VSE: Disk cache #65432

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opened 2019-06-03 00:19:10 +02:00 by Richard Antalik · 11 comments

Goal of this system is to decrease delay from edit to preview.
This is not a solution for slow rendering. However to be able to preview timeline of any complexity, this tool is needed and therefore it makes sense to implement it as a first step towards that direction

In practice this system will work in a similar way to old image based VSE proxy system.

Main difference is:

  • all strip types are supported
  • any cached level can be saved
  • images are created along with a cache entry (even during playback)
  • images are deleted when cache is invalidated

Challenges to make this system work well are:

  • minimizing removal of stored images as much as possible
  • managing validity of stored images (undo, redo mainly)
Goal of this system is to decrease delay from edit to preview. This is not a solution for slow rendering. However to be able to preview timeline of any complexity, this tool is needed and therefore it makes sense to implement it as a first step towards that direction In practice this system will work in a similar way to old image based VSE proxy system. Main difference is: - all strip types are supported - any cached level can be saved - images are created along with a cache entry (even during playback) - images are deleted when cache is invalidated Challenges to make this system work well are: - minimizing removal of stored images as much as possible - managing validity of stored images (undo, redo mainly)
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Sorry :(

Sorry :(
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Closing, as this is implemented pretty much to specification.
348d2fa09e

Closing, as this is implemented pretty much to specification. 348d2fa09e
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Richard Antalik self-assigned this 2020-03-26 03:23:22 +01:00

Added subscriber: @AditiaA.Pratama

Added subscriber: @AditiaA.Pratama
Thomas Dinges added this to the 2.83 LTS milestone 2023-02-08 16:39:39 +01:00
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Reference: blender/blender#65432
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