Blender Crashes #65507

Closed
opened 2019-06-05 04:13:31 +02:00 by Amir Shehata · 3 comments

System Information
Operating system: Ubuntu 18.04
Graphics card: 2x 1060

Blender Version
Broken: e80cbdac33 (HEAD -> master, origin/master, origin/HEAD) Fix #65502: Crash when moving Collection into disabled Collection

Short description of error
Blender crashes with MB-Lab (character generation add-on), when switching to EEVEE

Exact steps for others to reproduce the error

  1. git clone https://github.com/animate1978/MB-Lab.git
  2. Install the add-on
  3. Run blender
  4. N-Panel
  5. Mb-Lab Tab
  6. Select "Use EEVEE materials"
  7. click the "Create Character" button
  8. Switch to render mode
  9. Blender crashes

Crash stack:
1 # Blender 2.80 (sub 74), Commit date: 2019-06-04 22:32, Hash e80cbdac33
2 bpy.ops.object.select_all(action='TOGGLE') # Operator
3 bpy.ops.object.delete(use_global=False) # Operator
4 Deleted 3 object(s) # Info
5 bpy.ops.object.editmode_toggle() # Operator
6 bpy.ops.object.editmode_toggle() # Operator
7 bpy.ops.object.editmode_toggle() # Operator
8 bpy.ops.object.editmode_toggle() # Operator
9 bpy.ops.object.editmode_toggle() # Operator
10 bpy.ops.object.editmode_toggle() # Operator
11 bpy.ops.object.posemode_toggle() # Operator
12 bpy.ops.object.posemode_toggle() # Operator
13 bpy.ops.object.editmode_toggle() # Operator
14 bpy.ops.object.editmode_toggle() # Operator
15 bpy.ops.object.posemode_toggle() # Operator
16 bpy.ops.mbast.init_character() # Operator
17 bpy.data.screens["Default.002"].shading.type = 'RENDERED' # Property
18 bpy.context.space_data.context = 'RENDER' # Property
19 bpy.context.scene.cycles.device = 'GPU' # Property
20 bpy.context.scene.render.engine = 'BLENDER_EEVEE' # Property
21
22 # backtrace
23 ./blender(BLI_system_backtrace+0x1d) [0x13822ad]
24 ./blender() [0x1169179]
25 /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f0a1cce9f20]
26 ./blender(BKE_node_tree_copy_data+0x2a4) [0x1247df4]
27 ./blender(BKE_id_copy_ex+0x24c) [0x1207ffc]
28 ./blender(ntreeLocalize+0x58) [0x1246a38]
29 ./blender(ntreeLocalize+0xa4) [0x1246a84]
30 ./blender(GPU_material_from_nodetree+0x55) [0x4123fa5]
31 ./blender(DRW_shader_create_from_material+0x7e) [0x2a9f48e]
32 ./blender(EEVEE_material_mesh_get+0xd5) [0x2a5bdf5]
33 ./blender(EEVEE_materials_cache_populate+0xd0d) [0x2a5d4fd]
34 ./blender(EEVEE_cache_populate+0xd3) [0x2a4f9e3]
35 ./blender() [0x2a33203]
36 ./blender(DRW_draw_render_loop_ex+0x5bc) [0x2a354bc]
37 ./blender(view3d_main_region_draw+0x77) [0x2cfb157]
38 ./blender(ED_region_do_draw+0x851) [0x2d6e091]
39 ./blender(wm_draw_update+0x462) [0x152dd32]
40 ./blender(WM_main+0x30) [0x152b4f0]
41 ./blender(main+0x30a) [0x10cf4ba]
42 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f0a1ccccb97]
43 ./blender(_start+0x2a) [0x1165a8a]
~

**System Information** Operating system: Ubuntu 18.04 Graphics card: 2x 1060 **Blender Version** Broken: e80cbdac331a3f9b67217ed9fcb5235c447d0c0f (HEAD -> master, origin/master, origin/HEAD) Fix #65502: Crash when moving Collection into disabled Collection **Short description of error** Blender crashes with MB-Lab (character generation add-on), when switching to EEVEE **Exact steps for others to reproduce the error** 1. git clone https://github.com/animate1978/MB-Lab.git 2. Install the add-on 3. Run blender 4. N-Panel 5. Mb-Lab Tab 6. Select "Use EEVEE materials" 7. click the "Create Character" button 8. Switch to render mode 9. Blender crashes Crash stack: 1 # Blender 2.80 (sub 74), Commit date: 2019-06-04 22:32, Hash e80cbdac331a 2 bpy.ops.object.select_all(action='TOGGLE') # Operator 3 bpy.ops.object.delete(use_global=False) # Operator 4 Deleted 3 object(s) # Info 5 bpy.ops.object.editmode_toggle() # Operator 6 bpy.ops.object.editmode_toggle() # Operator 7 bpy.ops.object.editmode_toggle() # Operator 8 bpy.ops.object.editmode_toggle() # Operator 9 bpy.ops.object.editmode_toggle() # Operator 10 bpy.ops.object.editmode_toggle() # Operator 11 bpy.ops.object.posemode_toggle() # Operator 12 bpy.ops.object.posemode_toggle() # Operator 13 bpy.ops.object.editmode_toggle() # Operator 14 bpy.ops.object.editmode_toggle() # Operator 15 bpy.ops.object.posemode_toggle() # Operator 16 bpy.ops.mbast.init_character() # Operator 17 bpy.data.screens["Default.002"].shading.type = 'RENDERED' # Property 18 bpy.context.space_data.context = 'RENDER' # Property 19 bpy.context.scene.cycles.device = 'GPU' # Property 20 bpy.context.scene.render.engine = 'BLENDER_EEVEE' # Property 21 22 # backtrace 23 ./blender(BLI_system_backtrace+0x1d) [0x13822ad] 24 ./blender() [0x1169179] 25 /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f0a1cce9f20] 26 ./blender(BKE_node_tree_copy_data+0x2a4) [0x1247df4] 27 ./blender(BKE_id_copy_ex+0x24c) [0x1207ffc] 28 ./blender(ntreeLocalize+0x58) [0x1246a38] 29 ./blender(ntreeLocalize+0xa4) [0x1246a84] 30 ./blender(GPU_material_from_nodetree+0x55) [0x4123fa5] 31 ./blender(DRW_shader_create_from_material+0x7e) [0x2a9f48e] 32 ./blender(EEVEE_material_mesh_get+0xd5) [0x2a5bdf5] 33 ./blender(EEVEE_materials_cache_populate+0xd0d) [0x2a5d4fd] 34 ./blender(EEVEE_cache_populate+0xd3) [0x2a4f9e3] 35 ./blender() [0x2a33203] 36 ./blender(DRW_draw_render_loop_ex+0x5bc) [0x2a354bc] 37 ./blender(view3d_main_region_draw+0x77) [0x2cfb157] 38 ./blender(ED_region_do_draw+0x851) [0x2d6e091] 39 ./blender(wm_draw_update+0x462) [0x152dd32] 40 ./blender(WM_main+0x30) [0x152b4f0] 41 ./blender(main+0x30a) [0x10cf4ba] 42 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f0a1ccccb97] 43 ./blender(_start+0x2a) [0x1165a8a] ~
Author

Added subscriber: @AmirShehata

Added subscriber: @AmirShehata

Added subscriber: @animate1978

Added subscriber: @animate1978

Closed as duplicate of #65520

Closed as duplicate of #65520
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Reference: blender/blender#65507
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