Volumetric emission no longer works if density of reflective volume is set to zero #65771

Closed
opened 2019-06-13 02:53:15 +02:00 by BlenderTrek · 5 comments

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-12 18:00, hash: 2404220e80
Worked: 22.80 (sub 74) 2019-06-01 22:51, 079c7f918c

Short description of error
Volumetric emission no longer works if density of the reflective volume is set to zero, but it works if density is greater than zero.

Exact steps for others to reproduce the error
Add a cube.
Add a shader Principled Volume and link into the Volume of the Output node
Set Density to zero in the Principled Volume
Increase Emission Strength in Principled Volume
Nothing will show.
Now increase Density to 0.1 and emission will start to shine!

But the reflective volume material will also show in this case, which is a problem if one wants to apply a texture pattern to the emission volume, e.g make a glowing sphere with a gradient node or patterns with holes etc.

Capture.PNG

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35 **Blender Version** Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-12 18:00, hash: `2404220e80` Worked: 22.80 (sub 74) 2019-06-01 22:51, 079c7f918c81 **Short description of error** Volumetric emission no longer works if density of the reflective volume is set to zero, but it works if density is greater than zero. **Exact steps for others to reproduce the error** Add a cube. Add a shader **Principled Volume** and link into the Volume of the Output node Set **Density** to zero in the Principled Volume Increase **Emission Strength** in Principled Volume Nothing will show. Now increase **Density** to 0.1 and emission will start to shine! But the reflective volume material will also show in this case, which is a problem if one wants to apply a texture pattern to the emission volume, e.g make a glowing sphere with a gradient node or patterns with holes etc. ![Capture.PNG](https://archive.blender.org/developer/F7100950/Capture.PNG)
Author

Added subscriber: @BlenderTrek

Added subscriber: @BlenderTrek

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Clément Foucault was assigned by Sebastian Parborg 2019-06-19 14:07:52 +02:00

This seems to be the commit that broke it 73252d3f60

This seems to be the commit that broke it 73252d3f60

This issue was referenced by c2a762c8e6

This issue was referenced by c2a762c8e6e529a36b0e8cff5ac9339e084829b4

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#65771
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