Set Origin to center of mass has to be performed several times #65986
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Reference: blender/blender#65986
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System Information
Operating system: Windows 10
Graphics card: 1080
Blender Version
Broken: 2019-06-16
12da679fa0
Worked: (optional)
Short description of error
In the Object menu, the command "Origin to center of mass (volume)" needs to be activated several times in order to have the origin actually end up at the center of all objects.
Exact steps for others to reproduce the error
Result:
Note how in certain objects, the origin is still outside of the object (and note how it creeps closer on repeated activations; certain objects need several).
Expected result:
The result should perform the correct calculation at the first activation. Subsequent repeats should not be necessary.
1.FBX
Added subscriber: @RobertS
Added subscriber: @lichtwerk
Confirmed at first sight, seems to be the case if origin is far off in relation to geometry bounds (possibly precission issue?),
Origin to Geometry
orOrigin to center of mass (surface)
dont seem to suffer the same issues, checking...simpler testcase:
T65986_simple.blend
We have two "competing" methods here:
Origin to center of mass (volume)
was introduced in37bc3850ce
Origin to center of mass (surface)
was brought back361c7cbbc5
Origin to center of mass (surface)
will always work fine here... [this is the suggested workaround for now...]Comments suggest the volume based method has following issues:
None of these apply to this report though (afaict), here is another testcase where a couple of different offsets are tested:
T65986_offset.blend
(still not sure if this is a precission issue alone? -- checking further...)
not a regression from 2.79 btw., same thing there...
Added subscriber: @mano-wii
It doesn't look like this will be resolved anytime soon.
So I'm marking it as
Known Issue
.This limitation needs to be documented in the manual.
This issue was referenced by
64bf179a17
Changed status from 'Confirmed' to: 'Resolved'