Gizmo orientation does not refresh when making face #66124
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Broken: 2.80, 2.79
Exact steps for others to reproduce the error
untitled.blend You can open file and press F or…
Make flat loop, that not oriented in global/local XYZ normals
Enable face normals overlay
Select normal orientation and Gizmo to see orientation
Select loop. Create face F. Now you see the difference as on screenshot (gizmo saves old rotation).
Is it bug or very specific calculation of unuseful orientation?
Now I am forced to create faces, to have ability to squish loops on their X
Tabbing in and out of edit mode seems to make it match properly.
@brecht and what about normal calculation? Is it ok?
Why face normal and loop normal are different?
A loop of edges and a face filling in the space between those edges are not the same thing.
But when I use Shift+7 or Shift+3, camera rotates properly to side or «face» of this loop.
This issue was referenced by
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?