Proportional Editing (Edit Mode) not working on Operation Panel #66142
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Reference: blender/blender#66142
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Operating system: Microsoft Windows 10 Pro (Version 10.0.17134 Build 17134)
Graphics card: NVIDIA GeForce GTX 1080 (Driver Version 26.21.14.3086)
Blender 2.80 Beta, Hash:
abaf6b106d
, master, Date: 2019-06-25Proportional Editing (Edit Mode) not working on Operation Panel:
Under condition of:
After confirm operation above (Either Proportional Editing on or off):
For example as shown in the images. With Transformation Orientation set to Normal, Pivot Point set to Individual Origin.
Turn on Proportional Editing, rotating 12 selected pentagonal faces in 230°, result is expected.
When readjust any thing at Operation Panel, the result goes crazy.
The situation same as doing the rotation first, then turn on turn on Proportional Editing at Operation Panel.
Sorry to my bad English, hopefully you guys get what I means. Thanks.
** Update: When one face, edge, or vertex run the action with condition above, the result has no problem.
The images shown comparison on 2.79 and 2.80(the version write above the post earlier), before and after the action made.
Proportional Edit Blender Sample:
Proportional_Sample.blend
Transformation Blender Sample:
Transformaton_Sample.blend
Demo:
Demo.mp4
Demo (Object Mode - Local, Individual Origin) v2.80 RC:
Desktop 2019.07.12 - 23.22.13.05.mp4
#70708 was marked as duplicate of this issue
#67418 was marked as duplicate of this issue
Added subscriber: @toki46-3
Proportional Editing (Edit Mode) not working on Operation Panelto Proportional Editing (Edit Mode) not working on Operation Panel (Blender 2.80 Beta, Hash: abaf6b106d3a, master, Date: 2019-06-25)Added subscriber: @ZedDB
Could you attach the example file in your pictures so we can easily reproduce?
File attach done, is side I put 2 objects, one is the result of using proportional editing to rotate individual normal and make adjustment at operation panel. The other one is before doing it. Thanks.
Just found out, maybe the problem is not proportional editing,
but the Transformation using Normal Orientation and Individual Origin Pivot Point.
Then readjustment on operational panel active the problem.
Hi Sebastian, I just found a similar problem like this one, only it happen in Object Mode.
When in Object Mode, using Localtransformation orientation and Individual Origin pivot point to rotate or move objects they'll act the same as this post, exclude the middle (0, 0, 0) cube.
I am using v2.80 RC just release to do the test.
I don't know whether it is under the same code of this one or not, but I'll attach a demo video above here for now.
It is the same issue, I've fixed it here: https://developer.blender.org/D5173
Thanks.
Added subscriber: @rocketman
Added subscriber: @lichtwerk
@ZedDB : I have added this to 2.81 milestone (since it was set to "High"), mind checking again?
Added subscriber: @mano-wii
@lichtwerk it was decided that my fix quick fix as not good enough and that this will be fixed when @mano-wii refactors the code.
This is because we don't want to add in more hacks to make the code even more messy than it already is.
Added subscriber: @Poulpator
Added subscriber: @APEC
Proportional Editing (Edit Mode) not working on Operation Panel (Blender 2.80 Beta, Hash: abaf6b106d3a, master, Date: 2019-06-25)to Proportional Editing (Edit Mode) not working on Operation PanelAdded subscriber: @brecht
Not a 2.81 target as far as I know.
This issue was referenced by
c57e4418bb
Changed status from 'Confirmed' to: 'Resolved'
@mano-wii, this was committed to master only. Do you consider it too risky a change for 2.83?
Talking on blender_chat to Dalai and Campbell, they did not feel safe in this comitting it on 2.83 right now.
But over time if the refactor proves to be safe it can land on Blender LTS as well.