Bone Transformation - Make Individual Origins work with groups of linked bones #66347

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opened 2019-07-02 18:14:36 +02:00 by Demeter Dzadik · 5 comments
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Short description
When the pivot point is set to Individual Origins, and multiple edit bones are selected, when rotating they are expected that each group of linked bones has its own rotation pivot.
But instead these bones pivot from the head of their parent, which seems unintentional, considering this works as I would expect in pose mode.

UncommonGlaringGilamonster.webm

In the video, is expected Individual Origins to behave the same way as Active Element, since in the case of a single selected(therefore the active) element, those two do the same thing in other cases in Blender.

**Short description** When the pivot point is set to Individual Origins, and multiple edit bones are selected, when rotating they are expected that each group of linked bones has its own rotation pivot. But instead these bones pivot from the head of their parent, which seems unintentional, considering this works as I would expect in pose mode. [UncommonGlaringGilamonster.webm](https://archive.blender.org/developer/F7562248/UncommonGlaringGilamonster.webm) In the video, is expected Individual Origins to behave the same way as Active Element, since in the case of a single selected(therefore the active) element, those two do the same thing in other cases in Blender.
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Added subscriber: @Mets

Added subscriber: @Mets

Added subscriber: @mano-wii

Added subscriber: @mano-wii
Campbell Barton was assigned by Germano Cavalcante 2019-07-02 18:25:29 +02:00

Individual origin in bones should work the same as it works with meshes - Groups of elements that are linked.

Individual origin in bones should work the same as it works with meshes - Groups of elements that are linked.
Campbell Barton was unassigned by Brecht Van Lommel 2019-07-03 19:28:24 +02:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42
Germano Cavalcante changed title from Individual Origin pivot uses parent's head on connected edit bone, instead of the selected bone's head. to Bone Transformation - Make Individual Origins work with groups of linked bones 2020-01-27 13:30:04 +01:00

Since fixing this problem would take more than a day, this is not considered a bug but a development task.
So I will mark it as To Do and attach to the long term plans

Since fixing this problem would take more than a day, this is not considered a bug but a development task. So I will mark it as `To Do` and attach to the long term plans
Germano Cavalcante self-assigned this 2020-01-27 13:36:47 +01:00
Philipp Oeser removed the
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Reference: blender/blender#66347
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