VIEW LAYER'S keygramed".use" property does not refresh sometimes while rendering (both F12 and ctrl+F12) #66378
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Reference: blender/blender#66378
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-02 08:05, hash:
10b694877b
Worked: (optional)
Short description of error
WHEN VIEW LAYER'S .use IS KEYFRAMED, THERE IS NO PROPER REFRESH BEFORE THE RENDERING, SO VIEW LAYERS WHICH MIGHT BE ANIMATED TO BE OFF COULD RENDER
view_layers["name_of_layer]"].use
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @MarkoRadosavljevic
Added subscriber: @mano-wii
Please follow our submission template and guidelines to make a valid bug report.
We require a .blend file and steps to reproduce the problem.
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
And please do not write in ALL CAPS!!!
More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
Sorry for the caps, first time reporting a bug :)
Video in the link below, blend file attached, RC2 version
viewLayersUse.blend
(In a complex scene, sometimes different layers are rendered, difficult to attach such a file, but in general refresh is the issue which is clear in this simple example)
https://youtu.be/1Ny4AC1tpMQ
Changed status from 'Archived' to: 'Open'
Added subscriber: @Sergey
Thanks for the file.
@Sergey maybe there is a missing depsgraph update here? But also, that file disables all renderlayers at the same time, which means render could not happen, I guess then it keeps last enabled layer instead?
"that file disables all renderlayers at the same time"
If I might point out that there is always one render layer enabled while the other is disabled (no two layers enabled or disabled at the same time, but alternating) Refresh and therefore ability to render is sometimes broken, so I think that is the reason of confusion - see 49 second video, first time render is not working and second time after clicking on the timeline it renders fine, while no options are changed: https://youtu.be/1Ny4AC1tpMQ )
Ah you are right, sorry… So the active view layer (in the scene) updates as expected, but the inactive one doesn’t…
This issue was referenced by
1693a5efe9
Changed status from 'Open' to: 'Resolved'