Keyframes and drivers on custom nodes properties seem not working #66392
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opened 2019-07-04 00:45:39 +02:00 by Lorenzo Celli
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Reference: blender/blender#66392
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System Information
Operating system: Darwin-18.2.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) Iris(TM) Graphics 540 Intel Inc. 4.1 INTEL-12.4.7
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-02 22:33, hash:
50ccbe6bb2
Worked: (optional)
Short description of error
I'm not able to animate the properties of custom nodes. Keyframes do not work properly: when I set one all the others seem to disappear and only the last value set as a keyframe is shown on every time step.
Exact steps for others to reproduce the error
Added subscriber: @lorenzocelli
#78383 was marked as duplicate of this issue
#74050 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Confirmed.
note: #63793, #63548 might be related...
Added subscriber: @Sparazza
Added subscribers: @JacquesLucke, @TuomoKeskitalo
I found out that this bug (keyframing property values is not working for custom nodes) seem to exist also in Animation Nodes on Blender 2.80, FYI @JacquesLucke
Hmm, it looks like the animated f-curve evaluates correctly in python console via D.node_groups['NodeTree'].animation_data.action.fcurves- [x].evaluate() even though value shown in node is not updated.
@lorenzocelli can you please test: is the animated value actually changing correctly, even though value is not shown updated on the node?
This is a fairly well known limitation. I'm not sure what is needed to make it work, but we should be able to figure that out.
For animation nodes, I usually advice people to not keyframe their nodes but create controller objects in the 3d view instead.
Should still be fixed though... Not sure if there is already another bug report for this.
@TuomoKeskitalo I tested it and to me it seems that the properties don't update at all, not in the UI and not by accessing them via python. The last keyframe you set just becomes the value for all frames, ignoring the other keyframes you set before
It looks like this goes down to somewhere in depsgraph/animation sources of Blender. Beyond my skills, so I hope someone more experienced can help. At least the F-curve is there apparently OK. Thanks @lorenzocelli for confirmation.
Anything new? Maybe I'm missing another similar bug report
Hello everybody! Any news?
Added subscriber: @dr.sybren
In that case I'll change this task from a Bug to a To Do, and put it in the appropriate work board. It would be nice to lift such a limitation at some point, but that probably would require doing some proper design work.
Added subscriber: @RyanSouthall
Most of my addon's interface is in the form of nodes with their own properties, so I would very much like to see this capability reimplemented.
Added subscriber: @roquito17
Added subscriber: @AhmedKamal
Added subscriber: @endrju555
Hello! Can you tell more about this controllers setup? I can't find informations about how to set it up. I mean in Animation Nodes, because in Node Editor it works when I use drivers
This is a bug tracker, not a support forum. Please visit https://animation-nodes.com/ for info about Animation Nodes.
Added subscriber: @ichlubna
Yes this is quite an annoying problem. I solved it by using bpy.app.handlers.frame_change_pre but...
EDIT: Seems like I just was able to call update but not to get the actual correct value from the property :-(.
EDIT2: Weird, in compositor for example I can see the good result but not when rendering even when using bpy.app.handlers.render_pre. Seems like when changing frame like when clicking or pressing arrow key the animated value is working but not during render. Is it related to #63548?
Added subscriber: @matt.dougan
Added subscriber: @rpopovici
Keyframes and animations on custom nodes properties seem not workingto Keyframes and drivers on custom nodes properties seem not workingAdded subscriber: @JerahmyPocott
Added subscriber: @Zeastin
Added subscriber: @TravisOBrien
Added subscriber: @Dval