EEVEE: User preference settings (anisotropy, texture size limit) affect rendering #66436

Open
opened 2019-07-04 16:46:07 +02:00 by Davi Prata · 14 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-02 13:31, hash: e7356bb011
Worked: (optional)

Short description of error
[Viweport texture limit size affects eevee rendering.]

Exact steps for others to reproduce the error
When I change the "texture limit size" setting it also limits the size of the texture in the render.
As the setting is in the "viewport" tab I believe it should only affect the viewport, not the rendering.
image.png

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-02 13:31, hash: `e7356bb011` Worked: (optional) **Short description of error** [Viweport texture limit size affects eevee rendering.] **Exact steps for others to reproduce the error** When I change the "texture limit size" setting it also limits the size of the texture in the render. As the setting is in the "viewport" tab I believe it should only affect the viewport, not the rendering. ![image.png](https://archive.blender.org/developer/F7566398/image.png)
Author

Added subscriber: @davi

Added subscriber: @davi

Added subscribers: @fclem, @ZedDB

Added subscribers: @fclem, @ZedDB
Clément Foucault was assigned by Sebastian Parborg 2019-07-05 10:30:14 +02:00

@fclem what is your take on this?

@fclem what is your take on this?
Clément Foucault was unassigned by Dalai Felinto 2019-12-23 16:33:53 +01:00

Just like Anisotropic Filtering parameter, it is a global setting used even for rendering.

We need to find an elegant way to fix this.

Maybe just move theses options into the simplify tab?

Just like Anisotropic Filtering parameter, it is a global setting used even for rendering. We need to find an elegant way to fix this. Maybe just move theses options into the simplify tab?
Clément Foucault changed title from Viweport texture limit size affects eevee rendering. to EEVEE: User preference settings (anisotropy, texture size limit) affect rendering 2020-06-23 23:22:10 +02:00

Added subscriber: @artutava

Added subscriber: @artutava

I think this option should be moved to other tab.... It's leading to human error. I have rendered a project here in eevee, with texture limit to 1024px ( I believed it was related to viewport), I did not notice textures were in lower resolution in render until I have rendered over 7000 frames(days to render)... Now I will have to render it all over again. 😭

I think this option should be moved to other tab.... It's leading to human error. I have rendered a project here in eevee, with texture limit to 1024px ( I believed it was related to viewport), I did not notice textures were in lower resolution in render until I have rendered over 7000 frames(days to render)... Now I will have to render it all over again. 😭

Added subscriber: @Ethan-Hall

Added subscriber: @Ethan-Hall

This is also the case for GPU subdivision now.

This is also the case for GPU subdivision now.

Added subscriber: @DenisB

Added subscriber: @DenisB

the community seems to agree with Clement, this should be a "simplify" option, just like it is for Cycles.
https://blender.community/c/rightclickselect/46A0/?sorting=hot

the community seems to agree with Clement, this should be a "simplify" option, just like it is for Cycles. https://blender.community/c/rightclickselect/46A0/?sorting=hot

Added subscriber: @YAFU

Added subscriber: @YAFU

Yes please. Move Texture Limit to Simplify Menu just like Cycles for better consistency (and Viewport separate from Render).

Even maybe Texture Limits should be a shared option between Cycles and Eevee, so for example if you are working in Cycles and you set Cycles Texture Limits for Viewport, it affects Material Preview too (although I'm not sure about the latter, I don't know if there could be situations where the user prefers different settings for Cycles viewport rendered view and Material preview)

Yes please. Move Texture Limit to Simplify Menu just like Cycles for better consistency (and Viewport separate from Render). Even maybe Texture Limits should be a shared option between Cycles and Eevee, so for example if you are working in Cycles and you set Cycles Texture Limits for Viewport, it affects Material Preview too (although I'm not sure about the latter, I don't know if there could be situations where the user prefers different settings for Cycles viewport rendered view and Material preview)
Philipp Oeser removed the
Interest
Viewport & EEVEE
label 2023-02-09 15:15:34 +01:00

Hey,
I would like to work on this. Iam a new to the blender code and this would be my first commit. Do I have to consider anything before starting? I have read the developer intro and created my own local branch?

Hey, I would like to work on this. Iam a new to the blender code and this would be my first commit. Do I have to consider anything before starting? I have read the developer intro and created my own local branch?

Just like Anisotropic Filtering parameter, it is a global setting used even for rendering.

We need to find an elegant way to fix this.

Maybe just move theses options into the simplify tab?

Is this can be fixe with eevee next maybe?
Would be great that we had a Simplify for "viewport" and "render" for eevee, like Cycles has.

> Just like Anisotropic Filtering parameter, it is a global setting used even for rendering. > > We need to find an elegant way to fix this. > > Maybe just move theses options into the simplify tab? Is this can be fixe with eevee next maybe? Would be great that we had a Simplify for "viewport" and "render" for eevee, like Cycles has.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Code Documentation
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
9 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#66436
No description provided.