EEVEE: User preference settings (anisotropy, texture size limit) affect rendering #66436

Open
opened 2019-07-04 16:46:07 +02:00 by Davi Prata · 14 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-02 13:31, hash: e7356bb011
Worked: (optional)

Short description of error
[Viweport texture limit size affects eevee rendering.]

Exact steps for others to reproduce the error
When I change the "texture limit size" setting it also limits the size of the texture in the render.
As the setting is in the "viewport" tab I believe it should only affect the viewport, not the rendering.
image.png

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-02 13:31, hash: `e7356bb011` Worked: (optional) **Short description of error** [Viweport texture limit size affects eevee rendering.] **Exact steps for others to reproduce the error** When I change the "texture limit size" setting it also limits the size of the texture in the render. As the setting is in the "viewport" tab I believe it should only affect the viewport, not the rendering. ![image.png](https://archive.blender.org/developer/F7566398/image.png)
Author

Added subscriber: @davi

Added subscriber: @davi

Added subscribers: @fclem, @ZedDB

Added subscribers: @fclem, @ZedDB
Clément Foucault was assigned by Sebastian Parborg 2019-07-05 10:30:14 +02:00

@fclem what is your take on this?

@fclem what is your take on this?
Clément Foucault was unassigned by Dalai Felinto 2019-12-23 16:33:53 +01:00

Just like Anisotropic Filtering parameter, it is a global setting used even for rendering.

We need to find an elegant way to fix this.

Maybe just move theses options into the simplify tab?

Just like Anisotropic Filtering parameter, it is a global setting used even for rendering. We need to find an elegant way to fix this. Maybe just move theses options into the simplify tab?
Clément Foucault changed title from Viweport texture limit size affects eevee rendering. to EEVEE: User preference settings (anisotropy, texture size limit) affect rendering 2020-06-23 23:22:10 +02:00

Added subscriber: @artutava

Added subscriber: @artutava

I think this option should be moved to other tab.... It's leading to human error. I have rendered a project here in eevee, with texture limit to 1024px ( I believed it was related to viewport), I did not notice textures were in lower resolution in render until I have rendered over 7000 frames(days to render)... Now I will have to render it all over again. 😭

I think this option should be moved to other tab.... It's leading to human error. I have rendered a project here in eevee, with texture limit to 1024px ( I believed it was related to viewport), I did not notice textures were in lower resolution in render until I have rendered over 7000 frames(days to render)... Now I will have to render it all over again. 😭

Added subscriber: @Ethan-Hall

Added subscriber: @Ethan-Hall

This is also the case for GPU subdivision now.

This is also the case for GPU subdivision now.

Added subscriber: @DenisB

Added subscriber: @DenisB

the community seems to agree with Clement, this should be a "simplify" option, just like it is for Cycles.
https://blender.community/c/rightclickselect/46A0/?sorting=hot

the community seems to agree with Clement, this should be a "simplify" option, just like it is for Cycles. https://blender.community/c/rightclickselect/46A0/?sorting=hot

Added subscriber: @YAFU

Added subscriber: @YAFU

Yes please. Move Texture Limit to Simplify Menu just like Cycles for better consistency (and Viewport separate from Render).

Even maybe Texture Limits should be a shared option between Cycles and Eevee, so for example if you are working in Cycles and you set Cycles Texture Limits for Viewport, it affects Material Preview too (although I'm not sure about the latter, I don't know if there could be situations where the user prefers different settings for Cycles viewport rendered view and Material preview)

Yes please. Move Texture Limit to Simplify Menu just like Cycles for better consistency (and Viewport separate from Render). Even maybe Texture Limits should be a shared option between Cycles and Eevee, so for example if you are working in Cycles and you set Cycles Texture Limits for Viewport, it affects Material Preview too (although I'm not sure about the latter, I don't know if there could be situations where the user prefers different settings for Cycles viewport rendered view and Material preview)
Philipp Oeser removed the
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label 2023-02-09 15:15:34 +01:00

Hey,
I would like to work on this. Iam a new to the blender code and this would be my first commit. Do I have to consider anything before starting? I have read the developer intro and created my own local branch?

Hey, I would like to work on this. Iam a new to the blender code and this would be my first commit. Do I have to consider anything before starting? I have read the developer intro and created my own local branch?

Just like Anisotropic Filtering parameter, it is a global setting used even for rendering.

We need to find an elegant way to fix this.

Maybe just move theses options into the simplify tab?

Is this can be fixe with eevee next maybe?
Would be great that we had a Simplify for "viewport" and "render" for eevee, like Cycles has.

> Just like Anisotropic Filtering parameter, it is a global setting used even for rendering. > > We need to find an elegant way to fix this. > > Maybe just move theses options into the simplify tab? Is this can be fixe with eevee next maybe? Would be great that we had a Simplify for "viewport" and "render" for eevee, like Cycles has.
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Reference: blender/blender#66436
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