EEVEE: User preference settings (anisotropy, texture size limit) affect rendering #66436
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Reference: blender/blender#66436
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-02 13:31, hash:
e7356bb011
Worked: (optional)
Short description of error
[Viweport texture limit size affects eevee rendering.]
Exact steps for others to reproduce the error
When I change the "texture limit size" setting it also limits the size of the texture in the render.
As the setting is in the "viewport" tab I believe it should only affect the viewport, not the rendering.
Added subscriber: @davi
Added subscribers: @fclem, @ZedDB
@fclem what is your take on this?
Just like Anisotropic Filtering parameter, it is a global setting used even for rendering.
We need to find an elegant way to fix this.
Maybe just move theses options into the simplify tab?
Viweport texture limit size affects eevee rendering.to EEVEE: User preference settings (anisotropy, texture size limit) affect renderingAdded subscriber: @artutava
I think this option should be moved to other tab.... It's leading to human error. I have rendered a project here in eevee, with texture limit to 1024px ( I believed it was related to viewport), I did not notice textures were in lower resolution in render until I have rendered over 7000 frames(days to render)... Now I will have to render it all over again. 😭
Added subscriber: @Ethan-Hall
This is also the case for GPU subdivision now.
Added subscriber: @DenisB
the community seems to agree with Clement, this should be a "simplify" option, just like it is for Cycles.
https://blender.community/c/rightclickselect/46A0/?sorting=hot
Added subscriber: @YAFU
Yes please. Move Texture Limit to Simplify Menu just like Cycles for better consistency (and Viewport separate from Render).
Even maybe Texture Limits should be a shared option between Cycles and Eevee, so for example if you are working in Cycles and you set Cycles Texture Limits for Viewport, it affects Material Preview too (although I'm not sure about the latter, I don't know if there could be situations where the user prefers different settings for Cycles viewport rendered view and Material preview)
Hey,
I would like to work on this. Iam a new to the blender code and this would be my first commit. Do I have to consider anything before starting? I have read the developer intro and created my own local branch?
Is this can be fixe with eevee next maybe?
Would be great that we had a Simplify for "viewport" and "render" for eevee, like Cycles has.