Measuring Tool doesn't snap with CTRL #66554
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Reference: blender/blender#66554
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System Information
Operating system: Linux-4.9.0-9-amd64-x86_64-with-debian-9.9 64 Bits
Graphics card: GeForce GT 555M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-07 20:28, hash:
d19d0ff99e
Worked: (optional)
Short description of error
Measuring tool does not snap when ctrl-key is held down.
Exact steps for others to reproduce the error
Draw line with the measuring tool, then grab an end and drag it to the corner of the cube and hold down CTRL in the hopes that it will snap to the corner and it doesn't.
Added subscriber: @Absinthe
This issue was referenced by
a4bc6aca0e
Added subscriber: @mano-wii
It is working fine here. Did you change the default keymaps?
Try with the default Blender settings (
File -> Defaults -> Load Factory Settings
).Changed status from 'Open' to: 'Resolved'
That didn't seem to change anything. It does work on my other machine, but not on this one. The Shift seems to work for what it does. But the Ctrl is not causing snapping, only bullseye highlighting after release.
Changed status from 'Resolved' to: 'Open'
@Absinthe, reopening - we will need a test case to reproduce the error.
Not that the issue fixed is pressing Ctrl on it's own didn't refresh snap (you needed to move the cursor after to refresh snapping).
I just tried it at work on yet a different machine and again it works exactly as expected here too.
When I do other snapping actions there is a reasonably responsive snapping response. I would only assume that this would behave with some similarity to them as it does on the other machines upon which it does work.
When it fails it is simply starting the program, clearing the popup screen, selecting the tool and drawing an arbitrary line followed by grabbing one of the ends and dragging it to the corner of the default cube. With the ctrl held (where it doesn't work) there is no snappiness or jumpiness to the point. As a matter of fact once placing and releasing the end rotating the screen shows that it is nowhere near the snapping area as it is out of plane with any line or vertex even remotely near where you would have thought you were trying to place it.
I found out what went wrong. This is a matter of having the setting of "pointer location" in the TweakUI tool | Keyboard & Mouse set to on. Once I set that off the problem goes away and things snap with the Ctrl key as I expect. This is not an uncommon setting to help find your mouse pointer. However, I would be satisfied just knowing that it was not a compatible setting.
Changed status from 'Open' to: 'Archived'
Warning when there are conflicts in the keymap would be a good feature.
But currently some operators work with the same keymap but in different contexts or with the same context but with
PASS_THOUGH
allowing more than one operator to run with the same command.So it would not be something simple to implement.
Changed status from 'Archived' to: 'Archived'