Changing Point Density Radius crashes Blender #66915

Closed
opened 2019-07-14 14:23:18 +02:00 by Asa Cristall Fama · 12 comments

System Information
Operating system: Darwin-16.7.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) Iris(TM) Graphics 540 Intel Inc. 4.1 INTEL-10.25.22

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:44, hash: 7ad21c3876
Worked: (optional)

Short description of error
Changing Point Density Radius crashes Blender

Exact steps for others to reproduce the error

  • Default Scene
  • Switch to cycles (but it crashes also with EEVEE)
  • Switch viewport shading to rendered
  • Add Point Density texture to the default cube material
  • Connect colour output to node wrangler viewer input socket or any diffuse colour (principled or diffuse shader)bug-point-density.blend
  • Change from particle system to object vertices
  • Select object Cube
  • Start playing around with the radius slider

After few attempts Blender crashes :(

Thanks guys for your incredible work!!!

Cheers
Asa

**System Information** Operating system: Darwin-16.7.0-x86_64-i386-64bit 64 Bits Graphics card: Intel(R) Iris(TM) Graphics 540 Intel Inc. 4.1 INTEL-10.25.22 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:44, hash: `7ad21c3876` Worked: (optional) **Short description of error** Changing Point Density Radius crashes Blender **Exact steps for others to reproduce the error** - Default Scene - Switch to `cycles` (but it crashes also with EEVEE) - Switch viewport shading to `rendered` - Add Point Density texture to the default cube material - Connect colour output to node wrangler viewer input socket or any diffuse colour (principled or diffuse shader)[bug-point-density.blend](https://archive.blender.org/developer/F7607931/bug-point-density.blend) - Change from `particle system` to `object vertices` - Select object `Cube` - Start playing around with the `radius slider` After few attempts Blender crashes :( Thanks guys for your incredible work!!! Cheers Asa

Added subscriber: @AsaCristallFama

Added subscriber: @AsaCristallFama
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Cant get it to crash here.

Just to make sure (because there was an issue with the MAC build of RC):

Cant get it to crash here. Just to make sure (because there was an issue with the MAC build of RC): - does this still happen if you re-download from https://download.blender.org/release/Blender2.80/blender-2.80rc1-macOS.dmg?

Hi Philipp,

Thanks for having a look. I installed 2.80rc1 and yes it's still happening. I'll try to reproduce the bug on my office mac.
I'll let you know if I'm able to reproduce it.

Thanks
Asa

Hi Philipp, Thanks for having a look. I installed 2.80rc1 and yes it's still happening. I'll try to reproduce the bug on my office mac. I'll let you know if I'm able to reproduce it. Thanks Asa
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Added subscriber: @Mets

Added subscriber: @Mets
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I can reproduce this.

Win10 v1607 64 bit
GTX 1070
79ce2054d4

Repro steps from the file provided in the OP:

  • Enter Rendered mode in the viewport
  • Drag Radius slider like a madman

Console output:

Address : 0x00007FF657A65D78
Module  : D:\3D\Blender\git\build_windows_Full_x64_vc15_Release\bin\Release\blender.exe```
I can reproduce this. Win10 v1607 64 bit GTX 1070 79ce2054d4 Repro steps from the file provided in the OP: - Enter Rendered mode in the viewport - Drag Radius slider like a madman Console output: ```Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF657A65D78 Module : D:\3D\Blender\git\build_windows_Full_x64_vc15_Release\bin\Release\blender.exe```

Hi guys I've just downloaded the RC3 and it's still happening. I've also tried the same scene on my office laptop and I've the same issue.
I made a screenshot if it can help.

Thanks
2019-07-28 12-19-44.2019-07-28 12_23_42.gif

Hi guys I've just downloaded the RC3 and it's still happening. I've also tried the same scene on my office laptop and I've the same issue. I made a screenshot if it can help. Thanks ![2019-07-28 12-19-44.2019-07-28 12_23_42.gif](https://archive.blender.org/developer/F7633404/2019-07-28_12-19-44.2019-07-28_12_23_42.gif)
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Added subscriber: @ankitm

Added subscriber: @ankitm

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
>	blender.exe!rna_Node_refine(PointerRNA * ptr) Řádek 1308	C

 	blender.exe!RNA_pointer_create(ID * id, StructRNA * type, void * data, PointerRNA * r_ptr) Řádek 166	C
 	blender.exe!ccl::BlenderSession::builtin_image_float_pixels(const std::string & builtin_name, void * builtin_data, int tile, float * pixels, const unsigned __int64 pixels_size, const bool __formal, const bool free_cache) Řádek 1423	C++
 	[Externí kód]	
 	blender.exe!ccl::ImageManager::file_load_image<11,float,ccl::float4>(ccl::ImageManager::Image * img, ccl::ImageDataType type, int texture_limit, ccl::device_vector<ccl::float4> & tex_img) Řádek 638	C++
 	blender.exe!ccl::ImageManager::device_load_image(ccl::Device * device, ccl::Scene * scene, ccl::ImageDataType type, int slot, ccl::Progress * progress) Řádek 809	C++

ptr->data was corrupt or freed

``` > blender.exe!rna_Node_refine(PointerRNA * ptr) Řádek 1308 C blender.exe!RNA_pointer_create(ID * id, StructRNA * type, void * data, PointerRNA * r_ptr) Řádek 166 C blender.exe!ccl::BlenderSession::builtin_image_float_pixels(const std::string & builtin_name, void * builtin_data, int tile, float * pixels, const unsigned __int64 pixels_size, const bool __formal, const bool free_cache) Řádek 1423 C++ [Externí kód] blender.exe!ccl::ImageManager::file_load_image<11,float,ccl::float4>(ccl::ImageManager::Image * img, ccl::ImageDataType type, int texture_limit, ccl::device_vector<ccl::float4> & tex_img) Řádek 638 C++ blender.exe!ccl::ImageManager::device_load_image(ccl::Device * device, ccl::Scene * scene, ccl::ImageDataType type, int slot, ccl::Progress * progress) Řádek 809 C++ ``` `ptr->data` was corrupt or freed

Closed as duplicate of #67718

Closed as duplicate of #67718
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Reference: blender/blender#66915
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