Status bar indicates wrong information after cancelling a render #66916
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Reference: blender/blender#66916
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System Information
Operating system: Fedora 30
Blender Version
Broken: (example: 2.80 Release Candidate
Short description of error
Status bar shows wrong information after cancelling a render.
Exact steps for others to reproduce the error
Load a blend file (one of those linked here : https://www.blender.org/download/releases/2-80). The status bar indicates "Shaders Compilation" and the current progress.
Start a render, then cancel it.
Now, the status bar indicates "Cancelling..." instead of "Shaders Compilation" when you load another blend file.
Added subscriber: @JulienEnche
Added subscriber: @GavinScott
Confirmed on Windows. Opening a new .blend does not reset it and it will show "Cancelling..." while doing the shader compilation for the newly opened file.
Added subscriber: @mano-wii
Cycles or Eevee?
Which scene did you use to test?
I did test with Eevee.
The problem occurs with any scenes that can be downloaded from the link I provided in the bug report.
Please note that the problems also occurs when you cancel the shaders compilation and then load another scene, the status bar will then also indicates "Cancelling...".
I did it with the Tree Creature scene.
You don't need to render to test (just cancel when you see "Compiling Shaders" when opening the file).
G.is_break
remains true between files.Here is a solution:
Added subscriber: @peto2006
Added subscriber: @fclem
This issue was referenced by
5201bc9dd4
Changed status from 'Confirmed' to: 'Resolved'