bone selection, incorrect operation in Windows 8.1 64 bits #66981

Closed
opened 2019-07-15 12:50:59 +02:00 by francisco jose cabrero barranco · 2 comments

System Information
Operating system: Windows-8.1-6.3.9600 64 Bits
Graphics card: Intel(R) HD Graphics 4400 Intel 4.2.0 - Build 10.18.10.3496

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: 06312c6d2d
Worked: (optional)

Short description of error
As a test different from my previous error report, I tried to recreate a simple object structure with skeleton, it is impossible to select individual bones without first going through the parent bone and clicking on it until you reach the chosen bone

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]I added three different objects, cube, sphere and cone, later I added the first bone, I entered the editing mode to adjust its size to the first object (the cube), then with "E" I extruded from the first bone a chain of two others more bones, each one to the size of its corresponding object
I went to the object mode, grouped the three objects with control "P" as object (cube, sphere and cylinder) doing as parent (last selection) the base cube, later I entered in pose mode marking the chain of bones, clicked on the initial bone , I assigned restriction of IK, when trying to select the next bone with the left button of my mouse, it does not select it, if I hold it with the right button (I have blender with the original default configuration) I get a menu to assign keyframes to the animation of that skeleton, however, if I select the initial bone (root bone) and click it twice on itself, I select the following bones of the chain in the appropriate order according to the number of cliks, I have tried in another laptop of a friend's operation, she has a Windows 10 64 bit operating system, and to select bones, you have to do it with a right clik while in pose mode, with left clik it does not work, you do not chooses, but unlike in my case, if you can select individual bones, without having to go through the root bone
In the case that brings me before you, everything else works perfectly, even before contacting you, check the updates of the computer drivers that give me the problem, they are updated, all this that I mention, in my other version of Blender, 2.79, works normally, but at 2.80 (which I reinstalled today, Monday July 15) I get that error, impossible to select individual bones of a chain to create the animations in pose mode, without passing first by the father bone
Thank you very much for your attention and for the quality you have achieved with this release, a greeting from the north of Spain

**System Information** Operating system: Windows-8.1-6.3.9600 64 Bits Graphics card: Intel(R) HD Graphics 4400 Intel 4.2.0 - Build 10.18.10.3496 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: `06312c6d2d` Worked: (optional) **Short description of error** As a test different from my previous error report, I tried to recreate a simple object structure with skeleton, it is impossible to select individual bones without first going through the parent bone and clicking on it until you reach the chosen bone **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]I added three different objects, cube, sphere and cone, later I added the first bone, I entered the editing mode to adjust its size to the first object (the cube), then with "E" I extruded from the first bone a chain of two others more bones, each one to the size of its corresponding object I went to the object mode, grouped the three objects with control "P" as object (cube, sphere and cylinder) doing as parent (last selection) the base cube, later I entered in pose mode marking the chain of bones, clicked on the initial bone , I assigned restriction of IK, when trying to select the next bone with the left button of my mouse, it does not select it, if I hold it with the right button (I have blender with the original default configuration) I get a menu to assign keyframes to the animation of that skeleton, however, if I select the initial bone (root bone) and click it twice on itself, I select the following bones of the chain in the appropriate order according to the number of cliks, I have tried in another laptop of a friend's operation, she has a Windows 10 64 bit operating system, and to select bones, you have to do it with a right clik while in pose mode, with left clik it does not work, you do not chooses, but unlike in my case, if you can select individual bones, without having to go through the root bone In the case that brings me before you, everything else works perfectly, even before contacting you, check the updates of the computer drivers that give me the problem, they are updated, all this that I mention, in my other version of Blender, 2.79, works normally, but at 2.80 (which I reinstalled today, Monday July 15) I get that error, impossible to select individual bones of a chain to create the animations in pose mode, without passing first by the father bone Thank you very much for your attention and for the quality you have achieved with this release, a greeting from the north of Spain

Added subscriber: @buscavidas_producciones

Added subscriber: @buscavidas_producciones

Closed as duplicate of #66851

Closed as duplicate of #66851
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Reference: blender/blender#66981
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