Navigation screen controls don't always work #67320
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Milestone 1: Basic, Local Asset Browser
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Reference: blender/blender#67320
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GT 540M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash:
38d4483c6a
Worked: (optional)
Short description of error
[The functionality of "Move the View" & "Zoom in/out in the view" icons fail to function as expected after using them to pan and zoom the screen over large distances.]
Exact steps for others to reproduce the error
[NOTE: You can enable or disable "Auto Depth" in the Preference> Navigation, The problem will still exist.
]
[Based on the default startup, No files need to be attached as you can reproduce the error simply by using the default "General" screen on start up]
Added subscriber: @chris_saturn
Added subscriber: @ZedDB
Do you have
Auto depth
off in the navigation user settings?No, I have
Auto depth
switched on (ticked) in the user settings. But as I said,Auto depth
makes NO difference if it is on or off in the user settings, as the zoom and panning controls fail and become stuck after a short while (within a few minutes normally) and this happens using the one screen icons or the mouse.Can you attach a .blend file where you have gotten stuck like this?
Added subscriber: @SpectreFirst
I think I can easily reproduce this on
b63f0266a0
from 2019-07-23. This is how it works on my side:I have Auto Depth disabled by default but enabling it doesn't make any difference - pan right, zoom forward, get stuck. To be more precise, both controls seems to keep working but they are doing that by extremely small increments which can be easily mistaken for not working.
Changed status from 'Open' to: 'Archived'
Right, this is known limitation with the zoom system. Not a bug.