Subdivision modifier and multirres modifier broke for weight paint, vertex paint and sculpt #67934
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Reference: blender/blender#67934
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System Information
Operating system: Linux-4.15.0-55-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 560 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
Blender Version
Broken: version: 2.81 (sub 0), branch: master, commit date: 2019-07-30 11:00, hash:
51be0a765e
Worked: (optional)
2019-07-30 12-30-10.mp4
Added subscriber: @SavMartin
Added subscriber: @GavinScott
Is the difference in behavior simply that 2.80 has a default brush Strength of 1.0 vs the 0.7 of 2.79? If I turn it down to 0.7 the behavior looks the same as in your 2.79 example. Or perhaps I'm not understanding exactly what the problem is.
You cannot see that the problem is that in version 2.80 it is not possible to paint on the vertices subdivided with the modifier. ?
Bad Presicion where vertex ara in subdivicion modo when weigth paintto Bad Presicion where vertex are in subdivicion modo when weigth paintBad Presicion where vertex are in subdivicion modo when weigth paintto Bad Presicion where vertex are in subdivicion mode when weigth paintWhen you subdivide a box, the vertices change places. but the "weigth Paint" mode thinks that the vertices are in the box without subdividing , and don't paint , it dosen't matter the Strength
Thanks, that wasn't instantly obvious with just the video and no problem description. Indeed, this does seem different/broken in 2.80 compared to the 2.79 behavior.
Painting on top of a subdiv modifier is a bit tricky since not all the vertices you see are real. Would be cool if there was a way to highlight the subdiv vertices that correspond to the un-subdivided ones. Or have the paint modes work the way Edit mode does.
Added subscriber: @TonatiuhdeSanJulian
I can confirm this bug in 2.80 official release in Ubuntu 18.04 in the official snap made by the blender foundation, when there is present a subdiv modifier there is no way to paint it with precision, or sometimes even paint, see this video:
vokoscreen-2019-07-31_01-37-49.mp4
It is also present with the multirres modifier :(
Well I found more problems:
With the subdivisions modifier:
1 You can not do Vertex weigh paint properly
2 You can not do vertex paint properly
3 You can not sculpt properly
With the multirresolution modifier:
1 you can not do vertex weigh paint properly
2 you can not do vertex paint properly
3 you can sculpt without any problem
So my guest is that there are some operators that cant see the vertex, and other can? so it can be fixed?
Only sculpt in multirres modifier is working
vokoscreen-2019-07-31_02-03-19.mp4
Bad Presicion where vertex are in subdivicion mode when weigth paintto Subdivision modifier and multirres modifier broke for weight paint, vertex paint and sculptAdded subscriber: @FranciscoSantibanez
I have the same problem, this is a complex situation of trafficking, I hope they solve it as soon as possible.
Added subscriber: @juang3d
Ooops!
This is a rather BIG bug from a rigger/character artist stand point!
A good armature weight painting needs to be done with subdivisions enabled to carefully see the deformation of the mesh, I hope this gets solved soon.
Added subscriber: @zebus3dream
This issue was referenced by
5e332fd700
Changed status from 'Open' to: 'Resolved'