Subdivision modifier and multirres modifier broke for weight paint, vertex paint and sculpt #67934

Closed
opened 2019-07-30 13:35:06 +02:00 by SavMartin · 18 comments

System Information
Operating system: Linux-4.15.0-55-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 560 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116

Blender Version
Broken: version: 2.81 (sub 0), branch: master, commit date: 2019-07-30 11:00, hash: 51be0a765e
Worked: (optional)

2019-07-30 12-30-10.mp4

**System Information** Operating system: Linux-4.15.0-55-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce GTX 560 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116 **Blender Version** Broken: version: 2.81 (sub 0), branch: master, commit date: 2019-07-30 11:00, hash: `51be0a765e` Worked: (optional) [2019-07-30 12-30-10.mp4](https://archive.blender.org/developer/F7637390/2019-07-30_12-30-10.mp4)
Author

Added subscriber: @SavMartin

Added subscriber: @SavMartin

Added subscriber: @GavinScott

Added subscriber: @GavinScott

Is the difference in behavior simply that 2.80 has a default brush Strength of 1.0 vs the 0.7 of 2.79? If I turn it down to 0.7 the behavior looks the same as in your 2.79 example. Or perhaps I'm not understanding exactly what the problem is.

image.png

Is the difference in behavior simply that 2.80 has a default brush Strength of 1.0 vs the 0.7 of 2.79? If I turn it down to 0.7 the behavior looks the same as in your 2.79 example. Or perhaps I'm not understanding exactly what the problem is. ![image.png](https://archive.blender.org/developer/F7638208/image.png)
Author

You cannot see that the problem is that in version 2.80 it is not possible to paint on the vertices subdivided with the modifier. ?

You cannot see that the problem is that in version 2.80 it is not possible to paint on the vertices subdivided with the modifier. ?
SavMartin changed title from Bad Presicion where vertex ara in subdivicion modo when weigth paint to Bad Presicion where vertex are in subdivicion modo when weigth paint 2019-07-31 00:54:49 +02:00
SavMartin changed title from Bad Presicion where vertex are in subdivicion modo when weigth paint to Bad Presicion where vertex are in subdivicion mode when weigth paint 2019-07-31 00:56:55 +02:00
Author

When you subdivide a box, the vertices change places. but the "weigth Paint" mode thinks that the vertices are in the box without subdividing , and don't paint , it dosen't matter the Strength

When you subdivide a box, the vertices change places. but the "weigth Paint" mode thinks that the vertices are in the box without subdividing , and don't paint , it dosen't matter the Strength

Thanks, that wasn't instantly obvious with just the video and no problem description. Indeed, this does seem different/broken in 2.80 compared to the 2.79 behavior.

Painting on top of a subdiv modifier is a bit tricky since not all the vertices you see are real. Would be cool if there was a way to highlight the subdiv vertices that correspond to the un-subdivided ones. Or have the paint modes work the way Edit mode does.

Thanks, that wasn't instantly obvious with just the video and no problem description. Indeed, this does seem different/broken in 2.80 compared to the 2.79 behavior. Painting on top of a subdiv modifier is a bit tricky since not all the vertices you see are real. Would be cool if there was a way to highlight the subdiv vertices that correspond to the un-subdivided ones. Or have the paint modes work the way Edit mode does.

Added subscriber: @TonatiuhdeSanJulian

Added subscriber: @TonatiuhdeSanJulian

I can confirm this bug in 2.80 official release in Ubuntu 18.04 in the official snap made by the blender foundation, when there is present a subdiv modifier there is no way to paint it with precision, or sometimes even paint, see this video:
vokoscreen-2019-07-31_01-37-49.mp4

I can confirm this bug in 2.80 official release in Ubuntu 18.04 in the official snap made by the blender foundation, when there is present a subdiv modifier there is no way to paint it with precision, or sometimes even paint, see this video: [vokoscreen-2019-07-31_01-37-49.mp4](https://archive.blender.org/developer/F7638334/vokoscreen-2019-07-31_01-37-49.mp4)

It is also present with the multirres modifier :(

It is also present with the multirres modifier :(

Well I found more problems:
With the subdivisions modifier:
1 You can not do Vertex weigh paint properly
2 You can not do vertex paint properly
3 You can not sculpt properly
With the multirresolution modifier:
1 you can not do vertex weigh paint properly
2 you can not do vertex paint properly
3 you can sculpt without any problem

So my guest is that there are some operators that cant see the vertex, and other can? so it can be fixed?

Well I found more problems: With the subdivisions modifier: 1 You can not do Vertex weigh paint properly 2 You can not do vertex paint properly 3 You can not sculpt properly With the multirresolution modifier: 1 you can not do vertex weigh paint properly 2 you can not do vertex paint properly 3 you can sculpt without any problem So my guest is that there are some operators that cant see the vertex, and other can? so it can be fixed?

Only sculpt in multirres modifier is working

vokoscreen-2019-07-31_02-03-19.mp4

Only sculpt in multirres modifier is working [vokoscreen-2019-07-31_02-03-19.mp4](https://archive.blender.org/developer/F7638357/vokoscreen-2019-07-31_02-03-19.mp4)
SavMartin changed title from Bad Presicion where vertex are in subdivicion mode when weigth paint to Subdivision modifier and multirres modifier broke for weight paint, vertex paint and sculpt 2019-07-31 02:30:37 +02:00

Added subscriber: @FranciscoSantibanez

Added subscriber: @FranciscoSantibanez

I have the same problem, this is a complex situation of trafficking, I hope they solve it as soon as possible.

I have the same problem, this is a complex situation of trafficking, I hope they solve it as soon as possible.

Added subscriber: @juang3d

Added subscriber: @juang3d

Ooops!

This is a rather BIG bug from a rigger/character artist stand point!

A good armature weight painting needs to be done with subdivisions enabled to carefully see the deformation of the mesh, I hope this gets solved soon.

Ooops! This is a rather BIG bug from a rigger/character artist stand point! A good armature weight painting needs to be done with subdivisions enabled to carefully see the deformation of the mesh, I hope this gets solved soon.
Sergey Sharybin was assigned by Sebastian Parborg 2019-08-12 13:49:38 +02:00

Added subscriber: @zebus3dream

Added subscriber: @zebus3dream

This issue was referenced by 5e332fd700

This issue was referenced by 5e332fd700fbddfbc4c7e543daa1d852809ad1c1

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#67934
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