Mirrored linked objects flip in Edit mode vs Object mode #68097
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Reference: blender/blender#68097
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Worked: (optional)
Short description of error
When I Link Object data for multiple objects and apply a mirror modifier and link that modifier, while in object mode the model looks exactly how I'd like. However, when I rotate one of the linked & mirrored objects and go into edit mode, the objects flip sides and appear to be out of place.
Exact steps for others to reproduce the error
I follow these steps in Object mode:
I hit tab to enter Edit mode
Before:
After rotating a plank and then switching into Edit mode:
As you can see, for some reason while in Edit mode, the other 3 mirrored planks appear on the wrong side of the chest, but they appear in the correct place while in object mode. I reached out to the CG Cookie community to see if anyone else has experienced this, and they are able to recreate the issue in Blender 2.80 but cannot reproduce in Blender 2.79 which leads me to believe it's a 2.80 issue.
tresurechest.blend
Added subscriber: @jeremyhgs
Added subscriber: @mont29
Confirmed, not sure what's happenning here, looks like in Edit mode the active object's transform is used for all modifiers evaluations...
Added subscribers: @fclem, @Jeroen-Bakker
Not sure what's happening here, generated coordinates from the modifier itself are 100% valid and identical in both Object and Edit mode.
@fclem, @Jeroen-Bakker could it be some kind of optimization in Edit mode draw code, that would e.g. assume that when two objects share the same mesh, then they also share the same evaluated geometry?
In edit mode, the edit mesh is used to extract the data used for GPU rendering, and in this particular situation the
me->edit_mesh
is shared. I don't know how to proceed as every objects that use the same mesh data are tagged as in edit mode and will use the same edit mesh.This does fix the issue but then the edits are not visible on instances untill you go out of edit mode.
Closed as duplicate of #72733