Light color and color from the node interfere with each other #68361
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Reference: blender/blender#68361
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System Information
Operating system: Linux-3.10.0-957.10.1.el7.x86_64-x86_64-with-centos-7.6.1810-Core 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.56
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Worked: 2.79 any
Short description of error
When you create a light there is a color attribute on it and the Use nodes button. Hitting that button creates a node setup with the emission shader which also has color. Those two color attributes affect each other mixing somehow.
Why do we ever want a light without nodes? 2.79 creates nodes right away and the default color attribute disappears. If you'd like to disable nodes, then emission color disappears and the default color attribute comes in play.
Exact steps for others to reproduce the error
Open the attached file.
blender_ligths_color_bug.blend
Here's the screenshot as well.
Added subscriber: @YegorSmirnov
Added subscriber: @jenkm
#65859 Lamp data color not replaced when using nodes in cycles
Ok, what's the idea behind mixing two colors? How can it be useful, besides the confusion it makes?
Added subscriber: @brecht
Added subscriber: @Mets
I think Yevgeny is just pointing out that this may be a duplicate, and according to that other report it is by design.
I also find it odd though. This mixing behaviour is only present in Cycles, whereas Eevee ignores the node setup. I'm sure there's a good reason why this is done the way it is though, but it does seem unfortunate, and makes little sense to me.
Closed as duplicate of #65859