Improve Interior Face Selection Method #68401

Closed
opened 2019-08-08 08:46:57 +02:00 by RobHue · 9 comments

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: (optional)

Short description of error
Select > Select By Trait > Interior Faces also selects outer faces

Exact steps for others to reproduce the error

Open up mengerSponge.blend
which contains a menger sponge at level 3; also contains a script to generate menger sponges

0.) go into edit mode
1.) select all
2.) merge by distance (aka remove doubles; merge dist: 0.0001m)
3.) deselect all
4.) Select > Select By Trait > Interior Faces

Result of Interior Face Selection: Does also select additional faces on the outside of the mesh (as shown below in picture01)

  • picture01 showing, that not only the interior faces are selected
    interiorFacesBug.png

  • picture02 showing, that interior face selection works for the menger sponge at level 1
    interFacesWorkingAtLevel1.png

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: (optional) **Short description of error** Select > Select By Trait > Interior Faces also selects outer faces **Exact steps for others to reproduce the error** Open up [mengerSponge.blend](https://archive.blender.org/developer/F7654070/mengerSponge.blend) *which contains a menger sponge at level 3; also contains a script to generate menger sponges* 0.) go into edit mode 1.) select all 2.) merge by distance (aka remove doubles; merge dist: 0.0001m) 3.) deselect all 4.) Select > Select By Trait > Interior Faces **Result of Interior Face Selection:** Does also select additional faces on the outside of the mesh (as shown below in picture01) - picture01 showing, that not only the interior faces are selected ![interiorFacesBug.png](https://archive.blender.org/developer/F7654067/interiorFacesBug.png) - picture02 showing, that interior face selection works for the menger sponge at level 1 ![interFacesWorkingAtLevel1.png](https://archive.blender.org/developer/F7654080/interFacesWorkingAtLevel1.png)
Author

Added subscriber: @RobHue

Added subscriber: @RobHue

#68337 was marked as duplicate of this issue

#68337 was marked as duplicate of this issue
Author

Could also relate to the problem referred to in the blender source code comment:

C:\blender-git\blender\source\blender\editors\mesh\editmesh_select.c

/** \name Select Interior Faces
*

bool EDBM_select_interior_faces(BMEditMesh *em)

Could also relate to the problem referred to in the blender source code comment: ***C:\blender-git\blender\source\blender\editors\mesh\editmesh_select.c*** > > /** \name Select Interior Faces > * > * \note This algorithm is limited to single faces and could be improved, see: > * https://blender.stackexchange.com/questions/18916 > * \{ */ > > bool EDBM_select_interior_faces(BMEditMesh *em)
Campbell Barton changed title from Interior Face Selection also selects outer faces to Improver Interior Face Selection Method 2019-08-08 09:42:19 +02:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42

This is a known todo, listed it here #63731 (Modeling Module)

This is a known todo, listed it here #63731 (Modeling Module)
Campbell Barton changed title from Improver Interior Face Selection Method to Improve Interior Face Selection Method 2019-08-08 09:45:27 +02:00
Author

The description of the Interior Face Selection Method does what it should be doing:
"Select faces where all edges have more than 2 face users" not sure what users are. Someone said that it could be also refered to as "connected faces".

So yes; it would be rather an improvement than a bug fix.

A more minimal example of interior face selection: (a simple plus made out of 5 boxes merged)
moreMinimalExampleOfInteriorFaceSelectionImprovement.blend

The description of the Interior Face Selection Method does what it should be doing: "Select faces where all edges have more than 2 face users" not sure what users are. Someone said that it could be also refered to as "connected faces". So yes; it would be rather an improvement than a bug fix. A more minimal example of interior face selection: (a simple plus made out of 5 boxes merged) [moreMinimalExampleOfInteriorFaceSelectionImprovement.blend](https://archive.blender.org/developer/F7654130/moreMinimalExampleOfInteriorFaceSelectionImprovement.blend)

Added subscribers: @dadriel, @EAW, @Patnard

Added subscribers: @dadriel, @EAW, @Patnard

This issue was referenced by a9dbc2ef4a

This issue was referenced by a9dbc2ef4a73a26e426704fd22eec630f9685566

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Campbell Barton self-assigned this 2019-09-08 17:50:34 +02:00
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Reference: blender/blender#68401
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