"Exploding" mesh deformation by Bendy Bones when Preserve Volume is on #68422

Open
opened 2019-08-08 20:42:53 +02:00 by Aleksander Tarkhanov · 9 comments

System Information
Operating system: Kubuntu Linux 18.04
Graphics card: AMD Radeon R9 290

Blender Version
Broken: 2.61, 2.70, 2.79 release, 2.80 release, daily build 2.81 Alpha, 1eead85cdc, 2019-08-08
Worked: none

Short description of error
Bendy bones sometimes cause "exploding" mesh deformations when armature modifier flag "Preserve volume" is on. But deforming Bendy bone itself not shows any anomaly.b-bone-preserve-volume-bug-illustration.jpg

Exact steps for others to reproduce the error
Open file:
bendy-bones-preserve-volume-deform-bug.blend
Launch animation playback. Text block inside also has description.

**System Information** Operating system: Kubuntu Linux 18.04 Graphics card: AMD Radeon R9 290 **Blender Version** Broken: 2.61, 2.70, 2.79 release, 2.80 release, daily build 2.81 Alpha, 1eead85cdc27, 2019-08-08 Worked: none **Short description of error** Bendy bones sometimes cause "exploding" mesh deformations when armature modifier flag "Preserve volume" is on. But deforming Bendy bone itself not shows any anomaly.![b-bone-preserve-volume-bug-illustration.jpg](https://archive.blender.org/developer/F7654866/b-bone-preserve-volume-bug-illustration.jpg) **Exact steps for others to reproduce the error** Open file: [bendy-bones-preserve-volume-deform-bug.blend](https://archive.blender.org/developer/F7654864/bendy-bones-preserve-volume-deform-bug.blend) Launch animation playback. Text block inside also has description.

Added subscriber: @AleksanderTarkhanov

Added subscriber: @AleksanderTarkhanov
Aleksander Tarkhanov changed title from "Exploding" deformation by Bendy Bones when Preserve Volume is on to "Exploding" mesh deformation by Bendy Bones when Preserve Volume is on 2019-08-08 20:47:58 +02:00
Member

Added subscriber: @Mets

Added subscriber: @Mets
Member

I can reproduce this. The "detail" of the glitchiness depends on how many bbone segments there are, but the bbone segments themselves are not moving in any unexpected way, like OP said, only the mesh. So I'm guessing the problem is where the double quaternion armature deformation from bbone segments is being applied to the mesh.

I can reproduce this. The "detail" of the glitchiness depends on how many bbone segments there are, but the bbone segments themselves are not moving in any unexpected way, like OP said, only the mesh. So I'm guessing the problem is where the double quaternion armature deformation from bbone segments is being applied to the mesh.

Thank you, Demeter (hope I'm not confusing your name with your family name :) ) . That bug, or what it is, looks pretty old (reproducible in every Blender version I tried - down to 2.61, at a bit different bone rotation angle though) but only in 2.80 it somehow gained prominence. I consider it critical cause you don't want your character flashing with random mesh explosions during animation and not using b-bones at all also not looks like a good thing. But with 200-300 open unsorted bug reports and few dozens new a day you, developers, sure have your hands full.

Thank you, Demeter (hope I'm not confusing your name with your family name :) ) . That bug, or what it is, looks pretty old (reproducible in every Blender version I tried - down to 2.61, at a bit different bone rotation angle though) but only in 2.80 it somehow gained prominence. I consider it critical cause you don't want your character flashing with random mesh explosions during animation and not using b-bones at all also not looks like a good thing. But with 200-300 open unsorted bug reports and few dozens new a day you, developers, sure have your hands full.
Sybren A. Stüvel self-assigned this 2019-12-06 13:43:55 +01:00
Sybren A. Stüvel removed their assignment 2019-12-06 15:22:08 +01:00

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

I can't quickly solve this, don't see anything obvious exploding in the code.

I can't quickly solve this, don't see anything obvious exploding in the code.

As this has been in Blender for so long, and there is no quick obvious solution, I'll mark this as a known issue.

As this has been in Blender for so long, and there is no quick obvious solution, I'll mark this as a known issue.

Ah, bad. It would be fine if you'd know how to not stuck into it, but now it is a lottery. Not paralyzing my work, but still is bad to have mathematics glitch somewhere that can ruin your day. Probably I need to rebuild every twisting Bendy Bone in my rigs into two-bone setup now, painful.

I know you, developers, have your own plans for Blender and you forced to say "no" sometimes, but now I feel that filling bug reports is kind of... useless, you don't need them most of the time, even when you have more hands for the project than usual. It is somehow weird. And if I'll find and resolve the issue and will commit a patch - for what I heard, you, developers, even struggling to approve patches.

Hope you know better though. Thanks for Blender - Blender 2.8x is still great piece of software.

Ah, bad. It would be fine if you'd know how to not stuck into it, but now it is a lottery. Not paralyzing my work, but still is bad to have mathematics glitch somewhere that can ruin your day. Probably I need to rebuild every twisting Bendy Bone in my rigs into two-bone setup now, painful. I know you, developers, have your own plans for Blender and you forced to say "no" sometimes, but now I feel that filling bug reports is kind of... useless, you don't need them most of the time, even when you have more hands for the project than usual. It is somehow weird. And if I'll find and resolve the issue and will commit a patch - for what I heard, you, developers, even struggling to approve patches. Hope you know better though. Thanks for Blender - Blender 2.8x is still great piece of software.

And if I'll find and resolve the issue and will commit a patch - for what I heard, you, developers, even struggling to approve patches.

Please do. The new triaging approach is meant to free up developer time and speed up patch approval.

> And if I'll find and resolve the issue and will commit a patch - for what I heard, you, developers, even struggling to approve patches. Please do. The new triaging approach is meant to free up developer time and speed up patch approval.
Philipp Oeser removed the
Interest
Animation & Rigging
label 2023-02-09 14:36:40 +01:00
Philipp Oeser added the
Interest
Modeling
label 2023-02-10 11:18:25 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#68422
No description provided.