Crash when moving vertex #68778
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Reference: blender/blender#68778
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System Information
Operating system: Windows 7 Ultimate
Graphics card: Asus Geforce GTX 660Ti 2GB
Blender Version
Broken: 2.80 sub 75 date 2019-07-29 14:47 hash
f6cb5f5449
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00000001400F4104
Module : C:\Program Files\Blender Foundation\Blender\blender.exe
Exact steps for others to reproduce the error
park_4044_autosave.blend
Added subscriber: @hanz1986
Added subscriber: @Poulpator
Can confirm on linux
Backtrace
Added subscriber: @capnm
Linux,
74d05eb71a
A few steps backwards:
source/blender/editors/transform/transform_snap_object.c:1113
vindex → [-1,-1]
&v_pair- [x] → null pointer
&v_pair- [x] → null pointer
Added subscriber: @dr.sybren
Changed status from 'Confirmed' to: 'Needs User Info'
I can't reproduce the crash, but I do see this logged when running a debug build:
That code is the
bvhtree_ray_cast_data_precalc()
function, particularly this line (the 2nd):Of course the dot product of two vectors can be zero, so this should be checked for.
But, as I said, it doesn't crash for me, so I could be looking at something different.
@hanz1986 could you do a re-check with the latest daily build (https://builder.blender.org/) to see if this issue still happens for you?
It is fine and no longer crashed with the recent build Blender 2.82 Beta (30 Jan 2020).
Added subscribers: @mano-wii, @lichtwerk
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Thx for getting back!
maybe @mano-wii should check here?
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
This was fixed by committing
0f521ca4d9