blender2.81 crashes in edit mode by clicking left mouse button default instalation #68911
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Reference: blender/blender#68911
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Intel(R) UHD Graphics 630 Intel 4.5.0 - Build 25.20.100.6444
Blender Version
Broken: version: 2.81 (sub 2), branch: master, commit date: 2019-08-20 07:45, hash:
f2cab8267f
Worked: (optional)
Short description of error
blender crashes in 3d vieuw port edit mode by pressing left mouse button
se video:
https://www.youtube.com/watch?v=KIuyP-u6B_E&feature=youtu.be
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @MathieuDijkstra
Blender 2.81 (sub 2) System Information
Blender:
version: 2.81 (sub 2), branch: master, commit date: 2019-08-20 07:45, hash:
f2cab8267f
, type: Releasebuild date: 20/08/2019, 05:23
platform: Windows
binary path: 'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj -openmp
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc /bigobj -openmp
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake
Python:
version: 3.7.4 (default, Aug 13 2019, 14:10:15) [MSC v.1916 64 bit (AMD64)]
paths:
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\startup'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\modules'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\python37.zip'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\python\DLLs'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\python\lib'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\python'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\python\lib\site-packages'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\freestyle\modules'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\modules'
'C:\Users\MTD\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\addons\modules'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons_contrib'
Python (External Binary):
binary path: 'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\python\bin\python.EXE'
version: Python 3.7.4
Directories:
scripts:
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\modules'
'C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts'
user scripts: 'C:\Users\MTD\AppData\Roaming\Blender Foundation\Blender\2.81\scripts'
pref scripts: None
datafiles: 'C:\Users\MTD\AppData\Roaming\Blender Foundation\Blender\2.81\datafiles\'
config: 'C:\Users\MTD\AppData\Roaming\Blender Foundation\Blender\2.81\config\'
scripts : 'C:\Users\MTD\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\'
autosave: 'C:\Users\MTD\AppData\Roaming\Blender Foundation\Blender\2.81\autosave\'
tempdir: 'C:\Users\MTD\AppData\Local\Temp\blender_a13444\'
FFmpeg:
avcodec: '58, 18, 100'
avdevice: '58, 3, 100'
avformat: '58, 12, 100'
avutil: '56, 14, 100'
swscale: ' 5, 1, 100'
SDL:
Version: 2.0.8
Loading method: linked (WITH_SDL_DYNLOAD=OFF)
Other Libraries:
OpenColorIO: 1, 1, 0
OpenImageIO: 1, 8, 13
OpenShadingLanguage: 1, 9, 9
OpenSubdiv: 0, 0, 0
OpenVDB: 5, 1, 0
Alembic: 1, 7, 8
OpenGL:
renderer: 'Intel(R) UHD Graphics 630'
vendor: 'Intel'
version: '4.5.0 - Build 25.20.100.6444'
extensions:
GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_cl_event
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_robustness_isolation
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_polygon_offset_clamp
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_conservative_rasterization
GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA
GL_INTEL_map_texture
GL_INTEL_multi_rate_fragment_shader
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control
Implementation Dependent OpenGL Limits:
Maximum DrawElements Vertices: 1048576
Maximum DrawElements Indices: 1048576
GLSL:
Maximum Varying Floats: 64
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192
Cycles:
CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2
OpenCL device capabilities:
Number of platforms: 1
Platform #0
Platform Name: Intel(R) OpenCL
Platform Vendor: Intel(R) Corporation
Platform Version: OpenCL 2.1
Platform Profile: FULL_PROFILE
Platform Extensions: cl_intel_dx9_media_sharing cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_fp64 cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_spir
Number of devices: 2
Device: #0
Device Name: Intel(R) UHD Graphics 630
Device Vendor: Intel(R) Corporation
Device OpenCL C Version: OpenCL C 2.0
Device Profile: FULL_PROFILE
Device Version: OpenCL 2.1 NEO
Device Extensions: cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_fp16 cl_khr_depth_images cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_intel_subgroups cl_intel_required_subgroup_size cl_intel_subgroups_short cl_khr_spir cl_intel_accelerator cl_intel_media_block_io cl_intel_driver_diagnostics cl_intel_device_side_avc_motion_estimation cl_khr_priority_hints cl_khr_throttle_hints cl_khr_create_command_queue cl_khr_fp64 cl_khr_subgroups cl_khr_il_program cl_khr_mipmap_image cl_khr_mipmap_image_writes cl_intel_planar_yuv cl_intel_packed_yuv cl_intel_motion_estimation cl_intel_advanced_motion_estimation cl_khr_gl_sharing cl_khr_gl_depth_images cl_khr_gl_event cl_khr_gl_msaa_sharing cl_intel_dx9_media_sharing cl_khr_dx9_media_sharing cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_intel_d3d11_nv12_media_sharing cl_intel_simultaneous_sharing
Device Max clock frequency (MHz): 1200
Device Max compute units: 24
Device Max work group size: 256
Device: #1
Device Name: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Device Vendor: Intel(R) Corporation
Device OpenCL C Version: OpenCL C 2.0
Device Profile: FULL_PROFILE
Device Version: OpenCL 2.1 (Build 0)
Device Extensions: cl_khr_icd cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_khr_depth_images cl_khr_3d_image_writes cl_intel_exec_by_local_thread cl_khr_spir cl_khr_dx9_media_sharing cl_intel_dx9_media_sharing cl_khr_d3d11_sharing cl_khr_gl_sharing cl_khr_fp64 cl_khr_image2d_from_buffer cl_intel_vec_len_hint
Device Max clock frequency (MHz): 3700
Device Max compute units: 12
Device Max work group size: 8192
Enabled add-ons:
io_anim_bvh (version: (1, 0, 0), path: C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\io_anim_bvh_init_.py)
io_curve_svg (version: UNKNOWN, path: C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\io_curve_svg_init_.py)
io_mesh_ply (version: (1, 0, 0), path: C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\io_mesh_ply_init_.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\io_mesh_stl_init_.py)
io_mesh_uv_layout (version: (1, 1, 1), path: C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\io_mesh_uv_layout_init_.py)
io_scene_fbx (version: (4, 14, 14), path: C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\io_scene_fbx_init_.py)
io_scene_gltf2 (version: (0, 9, 47), path: C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\io_scene_gltf2_init_.py)
io_scene_obj (version: (3, 5, 15), path: C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\io_scene_obj_init_.py)
io_scene_x3d (version: (2, 2, 1), path: C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\io_scene_x3d_init_.py)
cycles (version: UNKNOWN, path: C:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\scripts\addons\cycles_init_.py)
Added subscriber: @ThatAsherGuy
Launch Blender with the
blender_debug_gpu.cmd
script (it's in the same folder as the executable) and post the log as an attachment. This might be related to a shader compile error that occurs on systems using Intel integrated graphics.Check to see if you get the same crash when you try to select something in wireframe mode, too. If it doesn't crash in wireframe mode, it'll confirm some things for me.
Switching to fully guarded memory allocator.
Blender 2.81 (sub 2)
Build: 20/08/2019 05:23 Windows Release
argv- [x] = blender
argv- [x] = --debug
argv- [x] = --debug-gpu
argv- [x] = --python-expr
argv- [x] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\MTD\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
read file C:\Users\MTD\AppData\Roaming\Blender Foundation\Blender\2.81\config\startup.blend
Note: No (valid) 'C:\Users\MTD\AppData\Roaming\Blender Foundation\Blender\2.81\config\startup.blend' found, fall back to built-in default.
read file
AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead
GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
Using OpenGL 4.3 debug facilities
GL application marker: Successfully hooked OpenGL debug callback.
found bundled python: c:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\2.81\python
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1515, h : 26, d : 0, comp : 4, size : 0.15 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 20, d : 0, comp : 4, size : 0.15 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 26, d : 0, comp : 4, size : 0.03 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 630, d : 0, comp : 4, size : 0.07 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 304, h : 630, d : 0, comp : 4, size : 0.73 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 26, d : 0, comp : 4, size : 0.03 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 286, d : 0, comp : 4, size : 0.36 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 26, d : 0, comp : 4, size : 0.16 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 48, d : 0, comp : 4, size : 0.29 MiB
GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 26, d : 0, comp : 4, size : 0.16 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 868, d : 0, comp : 4, size : 0.19 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 894, d : 0, comp : 4, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 894, d : 0, comp : 1, size : 5.41 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1586, h : 894, d : 0, comp : 3, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 894, d : 0, comp : 4, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 1586, h : 894, d : 0, comp : 1, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 1586, h : 894, d : 0, comp : 2, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 894, d : 0, comp : 4, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 894, d : 0, comp : 1, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1586, h : 894, d : 0, comp : 1, size : 4.06 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1586, h : 894, d : 0, comp : 1, size : 2.70 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 894, d : 0, comp : 4, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1586, h : 894, d : 0, comp : 1, size : 4.06 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 64, d : 0, comp : 1, size : 1.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 527, h : 494, d : 0, comp : 4, size : 0.99 MiB
GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 242, h : 72, d : 0, comp : 4, size : 0.07 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 148, h : 159, d : 0, comp : 4, size : 0.09 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 297, h : 72, d : 0, comp : 4, size : 0.08 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1586, h : 894, d : 0, comp : 3, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 894, d : 0, comp : 4, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 1586, h : 894, d : 0, comp : 1, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 1586, h : 894, d : 0, comp : 2, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 894, d : 0, comp : 4, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 894, d : 0, comp : 1, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1586, h : 894, d : 0, comp : 1, size : 4.06 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1586, h : 894, d : 0, comp : 1, size : 2.70 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 894, d : 0, comp : 4, size : 5.41 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1586, h : 894, d : 0, comp : 1, size : 4.06 MiB
GPUShaderInterface: Warning: Uniform 'viewportSize' not found!
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUShader: compile error:
shader string 1
1 #version 330
shader string 2
2 #define GPU_FRAGMENT_SHADER
shader string 3
3 #extension GL_ARB_texture_gather: enable
4 #define GPU_ARB_texture_gather
5 #extension GL_ARB_texture_query_lod: enable
shader string 4
6 #define GPU_INTEL
7 #define OS_WIN
shader string 5
8 #define UNIFORM_ID
shader string 6
9
10 #ifdef UNIFORM_ID
11 uniform int id;
12 # define id floatBitsToUint(intBitsToFloat(id))
13 #else
14 flat in uint id;
15 #endif
16
17 out uint fragColor;
18
19 void main()
20 {
21 fragColor = id;
22 }
ERROR: 5:13: '' : illegal recursive expansion of macro id
ERROR: 5:13: 'id' : failed to expand macro
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF786190404
Module : c:\Program Files\blender-2.81.0-git.f2cab8267f22-windows64\blender.exe
Asher (ThatAsherGuy) added a subscriber: Asher (ThatAsherGuy).Tue, Aug 20, 9:34 PM
Comment Actions
Launch Blender with the blender_debug_gpu.cmd script (it's in the same folder as the executable) and post the log as an attachment. This might be related to a shader compile error that occurs on systems using Intel integrated graphics.
Check to see if you get the same crash when you try to select something in wireframe mode, too. If it doesn't crash in wireframe mode, it'll confirm some things for me.
see video 2:
https://www.youtube.com/watch?v=SclaGFG_gSk&feature=youtu.be
no problem wen im in whire frame mode only in vieuwport shading (solid , dev mode and render mode it craches)
by the way blender 2.80 release works greath no problems?
see video 2:
https://www.youtube.com/watch?v=SclaGFG_gSk&feature=youtu.be
(time 2min 28 sec)
no problem wen im in whire frame mode only in vieuwport shading (solid , dev mode and render mode it craches)
Added subscriber: @mano-wii
This is something @mano-wii should look at; I'm a bit out of my depth here with the select engine.
This issue was referenced by
899d2461bf
Changed status from 'Open' to: 'Resolved'