Cycles Rendering Drastically Slower Since 2.8 Update #69230
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#69230
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Worked: (optional)
Short description of error
All rendering done with the cycles engine has been much slower in 2.8 than it was in 2.79. A quick test using suzanne and simple AO baking put the 2.8 render at about 1/4th the speed of the 2.79 render. This is consistent with normal render results I've been getting since the update.
Simple AO Bake.blend
Should also mention that during GPU rendering in 2.8, CPU usage shoots up to 100% while GPU usage hovers around 15-20%. In 2.79, CPU usage hovers around 35-40% and GPU usage shoots up to 20% when the bake starts and then drops back down.
Added subscriber: @Bacn-3
#72237 was marked as duplicate of this issue
Added subscribers: @brecht, @lichtwerk
Cannot reproduce here. (linux, 970m, 430.26 drivers)
Here are my baking times:
This is just a shot in the dark / gut feeling: for me at least nvidia doesnt offer these 436.XX drivers, but is there possibly something wrong with these drivers, I think there was another report that I could not reproduce either (reporter also used these drivers)? Could you check if this has different results with 430.XX drivers?
CC @brecht
Cyclesw Rendering Drastically Slower Since 2.8 Updateto Cycles Rendering Drastically Slower Since 2.8 UpdateDowngraded from 436.15 to 430.86, no changes in render time or hardware usage.
OKi, thx for getting back
Added subscriber: @LazyDodo
I can repro on windows, but not as drastic as @Bacn-3
2.79 does seem to use the gpu more efficiently
Think I found what the problem was. In user preferences the cycles render devices setting was changes to 'none', I'm guessing this happened by default in 2.8 for some reason. After switching it to 'CUDA', GPU and CPU usage has returned to what was expected. Blender must have been using CPU rendering despite it letting me still select GPU rendering from the dropdown in the render settings.
Could test it some more, but at this point I think it's safe to say it's just a UI mixup.
Added subscribers: @artutava, @MaciejJutrzenka
Baking here with two gpus only uses one gpu and CPU usage is much higher than GPU usage...
In MSI afterburner percentage is a bit different.. But its the same thing.. CPU has a much higher usage.. 13% on GPU versus 58% on CPU.
The same happens while rendering a scene... Not just baking...
The right parameter to measure is just the use of cuda cores? Because if it is... then it seems to use over 90%
Added subscriber: @JacquesLucke
Changed status from 'Needs Triage' to: 'Archived'
Closing because the original issue from @Bacn-3 seems to be resolved.
Just because the CPU usage is higher than the GPU usage does not seem to be a good enough reason for a bug report. If you think there is a real regression here, please open a new report.