Texture flickering when selecting in solid viewport / AMD Navi RX 5700 series #69377
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Reference: blender/blender#69377
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.13571 Core Profile Context 19.8.2 26.20.13001.40003
Blender Version
Broken: version: 2.81 (sub 4), branch: master, commit date: 2019-09-01 07:31, hash:
ae43b1d51b
Worked: 2.80 Stable
Short description of error
The texture flickers in solid viewport shading with texture on while selecting with circle select in vertex or edge mode.
6QEmPJq0ZS.mp4
Also if you use a mirror modifier (or probably other modifiers too) even with any type of selection the texture flickers.
xf4IPvcr8R.mp4
Exact steps for others to reproduce the error
cube.blend
Added subscriber: @AndreasLutsch
Added subscriber: @nokipaike
I have an AMD radeon HD 7600 on windows 10 (gpu with legacy drivers and workarounds) and I don't have this flickering, it seems that it works well
@nokipaike Did you try on the latest 2.81 build? It works for me well too on the 2.80 stable release, but on the nightly build, I get this weird issues. Try the cube I uploaded here with nightly 2.81, maybe add a mirror modifier, and change the vertex/edge/face selection while selecting and deselecting.
@AndreasLutsch yes I only investigated blender 2.81, usually only check in the latest builds, and in the case, in official builds check if bugs existed before
here i think i know what happens, in my gpu it works because there are workarounds (same blender 2.80 code), while in your gpu, changes have been made somewhere that trigger this bug.
You're right, it seems I have this bug only on my PC with the AMD RX 5700 XT, on my laptop with Intel UHD 620 I don't have this issue.
Texture flickering when selectingto Texture flickering when selecting in solid viewport / AMD Navi RX 5700 seriesHere is my system info and gpu debug of blender.
system-info.txt
GPU Debug.txt
Added subscriber: @Jeroen-Bakker
Hi @AndreasLutsch
I am not able to reproduce this issue yet. Could you in the meantime update your graphics drivers to the latest version and see if that solves you problem?
Aw wait am able to reproduce it on Linux with an AMD Vega 64.
First bad commit is
c3d037e88f
Other issue that might be related is
The newest driver 19.9.2 with the latest 2.81 build still has the issue.
Added subscriber: @fclem
Ok the bug is caused by
glBufferData
insideDRW_instance_buffer_finish > GPU_vertbuf_use
but only after the selection code which resets the number of items inidatalist->pool_buffers
.I don't understand why this is happening as the vbo ids are all valid and no error is reported. What is even more strange, is that it affects another vbo which has no connection with the ones in DRW_instance_buffer_finish.
I will commit a workaround, but this bug might appear again from somewhere else (I couldn't figure a way to when I tried).
This issue was referenced by
df3891ed81
Changed status from 'Open' to: 'Resolved'
There are still some issues when using the mirror modifier, when you turn off adjust on cage, the issue is present, but with both displaying modifier in edit mode and adjust on cage, it's fine.
DqKgVT7p27.mp4