crash start #69594

Closed
opened 2019-09-06 18:55:03 +02:00 by Admilson Afonso · 12 comments

System Information
Operating system: Windows 10
Graphics card: Geforce 1060

Blender Version
Broken: 2.81, a94bf0e134
Worked: (optional)

Short description of error
crash on start

@echo off
echo Starting blender with debug logging options, log files will be created
echo in your temp folder, windows explorer will open after you close blender
echo to help you find them.
echo.
echo If you report a bug on https://developer.blender.org you can attach these files
echo by dragging them into the text area of your bug report, please include both
echo blender_debug_output.txt and blender_system_info.txt in your report.
echo.
pause
mkdir "%temp%\blender\debug_logs" > NUL 2>&1
echo.
echo Starting blender and waiting for it to exit....
set PYTHONPATH=
blender --debug --debug-cycles --python-expr "import bpy; bpy.ops.wm.sysinfo(filepath=r'%temp%\blender\debug_logs\blender_system_info.txt')" > "%temp%\blender\debug_logs\blender_debug_output.txt" 2>&1 < %0
explorer "%temp%\blender\debug_logs"

**System Information** Operating system: Windows 10 Graphics card: Geforce 1060 **Blender Version** Broken: 2.81, a94bf0e1349b Worked: (optional) **Short description of error** crash on start @echo off echo Starting blender with debug logging options, log files will be created echo in your temp folder, windows explorer will open after you close blender echo to help you find them. echo. echo If you report a bug on https://developer.blender.org you can attach these files echo by dragging them into the text area of your bug report, please include both echo blender_debug_output.txt and blender_system_info.txt in your report. echo. pause mkdir "%temp%\blender\debug_logs" > NUL 2>&1 echo. echo Starting blender and waiting for it to exit.... set PYTHONPATH= blender --debug --debug-cycles --python-expr "import bpy; bpy.ops.wm.sysinfo(filepath=r'%temp%\blender\debug_logs\blender_system_info.txt')" > "%temp%\blender\debug_logs\blender_debug_output.txt" 2>&1 < %0 explorer "%temp%\blender\debug_logs"

Added subscriber: @AdmilsonAfonso

Added subscriber: @AdmilsonAfonso

@echo off
echo Starting blender with debug logging options, log files will be created
echo in your temp folder, windows explorer will open after you close blender
echo to help you find them.
echo.
echo If you report a bug on https://developer.blender.org you can attach these files
echo by dragging them into the text area of your bug report, please include both
echo blender_debug_output.txt and blender_system_info.txt in your report.
echo.
pause
mkdir "%temp%\blender\debug_logs" > NUL 2>&1
echo.
echo Starting blender and waiting for it to exit....
set PYTHONPATH=
blender --debug --debug-cycles --python-expr "import bpy; bpy.ops.wm.sysinfo(filepath=r'%temp%\blender\debug_logs\blender_system_info.txt')" > "%temp%\blender\debug_logs\blender_debug_output.txt" 2>&1 < %0
explorer "%temp%\blender\debug_logs"

@echo off echo Starting blender with debug logging options, log files will be created echo in your temp folder, windows explorer will open after you close blender echo to help you find them. echo. echo If you report a bug on https://developer.blender.org you can attach these files echo by dragging them into the text area of your bug report, please include both echo blender_debug_output.txt and blender_system_info.txt in your report. echo. pause mkdir "%temp%\blender\debug_logs" > NUL 2>&1 echo. echo Starting blender and waiting for it to exit.... set PYTHONPATH= blender --debug --debug-cycles --python-expr "import bpy; bpy.ops.wm.sysinfo(filepath=r'%temp%\blender\debug_logs\blender_system_info.txt')" > "%temp%\blender\debug_logs\blender_debug_output.txt" 2>&1 < %0 explorer "%temp%\blender\debug_logs"

Added subscriber: @rjg

Added subscriber: @rjg

You currently have added the content of the blender_debug_log.cmd to your report and comment, which isn't really helping. Double click on the blender_debug_log.cmd to run Blender in debug mode. Please add the actual debug log that is opened in the explorer after Blender is closed, either by drag-and-drop or by using upload button (cloud icon).

You currently have added the content of the `blender_debug_log.cmd` to your report and comment, which isn't really helping. Double click on the `blender_debug_log.cmd` to run Blender in debug mode. Please add the actual debug log that is opened in the explorer after Blender is closed, either by drag-and-drop or by using upload button (cloud icon).

GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.00 MiB.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.00 MiB.
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.00 MiB.
found bundled python: D:\Programas\Blender-2.81 dev\2.81\python
GPUTexture: create : TEXTURE_2D, RGBA8, w : 875, h : 26, d : 0, comp : 4, size : 0.09 MiB
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.09 MiB.
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7799B6871

Update video driver, same issue

GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. found bundled python: D:\Programas\Blender-2.81 dev\2.81\python GPUTexture: create : TEXTURE_2D, RGBA8, w : 875, h : 26, d : 0, comp : 4, size : 0.09 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.09 MiB. GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF7799B6871 Update video driver, same issue
[blender_debug_output.txt](https://archive.blender.org/developer/F7721006/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F7721007/blender_system_info.txt)

This look like a configuration issue on your system. Blender is started using the integrated GPU in your CPU instead of your GeForce GTX 1060.

This look like a configuration issue on your system. Blender is started using the integrated GPU in your CPU instead of your GeForce GTX 1060.

would it be possible not to use geforce like previous releases?

would it be possible not to use geforce like previous releases?

I turned off geforce on windows, and it's working fine.

I turned off geforce on windows, and it's working fine.

You turned it off? I would've thought that you need to enable the dedicated GPU in Nvidia's control panel so that Blender can use it.

You turned it off? I would've thought that you need to enable the dedicated GPU in Nvidia's control panel so that Blender can use it.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Robert Guetzkow self-assigned this 2019-09-07 10:01:36 +02:00

I'm closing this ticket since the problem is reported as being resolved.

I'm closing this ticket since the problem is reported as being resolved.
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Reference: blender/blender#69594
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