Vertex Paint Mode Shows Wrong Colours #69630
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Reference: blender/blender#69630
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In Vertex Paint Mode, Blender 2.8 doesn’t show white- and light-coloured areas correctly; instead, these become tinted with the material viewport colour.
Example
.blend
file: vertex-paint-bug-in-2.8.blendHow Vertex Paint mode should look (Blender 2.79):
How it looks in Blender 2.8:
Added subscriber: @ldo
#69710 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Changed status from 'Open' to: 'Archived'
In 2.8, you can be pretty explicit on how this is drawn.
The best thing to see you "raw" colors is to:
Flat
lightingColor
toVertex
Dont see a bug here, closing.... (but feel free to comment again if issues persist...)
Changed status from 'Archived' to: 'Open'
Thank you for suggesting that workaround.
But I’ve been thinking about this, and I still don’t understand why it now works this way. What exactly is the point of mixing in the material viewport colour into the light areas of the vertex colour layer but not the dark ones? It just seems like an unnecessary extra step to working in vertext-paint mode.
Added subscriber: @Jeroen-Bakker
not sure about the mixing (arent these just multiplied?)
CC @Jeroen-Bakker: where there any plans to change
Viewport Shading
Color
settings depending on mode? [like setting this toVertex
in vertex-paint mode?]Or do it like in Texture Paint (where seemingly the Color setting has no effect whatsoever)?
I personally like the flexibility of the drawing, but I agree it should be consistent across modes, no? (texture paint vs vertex paint)
We will do the same like we do in texture painting. There is already a task for that
Great, if we have a TODO task for this [which one btw.? Is this on {#63745}?], we could close this one?
Added subscribers: @icappiello, @fclem, @mano-wii
waiting for @Jeroen-Bakker to tell us the TODO task and close this (or confirm)...
Added subscriber: @Tyler-Foo
@Jeroen-Bakker: not sure who is working on "We will do the same like we do in texture painting. There is already a task for that" or where this could be merged into?
Will assign you for now...
Added subscriber: @PabloDobarro
Yes, think the issue was discussed and was put on my desk, but not administrated correctly.
Will need to check with @PabloDobarro what how the vertex painting during sculpting will replace the vertex painting mode. If that is the case it will be superseded by sculpting. Otherwise we will force the vertex overlay rendering using the vertex coloring in workbench.
Vertex color rendering is done in D5975 using the PBVH. We should probably keep the current vertex paint overlay when vertex paint becomes attribute paint, then it is going to make more sense.
Changed status from 'Open' to: 'Resolved'