Rotation/Move support for Transform Cage #69890

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opened 2019-09-15 01:26:19 +02:00 by Daniel Martinez Lara · 17 comments

The idea is have a Transform Cage to move, rotate and scale in the 3D viewport (similar to the gizmo that exists for 2D UV editing).
This is will be realy useful for Grease Pencil and 2D animation workflow and is common in other 2D animation programs.

Please, check this video for more info:
Tramsform Cage2.mp4

Daniel


*is this just the current scale cage with rotation handles added?
Yes, basically. It would be nice if you grab an edge of the cage you have a skew transform (see the video)

2020-02-13 01-53-56.mp4

Would the pivot point be used only for rotation or scale as well?Yes, for all tranformationsWould it be possible not to use this pivot point, and use the 3D cursor instead?It´s is possible but I think that is more convenient and easy for the userHow this is accessed (As a sub-tool of transform? like scale cage?)
Yes, as a sub-tool of transform

The idea is have a Transform Cage to move, rotate and scale in the 3D viewport (similar to the gizmo that exists for 2D UV editing). This is will be realy useful for Grease Pencil and 2D animation workflow and is common in other 2D animation programs. Please, check this video for more info: [Tramsform Cage2.mp4](https://archive.blender.org/developer/F7747658/Tramsform_Cage2.mp4) Daniel ---- ****is this just the current scale cage with rotation handles added?*** Yes, basically. It would be nice if you grab an edge of the cage you have a skew transform (see the video) [2020-02-13 01-53-56.mp4](https://archive.blender.org/developer/F8337233/2020-02-13_01-53-56.mp4) ***Would the pivot point be used only for rotation or scale as well?***Yes, for all tranformations***Would it be possible not to use this pivot point, and use the 3D cursor instead?***It´s is possible but I think that is more convenient and easy for the user***How this is accessed (As a sub-tool of transform? like scale cage?)*** Yes, as a sub-tool of transform
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Added subscribers: @pepe-school-land, @ideasman42, @WilliamReynish, @mendio, @pablovazquez

This works for a 2D only cage, however the 3D cage works a little differently.

  • There is no clear 'Top' to show the rotation handle.
  • We will want to rotate on multiple axes.

Could you update the design with an example of how this cage will work when viewed from an angle?

This works for a 2D only cage, however the 3D cage works a little differently. - There is no clear 'Top' to show the rotation handle. - We will want to rotate on multiple axes. Could you update the design with an example of how this cage will work when viewed from an angle?
Campbell Barton changed title from New Transform Cage to Rotation/Move support for Transform Cage 2019-09-15 01:52:17 +02:00
David Campbell was assigned by Campbell Barton 2019-09-15 01:52:17 +02:00
David Campbell was unassigned by Campbell Barton 2019-09-15 01:52:28 +02:00
Campbell Barton self-assigned this 2019-09-15 01:52:28 +02:00

Added subscriber: @afdave14

Added subscriber: @afdave14
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One solution could be that In front/side/top/etc views only show one rotate handle
imagen.png

and in the perspective show the all 3 rotation handles
imagen.png

One solution could be that In front/side/top/etc views only show one rotate handle ![imagen.png](https://archive.blender.org/developer/F7747743/imagen.png) and in the perspective show the all 3 rotation handles ![imagen.png](https://archive.blender.org/developer/F7747741/imagen.png)

Added subscriber: @antoniov

Added subscriber: @antoniov

Added subscriber: @wevon-2

Added subscriber: @wevon-2

Perhaps it is a bit overloaded, but the box transformer could be used to SCALE and SHEAR, and pressing the Alt key, to MOVE and ROTATE.
Here I leave a capture of the two modes, the yellow shapes allow to scale and rotate from the opposite base, and the RGB move and Shear, depending on the mode.
kk_01.png
kk.blend

Perhaps it is a bit overloaded, but the box transformer could be used to **SCALE** and **SHEAR**, and pressing the **Alt key**, to **MOVE** and **ROTATE**. Here I leave a capture of the two modes, the yellow shapes allow to scale and rotate from the opposite base, and the RGB move and Shear, depending on the mode. ![kk_01.png](https://archive.blender.org/developer/F7779651/kk_01.png) [kk.blend](https://archive.blender.org/developer/F7779653/kk.blend)

Starting from the base of the first image, I made a small update.
Understanding that the pivot is always in the opposite corner of the active grip, I have colored them depending on the number of axes of influence. The black box has nothing assigned since I don't know if it's worth it based on the central pivot or with respect to the view.
kk_01.png

Starting from the base of the first image, I made a small update. Understanding that the pivot is always in the opposite corner of the active grip, I have colored them depending on the number of axes of influence. The black box has nothing assigned since I don't know if it's worth it based on the central pivot or with respect to the view. ![kk_01.png](https://archive.blender.org/developer/F7779978/kk_01.png)

I considered what Gizmo should look like, when the selection was small, and I have also tried to overload less.
kk_01.png

I considered what Gizmo should look like, when the selection was small, and I have also tried to overload less. ![kk_01.png](https://archive.blender.org/developer/F7781340/kk_01.png)

@ideasman42 are you going to put this task as a 2.82 target?

@ideasman42 are you going to put this task as a 2.82 target?

Added subscriber: @dfelinto

Added subscriber: @dfelinto

@pepe-school-land thanks for your designs, but we are strict on not having other software examples in our tracker. I will edit them out, sorry.

@pepe-school-land thanks for your designs, but we are strict on not having other software examples in our tracker. I will edit them out, sorry.

Actually I can't partially edit it without removing the entire comment. @pepe-school-land do you mind removing the non-Blender screens/videos of your proposal?

Actually I can't partially edit it without removing the entire comment. @pepe-school-land do you mind removing the non-Blender screens/videos of your proposal?
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@dfelinto Done!

@dfelinto Done!
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*is this just the current scale cage with rotation handles added?
Yes, basically. It would be nice if you grab an edge of the cage you have a skew transform (see the video)

2020-02-13 01-53-56.mp4

Would the pivot point be used only for rotation or scale as well?Yes, for all tranformationsWould it be possible not to use this pivot point, and use the 3D cursor instead?It´s is possible but I think that is more convenient and easy for the userHow this is accessed (As a sub-tool of transform? like scale cage?)
Yes, as a sub-tool of transform

****is this just the current scale cage with rotation handles added?*** Yes, basically. It would be nice if you grab an edge of the cage you have a skew transform (see the video) [2020-02-13 01-53-56.mp4](https://archive.blender.org/developer/F8337233/2020-02-13_01-53-56.mp4) ***Would the pivot point be used only for rotation or scale as well?***Yes, for all tranformations***Would it be possible not to use this pivot point, and use the 3D cursor instead?***It´s is possible but I think that is more convenient and easy for the user***How this is accessed (As a sub-tool of transform? like scale cage?)*** Yes, as a sub-tool of transform

Added subscriber: @mano-wii

Added subscriber: @mano-wii

In #69890#870777, @pepe-school-land wrote:

Would the pivot point be used only for rotation or scale as well?
Yes, for all tranformations

I'm not sure if that would be a good change.
By doing this you are repeating what the transform gizmo already does.
And that would remove the advantage of the Scale Cage, which is to scale relative to the opposite side.
gp.gif

If Scale Cage will have its own custom pivot, I think it's better that it only affects rotation.

> In #69890#870777, @pepe-school-land wrote: > > ***Would the pivot point be used only for rotation or scale as well?*** > Yes, for all tranformations I'm not sure if that would be a good change. By doing this you are repeating what the transform gizmo already does. And that would remove the advantage of the `Scale Cage`, which is to scale relative to the opposite side. ![gp.gif](https://archive.blender.org/developer/F8337349/gp.gif) If `Scale Cage` will have its own custom pivot, I think it's better that it only affects rotation.
Philipp Oeser removed the
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