Adaptive displacement off-screen culling/dicing and camera shift. #69911
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Reference: blender/blender#69911
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System Information
Operating system: Suse Linux 15.0
Graphics card: NVidia GTX 560ti (official drivers)
Blender Version
Broken: 2.81
e2df789c48
Short description of error
Adjusting the camera's Shift X/Y values gives unexpected off-screen culling results and high memory use.
Exact steps for others to reproduce the error
note: a separate camera (Camera.001) is used to control the dicing as it better shows the issue, but the same applies with a single camera setup.
adaptive_displacement_camera_shift.blend
Examples:
Camera.001 in original position (peak memory: 69.19M):
Camera.001 moved along X axis to 4m units (peak memory: 36.03M):
Camera.001 in original position but camera Shift X value set to 0.800 (peak memory: 137.00M):
Expected result for 3. would be for similar culling and memory usage as 2.
So it isn't currently possible to split a large render into smaller sections as a way to reduce RAM/VRAM usage, then stitch externally.
Added subscriber: @intracube
#82024 was marked as duplicate of this issue
Added subscribers: @MaiLavelle, @mano-wii
@MaiLavelle, I'm not sure if this involves adaptive render subdvision, but can you take a look?
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Did some digging, but spending too much time here.
This seems to be somewhat reversed, so
Shift X
is being used, it expands as @intracube , to add: if it is negative it shrinks...I see it being used in
QuadDice::eval_projected
(rastertoworld takes shift X into account eventually), but not sure if this has to do with ittransform_perspective(¶ms.camera->rastertoworld, P);
Will confirm for now and have a look again later...
Thanks for taking a look.
Similarly to the above; positive
Shift Y
values grow the subdivision region, negative areas shrink it.A related issue;
Changing Output->Dimensions->Aspect
also gives unexpected results. SettingY
to positive values causes the region to grow on both dimensions, but the expected result would be to only expand on theX
dimension:Adaptive displacement off-screen culling and camera shift.to Adaptive displacement off-screen culling/dicing and camera shift.Added subscriber: @unwave
This issue was referenced by blender/cycles@886c82e790
This issue was referenced by
f76f48c3d3
Changed status from 'Confirmed' to: 'Resolved'
Hi, I missed the notification for this two years ago and just saw that it was resolved.
Have just checked and it now seems to be working as expected. Thanks for the patch!