[OpenGL Driver Bug] X-ray causes viewport artifacts in Edit Mode when using Solid rendering #69972
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Reference: blender/blender#69972
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: Radeon RX Vega ATI Technologies Inc. 4.5.13571 Core Profile Context 19.9.2 26.20.13003.1007
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-16 21:02, hash:
76650402f3
Short description of error
Objects in Edit Mode show white rendering artifacts in viewport when x-ray is turned on (See picture).
Exact steps for others to reproduce the error
Artifacts are visible.
Screenshot
Camera sligthly rotated after steps above.
Screencapture
Blender 2.8 xray render artifacts bug (video).mp4
Debug files
system-info.txt
blender_--debug-gpu.txt
AMD Readeon System Info.txt
Similar bugs, but not same
#67615 (Viewport Display: In front. Glitches (just in 3dViewport background). AMD.)
Added subscriber: @kraybit
Added subscriber: @Jeroen-Bakker
Unable to reproduce on Linux (AMD Pro Driver) and Windows 10 with AMD Vega (Adrenalin 19.7.2).
Being able to reproduce it on Windows 10 With AMD Vega (Adrenalin 19.9.2)
Seems like a driver bug. I will have a look if this issue can be bypassed. But as a work around you can for now install the previous version of the AMD driver.
I checked with RenderDoc. I cannot detect any differences when the issue occurs.
I have detected an issue with the AMD 19.2.2 driver. What I have detected is that textures aren't cleared correctly. For the workbench they are the
transparency_revealage_tx
andoit_revealage_tx
. Both are attached as a second color texture to the framebuffer. It seems likeglClear
is ignoring the selectedglDrawBuffers
buffers.Using the
--debug-gpu-force-workarounds
does not fix this issue; this includes the a workaround for glDrawBuffers, making all buffer sequential without any gaps in between.A new driver is released, but still have the same issue. The OpenGL backend was not updated.
system-info.txt
X-ray causes viewport artifacts in Edit Mode when using Solid renderingto [OpenGL Driver Bug] X-ray causes viewport artifacts in Edit Mode when using Solid renderingAdded subscriber: @Shaedar
I received information that the AMD consumer driver of last week solved this issue. The Pro drivers will have the same fix in the next version that will be released in a couple of weeks.
I will update this report when I have the exact version numbers.
Changed status from 'Open' to: 'Resolved'