Poly Build backface issue #70055

Closed
opened 2019-09-19 07:50:33 +02:00 by JuriiVolkov · 12 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-18 21:04, hash: 741d7d60ed
Worked: (optional)

Short description of error
Poly Build moves points from the back side of retopo mesh instead of extruding edges

Exact steps for others to reproduce the error

Open the file.
Try to extrude border edges of retopo mesh using Poly Build.

Poly Build .blend

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15 **Blender Version** Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-18 21:04, hash: `741d7d60ed` Worked: (optional) **Short description of error** Poly Build moves points from the back side of retopo mesh instead of extruding edges **Exact steps for others to reproduce the error** Open the file. Try to extrude border edges of retopo mesh using Poly Build. [Poly Build .blend](https://archive.blender.org/developer/F7757539/Poly_Build_.blend)
Author

Added subscriber: @JuriiVolkov

Added subscriber: @JuriiVolkov

#91875 was marked as duplicate of this issue

#91875 was marked as duplicate of this issue

#73206 was marked as duplicate of this issue

#73206 was marked as duplicate of this issue
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

I can see the issue. I guess the solution is to never use backfacing polygons? Can you try to create a much simpler example with less geometry that shows the same issue? That would probably make fixing it easier.

I can see the issue. I guess the solution is to never use backfacing polygons? Can you try to create a much simpler example with less geometry that shows the same issue? That would probably make fixing it easier.
Author

Not sure what means "to never use backfacing polygons"
If I turn backfacing off polybuild still moves only the backside
On "much simpler example with less geometry" the problem is not so obvious

Not sure what means "to never use backfacing polygons" If I turn backfacing off polybuild still moves only the backside On "much simpler example with less geometry" the problem is not so obvious
Pablo Dobarro was assigned by Brecht Van Lommel 2019-10-03 00:18:53 +02:00
Member

This needs D5919 to update the preselection code of the Polybuild tool to use the occluded selection buffer

This needs [D5919](https://archive.blender.org/developer/D5919) to update the preselection code of the Polybuild tool to use the occluded selection buffer
Pablo Dobarro was unassigned by Dalai Felinto 2019-12-23 13:50:07 +01:00

Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro
Member

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Pablo Dobarro self-assigned this 2020-01-10 22:37:21 +01:00
Member

There are no bugs in the implementation of the Polybuild selection related to backfacing. The current version works like that by design (it is a bad design, but it needs the retopology overlay in D5919 to improve it). So I don't consider this a bug, but a feature that still needs to be implemented. After using the retopology overlay it should select only visible geometry so it will be usable for retopology.

There are no bugs in the implementation of the Polybuild selection related to backfacing. The current version works like that by design (it is a bad design, but it needs the retopology overlay in [D5919](https://archive.blender.org/developer/D5919) to improve it). So I don't consider this a bug, but a feature that still needs to be implemented. After using the retopology overlay it should select only visible geometry so it will be usable for retopology.
Member

Added subscriber: @NahuelBelich

Added subscriber: @NahuelBelich
Member

Added subscribers: @Zunio, @PratikPB2123

Added subscribers: @Zunio, @PratikPB2123
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Reference: blender/blender#70055
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