Poly Build backface issue #70055
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Reference: blender/blender#70055
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15
Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-18 21:04, hash:
741d7d60ed
Worked: (optional)
Short description of error
Poly Build moves points from the back side of retopo mesh instead of extruding edges
Exact steps for others to reproduce the error
Open the file.
Try to extrude border edges of retopo mesh using Poly Build.
Poly Build .blend
Added subscriber: @JuriiVolkov
#91875 was marked as duplicate of this issue
#73206 was marked as duplicate of this issue
Added subscriber: @JacquesLucke
I can see the issue. I guess the solution is to never use backfacing polygons? Can you try to create a much simpler example with less geometry that shows the same issue? That would probably make fixing it easier.
Not sure what means "to never use backfacing polygons"
If I turn backfacing off polybuild still moves only the backside
On "much simpler example with less geometry" the problem is not so obvious
This needs D5919 to update the preselection code of the Polybuild tool to use the occluded selection buffer
Added subscriber: @PabloDobarro
Changed status from 'Confirmed' to: 'Archived'
There are no bugs in the implementation of the Polybuild selection related to backfacing. The current version works like that by design (it is a bad design, but it needs the retopology overlay in D5919 to improve it). So I don't consider this a bug, but a feature that still needs to be implemented. After using the retopology overlay it should select only visible geometry so it will be usable for retopology.
Added subscriber: @NahuelBelich
Added subscribers: @Zunio, @PratikPB2123