MultiRes+Solidify while trying to use Sculpt Mode cause Blender to crash #70173

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opened 2019-09-23 01:02:27 +02:00 by Frozen_Death_Knight · 9 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-18 21:04, hash: 741d7d60ed
Worked: (optional)

Short description of error
I tried deactivating one modifier while keeping the other one active to see if Blender would crash, but this was not the case. Only when I used both simultaneously did the program reliably crash every time, regardless of brush.

Exact steps for others to reproduce the error
Add the modifiers that are active in the video and follow along.
Desktop 2019.09.23 - 00.49.39.02.mp4

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30 **Blender Version** Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-18 21:04, hash: `741d7d60ed` Worked: (optional) **Short description of error** I tried deactivating one modifier while keeping the other one active to see if Blender would crash, but this was not the case. Only when I used both simultaneously did the program reliably crash every time, regardless of brush. **Exact steps for others to reproduce the error** Add the modifiers that are active in the video and follow along. [Desktop 2019.09.23 - 00.49.39.02.mp4](https://archive.blender.org/developer/F7771083/Desktop_2019.09.23_-_00.49.39.02.mp4)

Added subscriber: @Frozen_Death_Knight

Added subscriber: @Frozen_Death_Knight

#70465 was marked as duplicate of this issue

#70465 was marked as duplicate of this issue
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
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The solidify modifier tells me that it is not supported in sculpt mode. I cannot reproduce the issue.

Please provide a minimal example .blend file that allows us to reproduce the bug with as few steps as possible.

The solidify modifier tells me that it is not supported in sculpt mode. I cannot reproduce the issue. Please provide a minimal example .blend file that allows us to reproduce the bug with as few steps as possible.

@JacquesLucke I copied the vest object that I was using in the video into a new file, which also crashes for me: Crashing Vest.blend

Jump into Sculpt Mode and start using any brush. The result should lead to an immediate crash. It may no be supported by Sculpt Mode, but I do think it shouldn't crash at least for just having it activated.

@JacquesLucke I copied the vest object that I was using in the video into a new file, which also crashes for me: [Crashing Vest.blend](https://archive.blender.org/developer/F7773378/Crashing_Vest.blend) Jump into Sculpt Mode and start using any brush. The result should lead to an immediate crash. It may no be supported by Sculpt Mode, but I do think it shouldn't crash at least for just having it activated.

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

This file crashed immediately after switching to sculpt workspace

on BLI_assert(!"PBVH: Given deforming vcos number does not natch PBVH vertex number!");

>	blender.exe!BKE_pbvh_vert_coords_apply(PBVH * pbvh, const float[3] * vertCos, const int totvert) Line 2565	C

 	blender.exe!sculpt_update_object(Depsgraph * depsgraph, Object * ob, Mesh * me_eval, bool need_pmap, bool need_mask) Line 1283	C
 	blender.exe!BKE_sculpt_update_object_after_eval(Depsgraph * depsgraph, Object * ob_eval) Line 1360	C
 	blender.exe!mesh_build_data(Depsgraph * depsgraph, Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask, const bool need_mapping) Line 1830	C
 	blender.exe!makeDerivedMesh(Depsgraph * depsgraph, Scene * scene, Object * ob, BMEditMesh * em, const CustomData_MeshMasks * dataMask) Line 1931	C
 	blender.exe!BKE_object_handle_data_update(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 186	C
 	blender.exe!BKE_object_eval_uber_data(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 356	C
 	[Externí kód]	
 	blender.exe!DEG::`anonymous namespace'::evaluate_node(const DEG::`anonymous-namespace'::DepsgraphEvalState * state, DEG::OperationNode * operation_node) Line 116	C++
 	blender.exe!DEG::`anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata, int thread_id) Line 128	C++
 	blender.exe!handle_local_queue(TaskThreadLocalStorage * tls, const int thread_id) Line 421	C
 	blender.exe!task_scheduler_thread_run(void * thread_p) Line 460	C
This file crashed immediately after switching to sculpt workspace on `BLI_assert(!"PBVH: Given deforming vcos number does not natch PBVH vertex number!");` ``` > blender.exe!BKE_pbvh_vert_coords_apply(PBVH * pbvh, const float[3] * vertCos, const int totvert) Line 2565 C blender.exe!sculpt_update_object(Depsgraph * depsgraph, Object * ob, Mesh * me_eval, bool need_pmap, bool need_mask) Line 1283 C blender.exe!BKE_sculpt_update_object_after_eval(Depsgraph * depsgraph, Object * ob_eval) Line 1360 C blender.exe!mesh_build_data(Depsgraph * depsgraph, Scene * scene, Object * ob, const CustomData_MeshMasks * dataMask, const bool need_mapping) Line 1830 C blender.exe!makeDerivedMesh(Depsgraph * depsgraph, Scene * scene, Object * ob, BMEditMesh * em, const CustomData_MeshMasks * dataMask) Line 1931 C blender.exe!BKE_object_handle_data_update(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 186 C blender.exe!BKE_object_eval_uber_data(Depsgraph * depsgraph, Scene * scene, Object * ob) Line 356 C [Externí kód] blender.exe!DEG::`anonymous namespace'::evaluate_node(const DEG::`anonymous-namespace'::DepsgraphEvalState * state, DEG::OperationNode * operation_node) Line 116 C++ blender.exe!DEG::`anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata, int thread_id) Line 128 C++ blender.exe!handle_local_queue(TaskThreadLocalStorage * tls, const int thread_id) Line 421 C blender.exe!task_scheduler_thread_run(void * thread_p) Line 460 C ```
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Added subscribers: @Ghoulish, @PabloDobarro, @lichtwerk, @mano-wii, @ideasman42, @alausic
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Reference: blender/blender#70173
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