Noise Texture Fac output in Height bump node broken if Eevee rendering engine #70183
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Reference: blender/blender#70183
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System Information
Operating system: Darwin-16.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 680MX OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.17.5 355.10.05.45f01
Blender Version
Broken: version: 2.81 (sub 13), branch: master, commit date: 2019-10-03 21:03, hash:
fbc096cf07
Worked: 2.80
Short description of error
Noise Texture Fac output in Height bump node is broken if rendering with Eevee
Exact steps for others to reproduce the error
open the file
turn the cube in the 3d viewport Area in material preview Shading
bug.blend
change render engine to Eevee
change material settings blend mod to Alpha clip
rainbows
video of the steps
2019-10-04 20-11-51.mp4
maybe similar to: #69776
Added subscriber: @dupoxy
Added subscriber: @lichtwerk
No such bug here (linux, 970m, 435.21 drivers).
Are OS and GPU drivers up to date?
the GPU drivers are with the OS from APPLE
for bender 2.80 the download pages says "Requires macOS 10.12+".
I have version 10.12.6 (16G29) it should work with blender 2.81, no ?
Today I tested blender version: 2.81 (sub 12), branch: master, commit date: 2019-09-30 22:00, hash:
60a827a2a9
still no luck ..
So i tried to find updated drivers for the GPU:
None for macOS.
I then updated the OS to the latest: 10.12.6 (16G2136)
still no luck ..
@lichtwerk
Is there something more todo ?
I think we need someone on MacOS to reproduce...
As of version: 2.81 (sub 13), branch: master, commit date: 2019-10-03 21:03, hash:
fbc096cf07
I disconnected the noise texture color from the principled BSDF Base color, to make the bug show when opening the file.
Changed status from 'Open' to: 'Resolved'
MacOS updated to v10.13.6 (17G66)
working system info:
System Information
Operating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 680MX OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.32.0 355.11.10.10.40.102