EEVEE 2.81 VIEWPORT CRASH - having 2 viewports and UV edit window crashes blender #70414
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Reference: blender/blender#70414
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System Information
Operating system: Windows-10-10.0.14393 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.46
Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-30 22:00, hash:
60a827a2a9
Worked: 2.80
Short description of error
I finally found a way to replicate this bug.
Apparently if there are two 3D Viewport windows with different shading modes AND an UV edit window (with a texture of the object), entering edit/texture mode on an object immediately crashes blender
It took me a while to dig this one up :) I think its critical one
2019-10-01 09-39-39.mp4
Exact steps for others to reproduce the error
untitled.blend
Added subscriber: @Alumx
Added subscribers: @fclem, @vas-1, @lichtwerk
Afraid I cannot reproduce [linux, 970m, 435.21 drivers], both in
60a827a2a9
and3b23685c7d
.@vas-1: does this happen with newer drivers as well?
@fclem: does this ring a bell?
@lichtwerk I just tested and can confirm that this bug is related to my custom user settings, I forgot to do this on factory defaults in which case it works perfectly normal
So I guess its invalid? ^^"
I'll try to rebuild my setup again from scratch to see if its some setting that's triggering this error
Changed status from 'Open' to: 'Archived'
Thx for getting back.
Guess we have to archive this for now then [should have asked for Factory Defaults in the first place ;)]
But yes, please report back if you've found what caused this in your setup (thats always helpful if others run into the same situation...), we can always reopen then.
@lichtwerk Actually hold on! I just replicated this on default too
Apparently UV Sync Selection has to be toggled on for this to occur
I've asked another user to test this, and it didn't crash (he has AMD Radeon GFX) but it did cause some visual glitching
I'm currently updating my Nvidia driviers to see if it helps
2019-10-02 12-28-59.mp4
Added subscriber: @MarcinTwarowski
I did some testing and the bug seem to happen only if there's an 'x-ray' mode on. Test file: eevee_crash.blend
Changed status from 'Archived' to: 'Open'
just confirmed this bug on another computer, Windows 10 GeForce GTX 980M
also also crashes when replicating the previous process from default
Added subscribers: @Jeroen-Bakker, @mano-wii
I can confirm. Here is the call stack before the crash:
And this is the
GPUVertBuf
that was intended to be uploaded:Cc: @Jeroen-Bakker
Taking care of this!
Changed status from 'Open' to: 'Resolved'
This issue was referenced by
02ad256f9a