principled shader alpha bleeding issues in Eevee #70586
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Reference: blender/blender#70586
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System Information
Operating system: Linux-4.13.10-041310-generic-x86_64-with-debian-stretch-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67
Blender Version
Broken: version: 2.81 (sub 13), branch: master, commit date: 2019-10-04 22:33, hash:
ab519b91b2
Worked: 2.80 stable
Short description of error
This is maybe related to this issue reported in May.
The issue presents itself as what looks like black bleeding in, when using the alpha socket of the principled pbr shader. Curiously, it only happens when either the Subsurface, Clearcoat or Transmission sockets are connected, and even if they feed in a value of 0.
The issue does not seem to be related to the interpolation used of the alpha texture. Neither is there any actual black color present- for instance in a color map - that could be bleeding in from the outside.
The issue is not present in the 2.80 stable release.
It can be avoided by mixing with a transparent shader instead, but I was hoping that would be a thing of the past now.
video demo
principled_shader_alpha_bleeding_issues.zip
Exact steps for others to reproduce the error
Added subscriber: @MACHIN3
I've tested in the oldest 2.81 build I still had -
cb7ead2e3b
from August 15th - and it's already present there. So it doesn't look like a recent change caused this.principled shader alpha bleeding issuesto principled shader alpha bleeding issues in EeveeAdded subscriber: @Pinnhead
I have the same issues with Y-facing circle in blender-2.81-54a9649e2636-windows64
Added subscriber: @MarcClintDion
Windows 10 Home (Auto Update)
GTX 1070 (Version: 26.21.14.3086)
The issue wasn't present for the July 30th build but is present for the Aug 20 build as shown in the following two images. (The splash screens are included for the date and hash)
This issue was referenced by
576c782b11
Changed status from 'Open' to: 'Resolved'
Thanks, it's working great now. As long as the material is using Alpha Blend. In Alpha Hashed the issue returns. Not sure if that is just unavoidable, or if it's an oversight.
alpha_mapping_issues_alpha_blend_vs_hashed.blend
The alpha hashed issue has been reported already #70640. It's slightly different but I know a fix.