Eevee random crashes on macOS #70592

Closed
opened 2019-10-06 20:56:28 +02:00 by William Reynish · 11 comments

System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon R9 M395X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20

Blender Version
Broken: version: 2.81 (sub 13), branch: master (modified), commit date: 2019-10-05 15:18, hash: 0bdf4e2f2d
Worked: (2.80)

Short description of error
I am getting an enormous amount of crashes in Eevee lately in the past few weeks or so. Between 50 and 100 crashes per day. Tested on three different Macs - same thing.
The annoying thing is that the crashes seem to be somewhat random.

In the many crashlogs, the crash always seems to be connected to glrWriteBufferData

Exact steps for others to reproduce the error
The crashes seem to happen mainly when mesh modeling, while in Rendered view using Eevee.

I will try and see if I can create a reproducible scenario, but for now, here's a typical crash log:
eevee_crash.txt
eevee_crash_2.txt
eevee_crash_3.txt
eevee_crash_4.txt
eevee_crash_5.txt
eevee_crash_6.txt
eevee_crash_7.txt
eevee_crash_8.txt
eevee_crash_9.txt
eevee_crash_10.txt
eevee_crash_11.txt
eevee_crash_12.txt
eevee_crash_13.txt
eevee_crash_14.txt
eevee_crash_15.txt

**System Information** Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon R9 M395X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20 **Blender Version** Broken: version: 2.81 (sub 13), branch: master (modified), commit date: 2019-10-05 15:18, hash: `0bdf4e2f2d` Worked: (2.80) **Short description of error** I am getting an enormous amount of crashes in Eevee lately in the past few weeks or so. Between 50 and 100 crashes per day. Tested on three different Macs - same thing. The annoying thing is that the crashes seem to be somewhat random. In the many crashlogs, the crash always seems to be connected to glrWriteBufferData **Exact steps for others to reproduce the error** The crashes seem to happen mainly when mesh modeling, while in Rendered view using Eevee. I will try and see if I can create a reproducible scenario, but for now, here's a typical crash log: [eevee_crash.txt](https://archive.blender.org/developer/F7793218/eevee_crash.txt) [eevee_crash_2.txt](https://archive.blender.org/developer/F7793227/eevee_crash_2.txt) [eevee_crash_3.txt](https://archive.blender.org/developer/F7793238/eevee_crash_3.txt) [eevee_crash_4.txt](https://archive.blender.org/developer/F7793243/eevee_crash_4.txt) [eevee_crash_5.txt](https://archive.blender.org/developer/F7793249/eevee_crash_5.txt) [eevee_crash_6.txt](https://archive.blender.org/developer/F7793255/eevee_crash_6.txt) [eevee_crash_7.txt](https://archive.blender.org/developer/F7793264/eevee_crash_7.txt) [eevee_crash_8.txt](https://archive.blender.org/developer/F7793267/eevee_crash_8.txt) [eevee_crash_9.txt](https://archive.blender.org/developer/F7793271/eevee_crash_9.txt) [eevee_crash_10.txt](https://archive.blender.org/developer/F7793284/eevee_crash_10.txt) [eevee_crash_11.txt](https://archive.blender.org/developer/F7793292/eevee_crash_11.txt) [eevee_crash_12.txt](https://archive.blender.org/developer/F7793320/eevee_crash_12.txt) [eevee_crash_13.txt](https://archive.blender.org/developer/F7793428/eevee_crash_13.txt) [eevee_crash_14.txt](https://archive.blender.org/developer/F7793437/eevee_crash_14.txt) [eevee_crash_15.txt](https://archive.blender.org/developer/F7793439/eevee_crash_15.txt)

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Added subscribers: @fclem, @brecht

Added subscribers: @fclem, @brecht

I haven't noticed it so far with my Intel laptop, but I'm not using Eevee much on it or it may be AMD driver specific.

Definitely something we should investigate for 2.81.

I haven't noticed it so far with my Intel laptop, but I'm not using Eevee much on it or it may be AMD driver specific. Definitely something we should investigate for 2.81.
Brecht Van Lommel changed title from Loads of crashes in Eevee to Eevee random crashes on macOS 2019-10-07 09:49:12 +02:00

Added subscriber: @winnertakesteve-1

Added subscriber: @winnertakesteve-1

also having this issue. can't seem to make anything 100% reproducible, but the common factors seem to be eevee in edit mode, and trying to either perform vertex selections (such as clicking 'L' over a mesh) or connecting image nodes to a principled shader.

the bug seemed to crop up in builds since around mid september.

i'll also share if i manage to create a reproducible test case.

edit: also should note, macbook pro 2018, macos 10.14.6, and occurrs on by my internal amd 560x and connected egpu running a vega 64.

also having this issue. can't seem to make anything 100% reproducible, but the common factors seem to be eevee in edit mode, and trying to either perform vertex selections (such as clicking 'L' over a mesh) or connecting image nodes to a principled shader. the bug seemed to crop up in builds since around mid september. i'll also share if i manage to create a reproducible test case. edit: also should note, macbook pro 2018, macos 10.14.6, and occurrs on by my internal amd 560x and connected egpu running a vega 64.

@winnertakesteve-1 yes I also am using Edit Mode and Eevee together here when I got all those crashes. I will do further testing to see if the recent fix has affected this issue or not.

@winnertakesteve-1 yes I also am using Edit Mode and Eevee together here when I got all those crashes. I will do further testing to see if the recent fix has affected this issue or not.

Added subscriber: @dfelinto

Added subscriber: @dfelinto

@dfelinto @fclem is there any plan to fix this? We're not that long from the 2.81 release and as far as I know we don't even have the hardware to investigate this.

@dfelinto @fclem is there any plan to fix this? We're not that long from the 2.81 release and as far as I know we don't even have the hardware to investigate this.

for what its worth, i upgraded from mojave to catalina since my last post, and i haven't nearly noticed as many crashes.

the upgrade seems to have caused its own trade offs though, with drawing viewport overlay glitches affecting specifically 2.8 official, and extreme viewport slowdown when navigating in the viewport specifically in 2.81 betas.

anyway those are separate issues, but in general i feel for you devs. openGL support on macOS must be a nightmare :(

for what its worth, i upgraded from mojave to catalina since my last post, and i haven't nearly noticed as many crashes. the upgrade seems to have caused its own trade offs though, with drawing viewport overlay glitches affecting specifically 2.8 official, and extreme viewport slowdown when navigating in the viewport specifically in 2.81 betas. anyway those are separate issues, but in general i feel for you devs. openGL support on macOS must be a nightmare :(

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
William Reynish self-assigned this 2019-10-25 07:05:26 +02:00

This issue appears to be fixed after a recent Eevee bug fix by Clément.

This issue appears to be fixed after a recent Eevee bug fix by Clément.
Thomas Dinges added this to the 2.81 milestone 2023-02-08 16:46:56 +01:00
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Reference: blender/blender#70592
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