Issue with toggling fullscreen in camera view in cycles #70800

Closed
opened 2019-10-14 07:24:56 +02:00 by Zijun Zhou · 27 comments
Contributor

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce MX130/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-11 19:43, hash: 60d02b336e
Worked: version 2.79

Short description of error
The location of the object in camera view shifts when toggling fullscreen

Exact steps for others to reproduce the error
Based on the default startup

  1. Switch the render engine to cycles
  2. Numberpad 0 enter camera view and scroll to zoom in
  3. Switch to rendered view
  4. Open Window menu and toggle window full screen
  5. Ctrl Alt Space bar to full screen the area
    Watch the attached video for details.
    Fullscreen Bug 3.mp4
**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce MX130/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48 **Blender Version** Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-11 19:43, hash: `60d02b336e` Worked: version 2.79 **Short description of error** The location of the object in camera view shifts when toggling fullscreen **Exact steps for others to reproduce the error** Based on the default startup 1. Switch the render engine to cycles 2. Numberpad 0 enter camera view and scroll to zoom in 3. Switch to rendered view 4. Open Window menu and toggle window full screen 5. Ctrl Alt Space bar to full screen the area Watch the attached video for details. [Fullscreen Bug 3.mp4](https://archive.blender.org/developer/F7815591/Fullscreen_Bug_3.mp4)
Author
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Added subscriber: @Eary

Added subscriber: @Eary

#76934 was marked as duplicate of this issue

#76934 was marked as duplicate of this issue
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

I can confirm the issue on Ubuntu.
However, there seems to be a bit of luck involved when reproducing the issue. Sometimes it happens sometimes not.

I can confirm the issue on Ubuntu. However, there seems to be a bit of luck involved when reproducing the issue. Sometimes it happens sometimes not.
Author
Contributor

Really?But I can reproduce it here every single time!

Really?But I can reproduce it here every single time!
Member

Maybe you could provide precise steps in text form? That is easier to follow than a video sometimes.

Maybe you could provide precise steps in text form? That is easier to follow than a video sometimes.

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Unable to redo this in 23b3b5bc76d0b250b1547bbb3fa991081fd6fe0f.

Unable to redo this in `23b3b5bc76d0b250b1547bbb3fa991081fd6fe0f`.

Added subscriber: @tornel

Added subscriber: @tornel

Added subscriber: @fclem

Added subscriber: @fclem

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

I can't reproduce either. AMD+Linux here.

I can't reproduce either. AMD+Linux here.
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Added subscriber: @Calra

Added subscriber: @Calra
Member

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Member

I am able to reproduce this error on Windows, I am on build 69b6c89842f, the rendered step can be done towards the end as well. The Cube readjusts itself back towards the center if we Grab and move it. An extra note: The order of performing these steps is important. The way I reproduced, Render Engine Cycles -->Toggle Fullscreen --> Ctrl+Alt+Space --> Rendered view. I am able to reproduce all of the times. "Zoom"ing is optional.

I am able to reproduce this error on Windows, I am on build `69b6c89842f`, the rendered step can be done towards the end as well. The Cube readjusts itself back towards the center if we Grab and move it. An extra note: The order of performing these steps is important. The way I reproduced, Render Engine Cycles -->Toggle Fullscreen --> Ctrl+Alt+Space --> Rendered view. I am able to reproduce all of the times. "Zoom"ing is optional.

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Indeed I can reproduce here on Windows as well. And it is super consistent reproduceable steps (using @Calra 's steps)

Indeed I can reproduce here on Windows as well. And it is super consistent reproduceable steps (using @Calra 's steps)

On Linux, same computer, GeForce GTX 960M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA, 440.82, I get the issue until I orbit the viewport (on Windows the issue doesn't go away after changing the viewport).

Note: In a different computer - GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44, I don't get the issue on Linux ever.

On Linux, same computer, GeForce GTX 960M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA, 440.82, I get the issue until I orbit the viewport (on Windows the issue doesn't go away after changing the viewport). Note: In a different computer - GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44, I don't get the issue on Linux ever.
Member

Added subscribers: @Pasang, @ankitm, @Alaska

Added subscribers: @Pasang, @ankitm, @Alaska
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

Watching the video by @Eary, the issue actually does occur in 2.79 then immediately fixes itself, which might give a hint as to what is occurring.

2.79_jump.png

When toggling full screen, it appears that the 3D viewport view window is moved (drawn) so that the bottom left corner is at (0,0), before resizing to fill the now larger window.

Watching the video by @Eary, the issue actually does occur in 2.79 then immediately fixes itself, which might give a hint as to what is occurring. ![2.79_jump.png](https://archive.blender.org/developer/F8546419/2.79_jump.png) When toggling full screen, it appears that the 3D viewport view window is moved (drawn) so that the bottom left corner is at (0,0), before resizing to fill the now larger window.

To see if this comes from cycles and the viewport resizing, we can try setting Start Pixel very high.

Capture d’écran du 2020-07-01 23-52-28.png

In this case no resizing should happen.

That's just an idea to look after. I don't have a clue about what is going on.

To see if this comes from cycles and the viewport resizing, we can try setting `Start Pixel` very high. ![Capture d’écran du 2020-07-01 23-52-28.png](https://archive.blender.org/developer/F8657975/Capture_d_écran_du_2020-07-01_23-52-28.png) In this case no resizing should happen. That's just an idea to look after. I don't have a clue about what is going on.
Author
Contributor

In #70800#970989, @fclem wrote:
To see if this comes from cycles and the viewport resizing, we can try setting Start Pixel very high.

Yes that worked, the problem stopped happening at 720 px in my computer

> In #70800#970989, @fclem wrote: > To see if this comes from cycles and the viewport resizing, we can try setting `Start Pixel` very high. Yes that worked, the problem stopped happening at 720 px in my computer

Added subscriber: @manzanilla

Added subscriber: @manzanilla

As of today, I'm not able to reproduce this issue on Windows with either main post steps or @Calra steps. I tried cycles CPU and GPU and I tried setting Start Pixel with high and low values and no problems. The only thing is that viewport has a bit of late refresh when toggling area to fullscreen but not permanently as in shown in video.

Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version: 2.92.0 Alpha, branch: master, commit date: 2020-10-24 19:10, hash: 2f9068449f

As of today, I'm not able to reproduce this issue on Windows with either main post steps or @Calra steps. I tried cycles CPU and GPU and I tried setting Start Pixel with high and low values and no problems. The only thing is that viewport has a bit of late refresh when toggling area to fullscreen but not permanently as in shown in video. Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 Blender Version: 2.92.0 Alpha, branch: master, commit date: 2020-10-24 19:10, hash: `2f9068449f`
Author
Contributor

Just tested it again, it seems it can still be reproduced in 2.83.8, but not 2.90.1 and above. It seems something happened between the versions.

Just tested it again, it seems it can still be reproduced in 2.83.8, but not 2.90.1 and above. It seems something happened between the versions.
Philipp Oeser removed the
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Render & Cycles
label 2023-02-09 13:59:30 +01:00
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Can't reproduce this in 3.4, 3.6 or 4.1, so I'll assume that it's fixed for now.
If someone can still reproduce this, feel free to reopen.

Can't reproduce this in 3.4, 3.6 or 4.1, so I'll assume that it's fixed for now. If someone can still reproduce this, feel free to reopen.
Blender Bot added
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labels 2024-03-31 17:55:24 +02:00
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Reference: blender/blender#70800
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