Cycles does nothing when the render starts. (In specific scene) #70972
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Reference: blender/blender#70972
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System Information
Operating system: Windows 10 (1903)
Graphics card: MSI GeForce RTX 2080 AERO 8G
GPU driver version: GEFORCE GAME READY DRIVER 436.48 2019.10.1
Main memory size: Samsung DDR4 32 GB 2666mhz
Blender Version
Broken: blender-2.82-c2a2cd13be2f-windows64-2019-10-19
Worked: blender-2.79b-f4dc9f9d68b-windows64-2018-03-22
Short description of error
Nothing happens during the first 30 seconds when rendering a specific scene in Cycles.
Exact steps for others to reproduce the error
Cycles do nothing for the first 30 seconds. (2.80, 2.81, 2.82 are all the same.)
Video → https://d.pr/v/vWhdvC
Cycles viewport rendering works fine. (2.80, 2.81, 2.82 are all the same.)
Video → https://d.pr/v/ysASDJ
It seems to start immediately in 2.79b.
Video → https://d.pr/v/mCP60J
Cycles does nothing when the render starts.blend
Added subscriber: @Hyesung
Added subscriber: @dark999
You forgot to upload a simplest possible .blend file to reproduce this problem, just as you forgot to fill relevant data as request in bug template
The operating system, main memory size, GPU brand and model, GPU driver version and Blender hash or its build date may be needed by developers to investigate this problem
thank you
I'm sorry I didn't submit properly,
The .blender file is a paid scene, and I'm looking for permission from the copyright holder.
Please understand.
Thank you.
I uploaded a .blend file with the permission of the copyright holder.
Added subscribers: @Sergey, @LazyDodo
I can see one of the deg threads holding up things for 37.5 seconds, it seems to be spending an awful lot of time in the OSD code
{F7858981, width=100%}
@Sergey mind taking a look here?
This is evaluation of patches which takes a bit. There are some threading issues i've found recently, which is same source of slowdown in #70826.
Closed as duplicate of #70826
Thread scheduling doesn't seem to be the issue here it seems to be job size, what is happening is:
as long as all jobs being scheduled are relatively small this will work out nicely. However in this specific file there is one OSD task that takes 'a bit' and ends up causing the other threads to idle for about 24 seconds.
{F8062968, width=100%}
Solution is gonna be tricky, cause you can't just stick in the multi-threaded OSD eval, since you would end up in context switch hell virtually instantly.
@Sergey up to you if you want to re-open this ticket or not.