Ambient Occlusion black artefact issues when moving object too far in 3d space #70988
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Reference: blender/blender#70988
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: Quadro P4000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 377.83
Blender Version
Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-10-20 15:58, hash:
7242d79072
Worked: (optional)
Short description of error
Ambient Occlusion ( Node Editor > Shift+A > Input > Ambient Occlusion ) was making black artifact when moving objects too far in 3d space.
It is fine when object location not too far from 0,0,0 on the grid.
Exact steps for others to reproduce the error
[Based on the default startup or an attached .blend file (as simple as possible)]
AO-Test.blend
Added subscriber: @BintangPratama
Added subscriber: @EAW
System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-20 15:47, hash:
71538eaad6
I can confirm.
This only applies to Cycles.
Smooth shading must be enabled to see the artifacts.
Increasing the subdivision level reduces the size of the artifacts but does not make them go away.
Without subdivision the artifacts are plain to see when the object is 10m away from the origin.
Rotating the object on any of it's axis changes the location of the artifacts.
Location of the artifacts will change depending on which axis the object has been moved along in world space.
AO_180m_2Subdivisions0001-0060.mp4
Added subscriber: @lichtwerk
Can also confirm
Closed as duplicate of #61066