Blander crash without ray shadows Nvidia GTX 950M CUDA #71145
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Reference: blender/blender#71145
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 411.63
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-10-25 10:47, hash:
7137d89daa
Worked: (optional)
Short description of error
When turn off ray shadow visiblity render becomes slow and the blender crashes.
2019-10-28_03-53-23.mp4
I tested again on GTX 750 Ti and 2.92.0 Alpha, branch: master, commit date: 2020-11-24 16:32, hash:
e922dd7d8a
. If I turn shadows off first, then switch to rendered view, it gives bad render:It disappears when you do something. Typical when there's something wrong in Cycles. I need to restart Blender to be able to render again.
When I turn rendered view first, then turn shadows off, it sometimes crashes.
This is all Cuda. Optix renders nothing at all. I presume Optix doesn't do volumes yet.
Also noticed that deleting sun lamp and leaving only area lamps fixed the issue.
Steps to reproduce
облака в стекле.blend
Added subscriber: @cheteron
Added subscriber: @MarcinTwarowski
Hi. Could you upload a test file? There must be something about that particular scene that causes crash.
облака в стекле.blend
I confirm. It crashed.
Windows-10-10.0.18362 64 Bits
GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.97
Added subscribers: @Sergey, @mano-wii
I can't reproduce the crash rendering with CPU.
The GPU (OpenCL) goes black but does not crash (unrelated).
@Sergey, can you reproduce the problem?
System Information
Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13559 Core Profile Context 26.20.12028.2
The fact that rendering becomes slower is somewhat expected. This is because shadow rays which are cast for objects inside the volume are never leaving the volume, making it so Cycles need to integrate volume for many more points.
The crash i am unable to reproduce.
Is there any clues in the system console?
OpenCL issue is better be reported separately, so Jeoen can look into details.
blender_debug_output.txt
Here's a debug_output if it helps. It says:
and
This is most likely same as the described in the manual:
Happens when one tries to do a lot of work on GPU which is also used for display.
On a newer GPUs with compute preemption this is something we are dealing with, but i don't think this is possible on pre-Pascal cards.
So question is: by "blender crashes" do you mean blender completely closes unexpectedly or is it just rendering aborts, while blender stays in an operational state?
Closes completely without a warning.
Blander crash without ray shadowsto Blander crash without ray shadows Nvidia GTX 950M CUDAAdded subscriber: @iss
@cheteron, @MarcinTwarowski I am updating old reports so they are more searchable, and I want to ask if this is still issue for you, since a lot of time has passed, it is possible this has been resolved.
I tested again on GTX 750 Ti and 2.92.0 Alpha, branch: master, commit date: 2020-11-24 16:32, hash:
e922dd7d8a
. If I turn shadows off first, then switch to rendered view, it gives bad render:It disappears when you do something. Typical when there's something wrong in Cycles. I need to restart Blender to be able to render again.
When I turn rendered view first, then turn shadows off, it sometimes crashes.
This is all Cuda. Optix renders nothing at all. I presume Optix doesn't do volumes yet.
Also noticed that deleting sun lamp and leaving only area lamps fixed the issue.
Thanks for update, I will update description with new info.
Added subscriber: @Raimund58
Can this task please be revisited? At least for me, it seems to work without issues. Win 11, Blender 3.2.1, GTX 1080, latest driver.
Two things that I noticed:
First, Optix does render the kernels just need a long time to be compiled. That is not visible in the scene because the Overlays are turned off.
Second, without the Shadow Visibility, it renders slower, but no other issues.
Is this report still valid? It was posted before Cycles X, so I'd assume the issue is gone.
It works with newer Blender and better graphic card.
Alright, closing then. Thanks.