Drivers referencing scene.frame_current doesn't update when animation is playing #71212
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Reference: blender/blender#71212
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In the attached file if you scrub the animation the driver updates correctly (cube spins) but when you hit play, the cube stands still.
Current Frame Bug.blend
Added subscriber: @Wahooney
Added subscriber: @lichtwerk
Can confirm, checking...
(note we had #61014 which might be related...)
Added subscriber: @Sergey
So this only works (scrubbing) since
0ec6fa782b
.Without diving deeper, I am not sure where the difference (scrubbing vs. playing) stems from [dont think it is
ED_update_for_newframe
...]It is probably best if @Sergey has a look?
here is what I get on frame change
here is what I get on play
This issue was referenced by 52f1762aa8d0c9313cd49b7ed61c6c071dc5e8a5
This issue was referenced by
20881bcffd
Changed status from 'Open' to: 'Resolved'