UV unwrap: pinning faces in an island causes other islands to have the wrong scale and fill the whole map #71254

Open
opened 2019-10-31 23:19:11 +01:00 by Ethical Vegan · 11 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.97

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: 2.79

Short description of error
When unwrapping, if you pin some faces in an island, then the other islands will not be in the same scale anymore, they will fill the whole map instead of remaining in the same scale.

Exact steps for others to reproduce the error

  • before unwrapping any object, add some seams around a few faces so that this area will have its own small island in the UV map
  • unwrap the object. You should now have a main island, and a small island in the UV map
  • pin a few faces of the main island in the UV map
  • unwrap the object again. Now the small island will fill the whole map or be way too large, instead of remaining in the correct scale.

I tried in Blender 2.81, and the problem is still there.

Steps to reproduce

  • Open file
  • In UV editor, pin selected vertex
  • select all vertices and unwrap

Island will fill the whole map

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.97 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: 2.79 **Short description of error** When unwrapping, if you pin some faces in an island, then the other islands will not be in the same scale anymore, they will fill the whole map instead of remaining in the same scale. **Exact steps for others to reproduce the error** - before unwrapping any object, add some seams around a few faces so that this area will have its own small island in the UV map - unwrap the object. You should now have a main island, and a small island in the UV map - pin a few faces of the main island in the UV map - unwrap the object again. Now the small island will fill the whole map or be way too large, instead of remaining in the correct scale. I tried in Blender 2.81, and the problem is still there. **Steps to reproduce** * Open file * In UV editor, pin selected vertex * select all vertices and unwrap Island will fill the whole map
Author

Added subscriber: @EthicalVegan

Added subscriber: @EthicalVegan
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Removed subscriber: @EthicalVegan

Removed subscriber: @EthicalVegan
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Added subscriber: @EthicalVegan

Added subscriber: @EthicalVegan
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Added subscriber: @DanielBystedt

Added subscriber: @DanielBystedt
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I get the same behavior as described above.

Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-05 18:12, hash: 0bee94f920

pin and unwrap.png

I get the same behavior as described above. Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-05 18:12, hash: `0bee94f920` ![pin and unwrap.png](https://archive.blender.org/developer/F7966970/pin_and_unwrap.png)

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Is this still an issue with latest build? https://builder.blender.org/download/

There was some fix, should be applicable to this issue.

Is this still an issue with latest build? https://builder.blender.org/download/ There was some fix, should be applicable to this issue.

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Richard Antalik self-assigned this 2020-01-23 01:54:51 +01:00

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to close the report.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to close the report.
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labels 2023-02-10 19:54:56 +01:00
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The issue is still present in Blender 3.4.1

Easy steps for others to reproduce the error:

  1. select the cube, then go to Edit Mode

  2. select those vertices
    1.png

  3. in the top menu, select {UV -> Mark Seam}
    2.png

  4. in the top menu, select {UV -> Unwrap}
    3.png

Note: in the UV Editor window, you can now see 2 islands (the small square in the bottom right is a small island

  1. select a vertex on the big island, then in the top menu select {UV -> Pin}
    4.png

  2. in the Edit Mode window, unwrap the mesh again {UV -> Unwrap}
    5.png

  3. Now the small island, which was the square in the bottom right, fills the whole map instead of remaining in the correct scale

The issue is still present in Blender 3.4.1 Easy steps for others to reproduce the error: 1. select the cube, then go to Edit Mode 2. select those vertices ![1.png](/attachments/040f8c3c-1e04-4b84-8c01-556d77d2c4e0) 3. in the top menu, select {UV -> Mark Seam} ![2.png](/attachments/b0f37b11-61ae-468e-9268-eda6b5ced060) 4. in the top menu, select {UV -> Unwrap} ![3.png](/attachments/22f0c5bc-e2fe-49da-821e-89bfe73f598e) Note: in the UV Editor window, you can now see 2 islands (the small square in the bottom right is a small island 5. select a vertex on the big island, then in the top menu select {UV -> Pin} ![4.png](/attachments/1b505cc5-b253-4b60-be14-941456f8b4cc) 6. in the Edit Mode window, unwrap the mesh again {UV -> Unwrap} ![5.png](/attachments/c90042ef-8b23-45f9-8feb-f8035e1654e4) 7. Now the small island, which was the square in the bottom right, fills the whole map instead of remaining in the correct scale
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Reference: blender/blender#71254
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