2.80 freezes on material tab #71293

Closed
opened 2019-11-02 14:19:20 +01:00 by Alexander · 4 comments

System Information
Operating system: Windows 10 Home 1903
Graphics card: NVIDIA GTX650 (current driver: 436.48)
CPU: Intel Core i5-4440
RAM: 8 Gb

Blender Version
Broken: 2.80.75
Worked: 2.79

Short description of error
While the preview of material tab is opened and I'm trying to operate with viewport (selecting, rotating or translating an object, move or zoom viewport camera), the program freezes for a second after every action. If I close the preview, the behaviour backs to it's normal state. There is no dependency between difficulty of the material: it's the same lagging on simple materials only with solid colors as well as complex materials with textures.
I've already tried to reinstall various versions of drivers for the videocard, but nothing happens.
This problem only appears on Windows. On macOS 10.13.6 on this hardware I can't reproduce it.

Exact steps for others to reproduce the error

  • Open attached blend-file.
  • Go to material tab, open it's preview.

Try to select another object in viewport or in outliner, after that move / rotate / zoom the viewport camera right away.

Attached files
KiaCeed.blend blender_system_info.txt blender_debug_output.txt

Video example of a problem
OKnkqayLRR.mp4

**System Information** Operating system: Windows 10 Home 1903 Graphics card: NVIDIA GTX650 (current driver: 436.48) CPU: Intel Core i5-4440 RAM: 8 Gb **Blender Version** Broken: 2.80.75 Worked: 2.79 **Short description of error** While the preview of material tab is opened and I'm trying to operate with viewport (selecting, rotating or translating an object, move or zoom viewport camera), the program freezes for a second after every action. If I close the preview, the behaviour backs to it's normal state. There is no dependency between difficulty of the material: it's the same lagging on simple materials only with solid colors as well as complex materials with textures. I've already tried to reinstall various versions of drivers for the videocard, but nothing happens. This problem only appears on Windows. On macOS 10.13.6 on this hardware I can't reproduce it. **Exact steps for others to reproduce the error** - Open attached blend-file. - Go to material tab, open it's preview. # Try to select another object in viewport or in outliner, after that move / rotate / zoom the viewport camera right away. **Attached files** [KiaCeed.blend](https://archive.blender.org/developer/F7902225/KiaCeed.blend) [blender_system_info.txt](https://archive.blender.org/developer/F7902232/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F7902233/blender_debug_output.txt) **Video example of a problem** [OKnkqayLRR.mp4](https://archive.blender.org/developer/F7902256/OKnkqayLRR.mp4)
Author

Added subscriber: @CheeryLee

Added subscriber: @CheeryLee

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Germano Cavalcante self-assigned this 2019-11-04 23:29:08 +01:00

This is a limitation in the OpenGL graphics driver.
Some drivers lock all threads in the current process while performing OpenGL functions.
The problem will probably be alleviated or even resolved when Blender has support to Vulcan.

This is a limitation in the OpenGL graphics driver. Some drivers lock all threads in the current process while performing OpenGL functions. The problem will probably be alleviated or even resolved when Blender has support to Vulcan.
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Reference: blender/blender#71293
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