Eevee world volume corrupted render on macOS #71354

Closed
opened 2019-11-05 10:10:12 +01:00 by Konstantinos · 34 comments

System Information
Operating system: macOS 10.13.6 (17G9016)
Graphics card: Radeon Pro 580 8192 MB. EFI 01.00.931 VBIOS 113-D0001A1X-025

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449, type: Release)

Short description of error
Purple hue is applied on every on Eevee viewport when using world volume and swapping from one workplace to another (e.g from shading to viewport).
Renders fine with no purple tint.

Exact steps for others to reproduce the error
open file go to shading editor, change to rendered view and confirm principled volume is linked to world. it should be ok in viewport.
go back to viewport, change to rendered view. it goes pinkish.
hit render, it actually renders ok but still pink if you go back.

Screen Shot 2019-11-04 at 21.54.17.png

volume2test.blend

Additional Info:
No issues with cycles viewport.
No issues if i actually render it with either cycles or eevee.
Issue goes away if: i restart blender/reload file OR just cut the volume node from world volume without the need to restart, so it shouldn’t be the mesh volumes fault
in both cases it reappears anyway if i connect it again and i swap workplace.
I have tried adding a background material on world but it didn’t help and i fiddled around with scales sizes and other settings as well.
I have made a new file from scratch and issue repeats.
Rebooted mac, issue repeats.

https://www.youtube.com/watch?v=kYv3ZIlb_sU&vl=en-GB
Interestingly enough, downloading and opening the Nebula_WorldVolume.blend actually reproduced the same error, everything gets a purplish tint on viewport, same behaviour as above in fixing it temporarily etc.

**System Information** Operating system: macOS 10.13.6 (17G9016) Graphics card: Radeon Pro 580 8192 MB. EFI 01.00.931 VBIOS 113-D0001A1X-025 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f54494e, type: Release) **Short description of error** Purple hue is applied on every on Eevee viewport when using world volume and swapping from one workplace to another (e.g from shading to viewport). Renders fine with no purple tint. **Exact steps for others to reproduce the error** open file go to shading editor, change to rendered view and confirm principled volume is linked to world. it should be ok in viewport. go back to viewport, change to rendered view. it goes pinkish. hit render, it actually renders ok but still pink if you go back. ![Screen Shot 2019-11-04 at 21.54.17.png](https://archive.blender.org/developer/F7944577/Screen_Shot_2019-11-04_at_21.54.17.png) [volume2test.blend](https://archive.blender.org/developer/F7944576/volume2test.blend) Additional Info: No issues with cycles viewport. No issues if i actually render it with either cycles or eevee. Issue goes away if: i restart blender/reload file OR just cut the volume node from world volume without the need to restart, so it shouldn’t be the mesh volumes fault in both cases it reappears anyway if i connect it again and i swap workplace. I have tried adding a background material on world but it didn’t help and i fiddled around with scales sizes and other settings as well. I have made a new file from scratch and issue repeats. Rebooted mac, issue repeats. https://www.youtube.com/watch?v=kYv3ZIlb_sU&vl=en-GB Interestingly enough, downloading and opening the Nebula_WorldVolume.blend actually reproduced the same error, everything gets a purplish tint on viewport, same behaviour as above in fixing it temporarily etc.
Author

Added subscriber: @Atalluc

Added subscriber: @Atalluc

#76904 was marked as duplicate of this issue

#76904 was marked as duplicate of this issue

#73438 was marked as duplicate of this issue

#73438 was marked as duplicate of this issue
Member

Added subscriber: @nacioss

Added subscriber: @nacioss
Member

It works fine on my end, i have Ubuntu 18.04.3 with AMD RX 580.
Schermata da 2019-11-05 18-33-47.png

It works fine on my end, i have Ubuntu 18.04.3 with AMD RX 580. ![Schermata da 2019-11-05 18-33-47.png](https://archive.blender.org/developer/F7949710/Schermata_da_2019-11-05_18-33-47.png)
Member

Also try with the latest Blender 2.81 build from here: https://builder.blender.org/download/

Also try with the latest Blender 2.81 build from here: https://builder.blender.org/download/
Author

Hello, it's the same with "version: 2.81 (sub 16), branch: master, commit date: 2019-11-05 18:23, hash: 9d1031b011, type: Release" :/

Hello, it's the same with "version: 2.81 (sub 16), branch: master, commit date: 2019-11-05 18:23, hash: 9d1031b01199, type: Release" :/

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Not sure if this works on mac, but shader compilation error messages usually appear on the console.
https://blender.stackexchange.com/questions/102860/how-to-open-system-console-to-get-output-from-blender-on-mac-os-10

Try to run blender_debug-gpu.cmd that is included in the download.
After Blender closes, the logs will be in a text file which can be attached here.

Not sure if this works on mac, but shader compilation error messages usually appear on the console. https://blender.stackexchange.com/questions/102860/how-to-open-system-console-to-get-output-from-blender-on-mac-os-10 Try to run `blender_debug-gpu.cmd` that is included in the download. After Blender closes, the logs will be in a text file which can be attached here.
Author

Hello, can you please be a bit more explicit on the exact steps i need to follow since this is the first time i do it?

Alias didn't output anything important on the console, other commands didn't run as is or didn't output any file anywhere near where the alias was or on contents

Thanks

Hello, can you please be a bit more explicit on the exact steps i need to follow since this is the first time i do it? Alias didn't output anything important on the console, other commands didn't run as is or didn't output any file anywhere near where the alias was or on contents Thanks

I don't have a Mac, I don't know either.
But see if the information here helps:
https://blender.stackexchange.com/questions/102860/how-to-open-system-console-to-get-output-from-blender-on-mac-os-10

If it works, just copy any error message that appears on the console and paste it here.

I don't have a Mac, I don't know either. But see if the information here helps: https://blender.stackexchange.com/questions/102860/how-to-open-system-console-to-get-output-from-blender-on-mac-os-10 If it works, just copy any error message that appears on the console and paste it here.
Author

Ok so….For some reason when the script run it lunched 2.79 so i deleted it and the config files for all versions that i had at:
/Users/usery/Library/Application Support/Blender/

So now the only blender version application on my system is the 2.80 release as above with out of the box configuration.

Tried both approaches by creating an “alias” and the applescript approach (with a small change on the path from “blender/blender.app” to just “blender.app”):

set blenderAppPath to "/Applications/blender.app/Contents/MacOS/blender"

(* This command will open a Terminal app that should be closed with CMD-Q otherwise
   it will persist after Blender and the terminal window are closed with CMD-W *)

set openCmd to "open -n -W -a /Applications/Utilities/Terminal.app/Contents/MacOS/Terminal --args "

do shell script openCmd & blenderAppPath

In both cases it would not include the errors again just the usual Blender execution output, quit saving session etc etc. I did notice that when i used the script as is before deleting 2.79 and forced an error on 2.79 by trying to load a 2.80 file a lot of errors where automatically logged in it’s command window. When trying adding argument --debug-gpu in the end of blender script didn’t pass the args so what worked in the end to get the logs is:

Open Terminal and execute:

/Applications/blender.app/Contents/MacOS/blender --debug-gpu
/Applications/blender.app/Contents/MacOS/blender --debug-gpu
Read prefs: /Users/usery/Library/Application Support/Blender/2.80/config/userpref.blend
GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
OpenGL debug callback is not available on Apple.
found bundled python: /Applications/blender.app/Contents/Resources/2.80/python
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4209, h : 52, d : 0, comp : 4, size : 0.83 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 811, h : 52, d : 0, comp : 4, size : 0.16 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 5020, h : 40, d : 0, comp : 4, size : 0.77 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 869, h : 52, d : 0, comp : 4, size : 0.17 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 1773, d : 0, comp : 4, size : 0.39 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 811, h : 1773, d : 0, comp : 4, size : 5.49 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 869, h : 52, d : 0, comp : 4, size : 0.17 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 869, h : 814, d : 0, comp : 4, size : 2.70 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 52, d : 0, comp : 4, size : 0.82 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 152, d : 0, comp : 4, size : 2.41 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 52, d : 0, comp : 4, size : 0.82 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 117, h : 2435, d : 0, comp : 4, size : 1.09 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 2487, d : 0, comp : 4, size : 39.35 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4148, h : 2487, d : 0, comp : 1, size : 78.71 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 4148, h : 2487, d : 0, comp : 3, size : 39.35 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 2487, d : 0, comp : 4, size : 39.35 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 4148, h : 2487, d : 0, comp : 1, size : 39.35 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 4148, h : 2487, d : 0, comp : 2, size : 39.35 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 2487, d : 0, comp : 4, size : 39.35 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4148, h : 2487, d : 0, comp : 1, size : 78.71 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4148, h : 2487, d : 0, comp : 1, size : 29.51 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 4148, h : 2487, d : 0, comp : 1, size : 19.68 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 2487, d : 0, comp : 4, size : 39.35 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4148, h : 2487, d : 0, comp : 1, size : 29.51 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1053, h : 949, d : 0, comp : 4, size : 3.81 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 364, h : 138, d : 0, comp : 4, size : 0.19 MiB
Read blend: /Users/usery/Digital Sculpting/8.Practice/volume2test.blend
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4209, h : 52, d : 0, comp : 4, size : 0.83 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 811, h : 52, d : 0, comp : 4, size : 0.16 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 5020, h : 40, d : 0, comp : 4, size : 0.77 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 870, h : 52, d : 0, comp : 4, size : 0.17 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 2162, d : 0, comp : 4, size : 0.48 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 812, h : 2162, d : 0, comp : 4, size : 6.70 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 870, h : 52, d : 0, comp : 4, size : 0.17 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 870, h : 425, d : 0, comp : 4, size : 1.41 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 52, d : 0, comp : 4, size : 0.15 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 1162, d : 0, comp : 4, size : 3.38 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 763, h : 1162, d : 0, comp : 1, size : 6.76 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 52, d : 0, comp : 4, size : 0.67 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1110, d : 0, comp : 4, size : 14.32 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 52, d : 0, comp : 4, size : 0.15 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 100, d : 0, comp : 4, size : 0.29 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 1377, d : 0, comp : 4, size : 4.01 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 52, d : 0, comp : 4, size : 0.67 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3381, h : 1529, d : 0, comp : 1, size : 39.44 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 3381, h : 1529, d : 0, comp : 3, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 3381, h : 1529, d : 0, comp : 1, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 3381, h : 1529, d : 0, comp : 2, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3381, h : 1529, d : 0, comp : 1, size : 39.44 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 3381, h : 1529, d : 0, comp : 1, size : 14.79 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 3381, h : 1529, d : 0, comp : 1, size : 9.86 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 3381, h : 1529, d : 0, comp : 1, size : 14.79 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1690, h : 764, d : 0, comp : 1, size : 3.69 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 3381, h : 1529, d : 0, comp : 2, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3381, h : 1529, d : 0, comp : 1, size : 39.44 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RGBA16F, w : 64, h : 64, d : 20, comp : 4, size : 1.25 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB
GPUTexture: create : TEXTURE_1D, RG16F, w : 1024, h : 0, d : 0, comp : 2, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 4, h : 4, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, R11F_G11F_B10F, w : 1255, h : 1255, d : 1, comp : 3, size : 6.01 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 3381, h : 1529, d : 0, comp : 1, size : 14.79 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 3381, h : 1529, d : 0, comp : 1, size : 9.86 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB
GPUTexture: create : TEXTURE_1D_ARRAY, RGBA16F, w : 257, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUShaderInterface: Warning: Uniform 'attr' not found!
GPUShaderInterface: Warning: Uniform 'colorBuffer' not found!
GPUShaderInterface: Warning: Uniform 'depthBuffer' not found!
GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'minzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'planarDepth' not found!
GPUShaderInterface: Warning: Uniform 'texHammersley' not found!
GPUShaderInterface: Warning: Uniform 'texJitter' not found!
GPUShaderInterface: Warning: Uniform 'utilTex' not found!
GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found!
GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found!
GPUShaderInterface: Warning: Uniform 'probePlanars' not found!
GPUShaderInterface: Warning: Uniform 'probeCubes' not found!
GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found!
GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found!
GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found!
GPUShaderInterface: Warning: Uniform 'inScattering' not found!
GPUShaderInterface: Warning: Uniform 'inTransmittance' not found!
GPUTexture: create : TEXTURE_1D_ARRAY, RGBA16F, w : 257, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, R8, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D_ARRAY, RGBA16F, w : 257, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D_ARRAY, RGBA16F, w : 257, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D_ARRAY, RGBA16F, w : 257, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_CUBE_MAP, DEPTH_COMPONENT24, w : 512, h : 512, d : 0, comp : 1, size : 4.50 MiB
GPUTexture: create : TEXTURE_CUBE_MAP, R16F, w : 512, h : 512, d : 0, comp : 1, size : 3.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, R16F, w : 1255, h : 1255, d : 2, comp : 1, size : 6.01 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1024, h : 1024, d : 4, comp : 1, size : 12.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, R16F, w : 1024, h : 1024, d : 4, comp : 1, size : 8.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, R16F, w : 1024, h : 1024, d : 1, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB
GPUTexture: create : TEXTURE_CUBE_MAP, DEPTH_COMPONENT24, w : 512, h : 512, d : 0, comp : 1, size : 4.50 MiB
GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 512, h : 512, d : 0, comp : 4, size : 24.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 3381, h : 1529, d : 0, comp : 1, size : 14.79 MiB
GPUShaderInterface: Warning: Uniform 'attr' not found!
GPUShaderInterface: Warning: Uniform 'colorBuffer' not found!
GPUShaderInterface: Warning: Uniform 'depthBuffer' not found!
GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'minzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'planarDepth' not found!
GPUShaderInterface: Warning: Uniform 'utilTex' not found!
GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found!
GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found!
GPUShaderInterface: Warning: Uniform 'probePlanars' not found!
GPUShaderInterface: Warning: Uniform 'probeCubes' not found!
GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found!
GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found!
GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found!
GPUShaderInterface: Warning: Uniform 'inScattering' not found!
GPUShaderInterface: Warning: Uniform 'inTransmittance' not found!
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, RG16F, w : 423, h : 192, d : 64, comp : 2, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUShaderInterface: Warning: Uniform 'attr' not found!
GPUShaderInterface: Warning: Uniform 'hairPointBuffer' not found!
GPUShaderInterface: Warning: Uniform 'hairUVBuffer' not found!
GPUShaderInterface: Warning: Uniform 'hairColBuffer' not found!
GPUShaderInterface: Warning: Uniform 'colorBuffer' not found!
GPUShaderInterface: Warning: Uniform 'depthBuffer' not found!
GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'minzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'planarDepth' not found!
GPUShaderInterface: Warning: Uniform 'texHammersley' not found!
GPUShaderInterface: Warning: Uniform 'texJitter' not found!
GPUShaderInterface: Warning: Uniform 'utilTex' not found!
GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found!
GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found!
GPUShaderInterface: Warning: Uniform 'probePlanars' not found!
GPUShaderInterface: Warning: Uniform 'probeCubes' not found!
GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found!
GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found!
GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found!
GPUShaderInterface: Warning: Uniform 'inScattering' not found!
GPUShaderInterface: Warning: Uniform 'inTransmittance' not found!
GPUShaderInterface: Warning: Uniform 'unftemperature' not found!
GPUShaderInterface: Warning: Uniform 'sampflame' not found!
GPUShaderInterface: Warning: Uniform 'attr' not found!
GPUShaderInterface: Warning: Uniform 'colorBuffer' not found!
GPUShaderInterface: Warning: Uniform 'depthBuffer' not found!
GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'minzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'planarDepth' not found!
GPUShaderInterface: Warning: Uniform 'utilTex' not found!
GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found!
GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found!
GPUShaderInterface: Warning: Uniform 'probePlanars' not found!
GPUShaderInterface: Warning: Uniform 'probeCubes' not found!
GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found!
GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found!
GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found!
GPUShaderInterface: Warning: Uniform 'inScattering' not found!
GPUShaderInterface: Warning: Uniform 'inTransmittance' not found!
GPUShaderInterface: Warning: Uniform 'attr' not found!
GPUShaderInterface: Warning: Uniform 'colorBuffer' not found!
GPUShaderInterface: Warning: Uniform 'depthBuffer' not found!
GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'minzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'planarDepth' not found!
GPUShaderInterface: Warning: Uniform 'texHammersley' not found!
GPUShaderInterface: Warning: Uniform 'texJitter' not found!
GPUShaderInterface: Warning: Uniform 'utilTex' not found!
GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found!
GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found!
GPUShaderInterface: Warning: Uniform 'probePlanars' not found!
GPUShaderInterface: Warning: Uniform 'probeCubes' not found!
GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found!
GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found!
GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found!
GPUShaderInterface: Warning: Uniform 'inScattering' not found!
GPUShaderInterface: Warning: Uniform 'inTransmittance' not found!
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUShaderInterface: Warning: Uniform 'unftemperature' not found!
GPUShaderInterface: Warning: Uniform 'sampflame' not found!
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 778, h : 209, d : 0, comp : 4, size : 0.62 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4209, h : 52, d : 0, comp : 4, size : 0.83 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 811, h : 52, d : 0, comp : 4, size : 0.16 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 5020, h : 40, d : 0, comp : 4, size : 0.77 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 661, h : 52, d : 0, comp : 4, size : 0.13 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 2170, d : 0, comp : 4, size : 0.48 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 603, h : 2170, d : 0, comp : 4, size : 4.99 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 661, h : 52, d : 0, comp : 4, size : 0.13 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 661, h : 417, d : 0, comp : 4, size : 1.05 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 52, d : 0, comp : 4, size : 0.86 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 361, h : 1259, d : 0, comp : 4, size : 1.73 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1311, d : 0, comp : 1, size : 43.57 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 4356, h : 1311, d : 0, comp : 3, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 4356, h : 1311, d : 0, comp : 1, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1311, d : 0, comp : 1, size : 43.57 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 4356, h : 1311, d : 0, comp : 1, size : 10.89 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 512, h : 512, d : 0, comp : 3, size : 1.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 52, d : 0, comp : 4, size : 0.86 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1380, d : 0, comp : 4, size : 22.93 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1380, d : 0, comp : 1, size : 45.86 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 2178, h : 655, d : 0, comp : 1, size : 4.08 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1311, d : 0, comp : 1, size : 43.57 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 4356, h : 1311, d : 0, comp : 1, size : 10.89 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, RG16F, w : 545, h : 164, d : 64, comp : 2, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
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GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
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GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1311, d : 0, comp : 1, size : 43.57 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB
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GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
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GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
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GPUTexture: create : TEXTURE_2D, RGBA8, w : 870, h : 52, d : 0, comp : 4, size : 0.17 MiB
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GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 763, h : 1162, d : 0, comp : 1, size : 6.76 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 52, d : 0, comp : 4, size : 0.67 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1110, d : 0, comp : 4, size : 14.32 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 52, d : 0, comp : 4, size : 0.15 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 100, d : 0, comp : 4, size : 0.29 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 1377, d : 0, comp : 4, size : 4.01 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 52, d : 0, comp : 4, size : 0.67 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3381, h : 1529, d : 0, comp : 1, size : 39.44 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1690, h : 764, d : 0, comp : 1, size : 3.69 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 3381, h : 1529, d : 0, comp : 2, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3381, h : 1529, d : 0, comp : 1, size : 39.44 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 3381, h : 1529, d : 0, comp : 1, size : 14.79 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 3381, h : 1529, d : 0, comp : 1, size : 9.86 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, RG16F, w : 423, h : 192, d : 64, comp : 2, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 3381, h : 1529, d : 0, comp : 1, size : 14.79 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
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GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
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GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
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GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
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GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 4, h : 4, d : 1, comp : 4, size : 0.00 MiB
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GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1024, h : 512, d : 0, comp : 4, size : 8.00 MiB
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GPUTexture: create : TEXTURE_CUBE_MAP, DEPTH_COMPONENT24, w : 512, h : 512, d : 0, comp : 1, size : 4.50 MiB
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GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
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GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1311, d : 0, comp : 1, size : 43.57 MiB
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GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1311, d : 0, comp : 1, size : 43.57 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 4356, h : 1311, d : 0, comp : 1, size : 10.89 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, RG16F, w : 545, h : 164, d : 64, comp : 2, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
Saved session recovery to '/var/folders/76/3860r8jx501fwz8vg_rf8gd00000gn/T/quit.blend'

Blender quit

Is that helpful? Should i execute with another argument?

Ok so….For some reason when the script run it lunched 2.79 so i deleted it and the config files for all versions that i had at: /Users/usery/Library/Application Support/Blender/ So now the only blender version application on my system is the 2.80 release as above with out of the box configuration. Tried both approaches by creating an “alias” and the applescript approach (with a small change on the path from “blender/blender.app” to just “blender.app”): ``` set blenderAppPath to "/Applications/blender.app/Contents/MacOS/blender" (* This command will open a Terminal app that should be closed with CMD-Q otherwise it will persist after Blender and the terminal window are closed with CMD-W *) set openCmd to "open -n -W -a /Applications/Utilities/Terminal.app/Contents/MacOS/Terminal --args " do shell script openCmd & blenderAppPath ``` In both cases it would not include the errors again just the usual Blender execution output, quit saving session etc etc. I did notice that when i used the script as is before deleting 2.79 and forced an error on 2.79 by trying to load a 2.80 file a lot of errors where automatically logged in it’s command window. When trying adding argument --debug-gpu in the end of blender script didn’t pass the args so what worked in the end to get the logs is: Open Terminal and execute: ``` /Applications/blender.app/Contents/MacOS/blender --debug-gpu ``` ``` /Applications/blender.app/Contents/MacOS/blender --debug-gpu Read prefs: /Users/usery/Library/Application Support/Blender/2.80/config/userpref.blend GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB OpenGL debug callback is not available on Apple. found bundled python: /Applications/blender.app/Contents/Resources/2.80/python GPUTexture: create : TEXTURE_2D, RGBA8, w : 4209, h : 52, d : 0, comp : 4, size : 0.83 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 811, h : 52, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 5020, h : 40, d : 0, comp : 4, size : 0.77 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 869, h : 52, d : 0, comp : 4, size : 0.17 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 1773, d : 0, comp : 4, size : 0.39 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 811, h : 1773, d : 0, comp : 4, size : 5.49 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 869, h : 52, d : 0, comp : 4, size : 0.17 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 869, h : 814, d : 0, comp : 4, size : 2.70 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 52, d : 0, comp : 4, size : 0.82 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 152, d : 0, comp : 4, size : 2.41 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 52, d : 0, comp : 4, size : 0.82 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 117, h : 2435, d : 0, comp : 4, size : 1.09 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 2487, d : 0, comp : 4, size : 39.35 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4148, h : 2487, d : 0, comp : 1, size : 78.71 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 4148, h : 2487, d : 0, comp : 3, size : 39.35 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 2487, d : 0, comp : 4, size : 39.35 MiB GPUTexture: create : TEXTURE_2D, R32UI, w : 4148, h : 2487, d : 0, comp : 1, size : 39.35 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 4148, h : 2487, d : 0, comp : 2, size : 39.35 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 2487, d : 0, comp : 4, size : 39.35 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4148, h : 2487, d : 0, comp : 1, size : 78.71 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4148, h : 2487, d : 0, comp : 1, size : 29.51 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 4148, h : 2487, d : 0, comp : 1, size : 19.68 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4148, h : 2487, d : 0, comp : 4, size : 39.35 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4148, h : 2487, d : 0, comp : 1, size : 29.51 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1053, h : 949, d : 0, comp : 4, size : 3.81 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 364, h : 138, d : 0, comp : 4, size : 0.19 MiB Read blend: /Users/usery/Digital Sculpting/8.Practice/volume2test.blend GPUTexture: create : TEXTURE_2D, RGBA8, w : 4209, h : 52, d : 0, comp : 4, size : 0.83 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 811, h : 52, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 5020, h : 40, d : 0, comp : 4, size : 0.77 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 870, h : 52, d : 0, comp : 4, size : 0.17 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 2162, d : 0, comp : 4, size : 0.48 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 812, h : 2162, d : 0, comp : 4, size : 6.70 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 870, h : 52, d : 0, comp : 4, size : 0.17 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 870, h : 425, d : 0, comp : 4, size : 1.41 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 52, d : 0, comp : 4, size : 0.15 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 1162, d : 0, comp : 4, size : 3.38 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 763, h : 1162, d : 0, comp : 1, size : 6.76 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 52, d : 0, comp : 4, size : 0.67 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1110, d : 0, comp : 4, size : 14.32 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 52, d : 0, comp : 4, size : 0.15 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 100, d : 0, comp : 4, size : 0.29 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 763, h : 1377, d : 0, comp : 4, size : 4.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 52, d : 0, comp : 4, size : 0.67 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3381, h : 1529, d : 0, comp : 1, size : 39.44 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 3381, h : 1529, d : 0, comp : 3, size : 19.72 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB GPUTexture: create : TEXTURE_2D, R32UI, w : 3381, h : 1529, d : 0, comp : 1, size : 19.72 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 3381, h : 1529, d : 0, comp : 2, size : 19.72 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3381, h : 1529, d : 0, comp : 1, size : 39.44 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 3381, h : 1529, d : 0, comp : 1, size : 14.79 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 3381, h : 1529, d : 0, comp : 1, size : 9.86 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 3381, h : 1529, d : 0, comp : 1, size : 14.79 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 256, d : 0, comp : 1, size : 4.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1690, h : 764, d : 0, comp : 1, size : 3.69 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 3381, h : 1529, d : 0, comp : 2, size : 19.72 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3381, h : 1529, d : 0, comp : 1, size : 39.44 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA16F, w : 64, h : 64, d : 20, comp : 4, size : 1.25 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_1D, RG16F, w : 1024, h : 0, d : 0, comp : 2, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 4, h : 4, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, R11F_G11F_B10F, w : 1255, h : 1255, d : 1, comp : 3, size : 6.01 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 3381, h : 1529, d : 0, comp : 1, size : 14.79 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 3381, h : 1529, d : 0, comp : 1, size : 9.86 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3381, h : 1529, d : 0, comp : 4, size : 19.72 MiB GPUTexture: create : TEXTURE_1D_ARRAY, RGBA16F, w : 257, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUShaderInterface: Warning: Uniform 'attr' not found! GPUShaderInterface: Warning: Uniform 'colorBuffer' not found! GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found! GPUShaderInterface: Warning: Uniform 'minzBuffer' not found! GPUShaderInterface: Warning: Uniform 'planarDepth' not found! GPUShaderInterface: Warning: Uniform 'texHammersley' not found! GPUShaderInterface: Warning: Uniform 'texJitter' not found! GPUShaderInterface: Warning: Uniform 'utilTex' not found! GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found! GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found! GPUShaderInterface: Warning: Uniform 'probePlanars' not found! GPUShaderInterface: Warning: Uniform 'probeCubes' not found! GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found! GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found! GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found! GPUShaderInterface: Warning: Uniform 'inScattering' not found! GPUShaderInterface: Warning: Uniform 'inTransmittance' not found! GPUTexture: create : TEXTURE_1D_ARRAY, RGBA16F, w : 257, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, R8, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_1D_ARRAY, RGBA16F, w : 257, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D_ARRAY, RGBA16F, w : 257, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D_ARRAY, RGBA16F, w : 257, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_CUBE_MAP, DEPTH_COMPONENT24, w : 512, h : 512, d : 0, comp : 1, size : 4.50 MiB GPUTexture: create : TEXTURE_CUBE_MAP, R16F, w : 512, h : 512, d : 0, comp : 1, size : 3.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, R16F, w : 1255, h : 1255, d : 2, comp : 1, size : 6.01 MiB GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1024, h : 1024, d : 4, comp : 1, size : 12.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, R16F, w : 1024, h : 1024, d : 4, comp : 1, size : 8.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, R16F, w : 1024, h : 1024, d : 1, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 3381, h : 1529, d : 0, comp : 4, size : 78.88 MiB GPUTexture: create : TEXTURE_CUBE_MAP, DEPTH_COMPONENT24, w : 512, h : 512, d : 0, comp : 1, size : 4.50 MiB GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 512, h : 512, d : 0, comp : 4, size : 24.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 3381, h : 1529, d : 0, comp : 1, size : 14.79 MiB GPUShaderInterface: Warning: Uniform 'attr' not found! GPUShaderInterface: Warning: Uniform 'colorBuffer' not found! GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found! GPUShaderInterface: Warning: Uniform 'minzBuffer' not found! GPUShaderInterface: Warning: Uniform 'planarDepth' not found! GPUShaderInterface: Warning: Uniform 'utilTex' not found! GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found! GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found! GPUShaderInterface: Warning: Uniform 'probePlanars' not found! GPUShaderInterface: Warning: Uniform 'probeCubes' not found! GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found! GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found! GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found! GPUShaderInterface: Warning: Uniform 'inScattering' not found! GPUShaderInterface: Warning: Uniform 'inTransmittance' not found! GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB GPUTexture: create : TEXTURE_3D, RG16F, w : 423, h : 192, d : 64, comp : 2, size : 19.83 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 423, h : 192, d : 64, comp : 3, size : 19.83 MiB GPUShaderInterface: Warning: Uniform 'attr' not found! GPUShaderInterface: Warning: Uniform 'hairPointBuffer' not found! GPUShaderInterface: Warning: Uniform 'hairUVBuffer' not found! GPUShaderInterface: Warning: Uniform 'hairColBuffer' not found! GPUShaderInterface: Warning: Uniform 'colorBuffer' not found! GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found! GPUShaderInterface: Warning: Uniform 'minzBuffer' not found! GPUShaderInterface: Warning: Uniform 'planarDepth' not found! GPUShaderInterface: Warning: Uniform 'texHammersley' not found! GPUShaderInterface: Warning: Uniform 'texJitter' not found! GPUShaderInterface: Warning: Uniform 'utilTex' not found! GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found! GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found! GPUShaderInterface: Warning: Uniform 'probePlanars' not found! GPUShaderInterface: Warning: Uniform 'probeCubes' not found! GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found! GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found! GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found! GPUShaderInterface: Warning: Uniform 'inScattering' not found! GPUShaderInterface: Warning: Uniform 'inTransmittance' not found! GPUShaderInterface: Warning: Uniform 'unftemperature' not found! GPUShaderInterface: Warning: Uniform 'sampflame' not found! GPUShaderInterface: Warning: Uniform 'attr' not found! GPUShaderInterface: Warning: Uniform 'colorBuffer' not found! GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found! GPUShaderInterface: Warning: Uniform 'minzBuffer' not found! GPUShaderInterface: Warning: Uniform 'planarDepth' not found! GPUShaderInterface: Warning: Uniform 'utilTex' not found! GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found! GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found! GPUShaderInterface: Warning: Uniform 'probePlanars' not found! GPUShaderInterface: Warning: Uniform 'probeCubes' not found! GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found! GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found! GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found! GPUShaderInterface: Warning: Uniform 'inScattering' not found! GPUShaderInterface: Warning: Uniform 'inTransmittance' not found! GPUShaderInterface: Warning: Uniform 'attr' not found! GPUShaderInterface: Warning: Uniform 'colorBuffer' not found! GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GPUShaderInterface: Warning: Uniform 'maxzBuffer' not found! GPUShaderInterface: Warning: Uniform 'minzBuffer' not found! GPUShaderInterface: Warning: Uniform 'planarDepth' not found! GPUShaderInterface: Warning: Uniform 'texHammersley' not found! GPUShaderInterface: Warning: Uniform 'texJitter' not found! GPUShaderInterface: Warning: Uniform 'utilTex' not found! GPUShaderInterface: Warning: Uniform 'horizonBuffer' not found! GPUShaderInterface: Warning: Uniform 'irradianceGrid' not found! GPUShaderInterface: Warning: Uniform 'probePlanars' not found! GPUShaderInterface: Warning: Uniform 'probeCubes' not found! GPUShaderInterface: Warning: Uniform 'shadowCubeTexture' not found! GPUShaderInterface: Warning: Uniform 'shadowCascadeTexture' not found! GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found! GPUShaderInterface: Warning: Uniform 'inScattering' not found! GPUShaderInterface: Warning: Uniform 'inTransmittance' not found! GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUShaderInterface: Warning: Uniform 'unftemperature' not found! GPUShaderInterface: Warning: Uniform 'sampflame' not found! GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 778, h : 209, d : 0, comp : 4, size : 0.62 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4209, h : 52, d : 0, comp : 4, size : 0.83 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 811, h : 52, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 5020, h : 40, d : 0, comp : 4, size : 0.77 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 661, h : 52, d : 0, comp : 4, size : 0.13 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 2170, d : 0, comp : 4, size : 0.48 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 603, h : 2170, d : 0, comp : 4, size : 4.99 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 661, h : 52, d : 0, comp : 4, size : 0.13 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 661, h : 417, d : 0, comp : 4, size : 1.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 52, d : 0, comp : 4, size : 0.86 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 361, h : 1259, d : 0, comp : 4, size : 1.73 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1311, d : 0, comp : 1, size : 43.57 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 4356, h : 1311, d : 0, comp : 3, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, R32UI, w : 4356, h : 1311, d : 0, comp : 1, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1311, d : 0, comp : 1, size : 43.57 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 4356, h : 1311, d : 0, comp : 1, size : 10.89 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 512, h : 512, d : 0, comp : 3, size : 1.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 52, d : 0, comp : 4, size : 0.86 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1380, d : 0, comp : 4, size : 22.93 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1380, d : 0, comp : 1, size : 45.86 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 2178, h : 655, d : 0, comp : 1, size : 4.08 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1311, d : 0, comp : 1, size : 43.57 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 4356, h : 1311, d : 0, comp : 1, size : 10.89 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, RG16F, w : 545, h : 164, d : 64, comp : 2, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 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DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 4356, h : 1311, d : 0, comp : 1, size : 10.89 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 52, d : 0, comp : 4, size : 0.86 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1380, d : 0, comp : 4, size : 22.93 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1380, d : 0, comp : 1, size : 45.86 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 2178, h : 655, d : 0, comp : 1, size : 4.08 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 4356, h : 1311, d : 0, comp : 2, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 4356, h : 1311, d : 0, comp : 1, size : 43.57 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 4356, h : 1311, d : 0, comp : 1, size : 10.89 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 4356, h : 1311, d : 0, comp : 4, size : 21.78 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1, h : 1, d : 1, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 4356, h : 1311, d : 0, comp : 4, size : 87.14 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, RG16F, w : 545, h : 164, d : 64, comp : 2, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_3D, R11F_G11F_B10F, w : 545, h : 164, d : 64, comp : 3, size : 21.82 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 4356, h : 1311, d : 0, comp : 1, size : 16.34 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB Saved session recovery to '/var/folders/76/3860r8jx501fwz8vg_rf8gd00000gn/T/quit.blend' Blender quit ``` Is that helpful? Should i execute with another argument?

All these messages are expected, none showed a shader compilation error (from the volume material).
I imagine these error messages are not displayed by MAC systems :
Let's wait to see if any developers come up with any ideas.

All these messages are expected, none showed a shader compilation error (from the volume material). I imagine these error messages are not displayed by MAC systems :\ Let's wait to see if any developers come up with any ideas.

Added subscriber: @sebbas

Added subscriber: @sebbas

I was just able to reproduce this bug on my machine.

I was just able to reproduce this bug on my machine.

@sebbas,
What is the platform?
Are there any compilation error messages?

@sebbas, What is the platform? Are there any compilation error messages?

@mano-wii oh, forgot to mention, I tested this on macOS 10.14.6 Not yet, still looking into it.

@mano-wii oh, forgot to mention, I tested this on macOS 10.14.6 Not yet, still looking into it.

Added subscribers: @WilliamReynish, @Sergey

Added subscribers: @WilliamReynish, @Sergey

@WilliamReynish @Sergey can you give this a try on your machine? If I remember correctly you both run macOS without dedicated GPU.

@WilliamReynish @Sergey can you give this a try on your machine? If I remember correctly you both run macOS without dedicated GPU.

I can not reproduce on Iris Plus 665.

I can not reproduce on Iris Plus 665.

Ok thanks, just wanted to confirm that this is one of the GPU issues.

Ok thanks, just wanted to confirm that this is one of the GPU issues.
Author

Hello, just an update that issue persists on Blender 2.82a (2.82.6) downloaded today.

Hello, just an update that issue persists on Blender 2.82a (2.82.6) downloaded today.
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

Operating system: Darwin-18.6.0-x86_64-i3 86-64bit 64 Bits
Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.9.22 1536MB
macOS 10.14.5
processor 1.8 GHz Intel Core i5

Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-10 15:30, hash: 1cb938ef2c

viewport_shading.txt
Cleared ~/Library/Application Support/Blender/2.82 first.
Events corresponding to the log file in the video:

  • Open blender via executable --debug-all
  • cmd + O, select and open file.
  • click on viewport shading:rendered in shading workspace, switch to viewport workspace and click rendered shading.
  • clicking back and forth changes glitches.

Screen Recording 2020-01-11 at 03.14.29.mov

Operating system: Darwin-18.6.0-x86_64-i3 86-64bit 64 Bits Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.9.22 1536MB macOS 10.14.5 processor 1.8 GHz Intel Core i5 Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-10 15:30, hash: `1cb938ef2c` [viewport_shading.txt](https://archive.blender.org/developer/F8269018/viewport_shading.txt) Cleared ~/Library/Application Support/Blender/2.82 first. Events corresponding to the log file in the video: - Open blender via executable --debug-all - cmd + O, select and open file. - click on viewport shading:rendered in shading workspace, switch to viewport workspace and click rendered shading. - clicking back and forth changes glitches. [Screen Recording 2020-01-11 at 03.14.29.mov](https://archive.blender.org/developer/F8269026/Screen_Recording_2020-01-11_at_03.14.29.mov)

Added subscriber: @slinkous

Added subscriber: @slinkous

I have the exact same problem with the exact same stuff...

https://developer.blender.org/T73438

It had used to happen with cycles even without a volume but it seems like that problem went away with 2.81.

I have the exact same problem with the exact same stuff... https://developer.blender.org/T73438 It had used to happen with cycles even without a volume but it seems like that problem went away with 2.81.

Added subscriber: @girafic

Added subscriber: @girafic
Brecht Van Lommel changed title from Eevee world volume, unwanted purple tint in viewport only to Eevee world volume corrupted render on macOS 2020-02-03 11:05:21 +01:00

Added subscribers: @Tevryan, @EAW, @Calra, @Alaska

Added subscribers: @Tevryan, @EAW, @Calra, @Alaska

After playing around some more, I may have a clue as to what is causing this issue. I was having a (seemingly different) issue when rendering the same scene in cycles. Changing the sun strength didn't change the brightness of the scene in cycles, but did work in Eevee. So, searching around, I found the solution to this problem here:
https://blenderartists.org/t/sunlight-doesnt-show-in-cycles-blender-2-8/1176743
"You have a volume shader in world. This is infinitely thick. Sun is infinitely far away. They don’t work together. Either use localized lights in world volume, or use a cube as a volume."
So I changed the light type from sun to spot, and the problem went away when rendering in Eevee. Though, after this, I did have a hard time replicating the error again, even when switching back. It was almost like something latched afterward. So, I'm not a programmer, but I'm guessing that the bug has to do with some infinities that crop up in the programming, causing this rendering error (?).

After playing around some more, I may have a clue as to what is causing this issue. I was having a (seemingly different) issue when rendering the same scene in cycles. Changing the sun strength didn't change the brightness of the scene in cycles, but did work in Eevee. So, searching around, I found the solution to this problem here: https://blenderartists.org/t/sunlight-doesnt-show-in-cycles-blender-2-8/1176743 "You have a volume shader in world. This is infinitely thick. Sun is infinitely far away. They don’t work together. Either use localized lights in world volume, or use a cube as a volume." So I changed the light type from sun to spot, and the problem went away when rendering in Eevee. Though, after this, I did have a hard time replicating the error again, even when switching back. It was almost like something latched afterward. So, I'm not a programmer, but I'm guessing that the bug has to do with some infinities that crop up in the programming, causing this rendering error (?).
Member

Removed subscriber: @nacioss

Removed subscriber: @nacioss
Author

Hey Tev thanks for sharing your thoughts.
However, in my initial files i have used no sun at all, i use a point lamp and an area lamp.
I do agree though it must be the world volume as if i delete one of the /lamp/area/box volume the issue still persists, even if i just leave a lamp only.
However something good:
It has been a while since we heard but i checked again and i think i don't get the issue anymore when trying this on 2.90 alpha. But only a developer can confirm if this was intentional bug fixing or a random bi-product fix of another work... So, on 2.90 alpha:

  1. Repeat my initial post steps ->
  2. During first viewport render it will stall for a bit longer than usual
  3. You will get shown something like an in-between step of rendering (like the top view of the cube, attached _solid image)
  4. Swap between workspaces in rendered view / swap between viewing modes. Purple tint doesn’t appear anymore.

2.82.7 and 2.83.0 behave a bit differently even between them. 2.90 alpha has the _solid phase but then works perfectly no purple tint even if i move between workspaces / change viewing mode, and the

The 2.90 alpha version i used for this post:
version: 2.90.0 Alpha, branch: master, commit date: 2020-06-03 18:45, hash: b94ab93dfb, type: Release
build date: 2020-06-03, 23:22:54
2.90_alpha_solid
2.90_alpha_solid.png
2.83.0_final
2.83.0.png
2.90_alpha_final_ok
2.90_alpha.png
2.82.7_final
2.82.7.png

Hey Tev thanks for sharing your thoughts. However, in my initial files i have used no sun at all, i use a point lamp and an area lamp. I do agree though it must be the world volume as if i delete one of the /lamp/area/box volume the issue still persists, even if i just leave a lamp only. **However something good:** It has been a while since we heard but i checked again and i think i don't get the issue anymore when trying this on 2.90 alpha. But only a developer can confirm if this was intentional bug fixing or a random bi-product fix of another work... So, on 2.90 alpha: 1. Repeat my initial post steps -> 2. During first viewport render it will stall for a bit longer than usual 3. You will get shown something like an in-between step of rendering (like the top view of the cube, attached _solid image) 4. Swap between workspaces in rendered view / swap between viewing modes. Purple tint doesn’t appear anymore. 2.82.7 and 2.83.0 behave a bit differently even between them. 2.90 alpha has the _solid phase but then works perfectly no purple tint even if i move between workspaces / change viewing mode, and the The 2.90 alpha version i used for this post: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-03 18:45, hash: b94ab93dfb82, type: Release build date: 2020-06-03, 23:22:54 2.90_alpha_solid ![2.90_alpha_solid.png](https://archive.blender.org/developer/F8586439/2.90_alpha_solid.png) 2.83.0_final ![2.83.0.png](https://archive.blender.org/developer/F8586440/2.83.0.png) 2.90_alpha_final_ok ![2.90_alpha.png](https://archive.blender.org/developer/F8586441/2.90_alpha.png) 2.82.7_final ![2.82.7.png](https://archive.blender.org/developer/F8586444/2.82.7.png)

Added subscriber: @fclem

Added subscriber: @fclem

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2020-06-25 17:31:55 +02:00

So this has been fixed in 2.90. Must have been the product of all the recent refactors. Nice to see if fixed things.

So this has been fixed in 2.90. Must have been the product of all the recent refactors. Nice to see if fixed things.
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