2.81 Outliner: selection not synced when editing armature #71404
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Reference: blender/blender#71404
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Blender Version
Broken: 2.8x
Short description of error
I believe this is a remnant from the old outliner, but if the new outliner is supposed to sync selection between itself and 3D view, it looks like a bug.
When adding or deleting bones in armature edit mode, outliner keeps its selection highlighting, irrespective of what's actually selected in 3D view.
Exact steps for others to reproduce the error
outliner_bone_select.blend
From here, ctrl (or shift) clicking another bone in the outliner will update 3D view selection according to what's highlighted in the outliner.
Adding a bone will also not affect outliner selection.
Added subscriber: @Stan_Pancakes
Added subscribers: @natecraddock, @lichtwerk
Can confirm.
@Zachman : is this something D5817, D5572 are taking care of already?
So, now it's actual release, and release notes are now actually misleading (s.a. #71290)
@lichtwerk This is a small oversight, and those two tasks you mentioned should take care of it. If not, then it should be a simple fix otherwise.
@Stan_Pancakes I agree, it makes me a bit sad that there are still some issues with the syncing implementation. I do want to fix it, but school has to be my first priority at the moment. I have a holiday later this week and I hope to fix a few things (including this).
This issue was referenced by
92d62148be
This issue was referenced by
c06a40006d
Changed status from 'Confirmed' to: 'Resolved'
This was resolved by
c06a40006d