Particle Edit ignores object occlusion #71558
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Reference: blender/blender#71558
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 398.11
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-13 08:24, hash:
c73a99ef90
Worked: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Short description of error
Particle Edit (combing, cut, etc...) ignores object occlusion
Exact steps for others to reproduce the error
Based on the attached file "hair_grooming_backfacecull.blend".
Also confirmed issue persists in today's 2.82 Alpha (version: 2.82 (sub 1), branch: master, commit date: 2019-11-13 10:49, hash:
97d79ca844
)hair_grooming_backfacecull.blend
Added subscriber: @ConradDueck
#71987 was marked as duplicate of this issue
This comment was removed by @ConradDueck
Added subscriber: @Blazej-Floch
We identified the issue to be:
[
e6425aa2bf
] Manage GPU_matrix stacks per GPUContextInternally we reverted but feel free to find a better fix.
Added subscribers: @JulianEisel, @mano-wii
I can confirm that
e6425aa2bf
introduced the problem.I suppose the problem is related to
ED_view3d_backbuf_depth_validate
.@JulianEisel, would you mind taking a look at this?
Particle Edit combing ignores backface cullto Particle Edit ignores object occlusionAdded subscribers: @Jarwa, @lichtwerk
This issue was referenced by
6334f97093
This issue was referenced by
a8d29ad6e0
Changed status from 'Open' to: 'Resolved'