"Redraw Timer: Anim Play" forces unresponsive app #71569

Closed
opened 2019-11-14 12:44:29 +01:00 by Wayne Dixon · 7 comments

System Information
Operating system: Darwin-17.2.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 1050 Ti OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.27.6 378.10.10.10.20.109

Blender Version
Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-13 16:27, hash: 9b6d31fa69
Worked: (optional)

Short description of error
If you activate the Redraw Timer operator (Anim Play)
It just endlessly loops and there is no way to stop it except to force quit in the OS.

Exact steps for others to reproduce the error
open any file (new)
Press F3 to search (or whatever your search button is)
type "Redraw Timer" > Enter
Then chose the Anim Play option.

Boom - I hope you wanted to watch that animation play forever haha
Redraw_timer_bug.mp4

**System Information** Operating system: Darwin-17.2.0-x86_64-i386-64bit 64 Bits Graphics card: NVIDIA GeForce GTX 1050 Ti OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.27.6 378.10.10.10.20.109 **Blender Version** Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-13 16:27, hash: `9b6d31fa69` Worked: (optional) **Short description of error** If you activate the Redraw Timer operator (Anim Play) It just endlessly loops and there is no way to stop it except to force quit in the OS. **Exact steps for others to reproduce the error** open any file (new) Press F3 to search (or whatever your search button is) type "Redraw Timer" > Enter Then chose the Anim Play option. Boom - I hope you wanted to watch that animation play forever haha [Redraw_timer_bug.mp4](https://archive.blender.org/developer/F8073953/Redraw_timer_bug.mp4)
Author

Added subscriber: @WayneDixon

Added subscriber: @WayneDixon

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Are you sure it's infinite?
Redraw Timer is an operator used to benchmark UI.
By default it runs all timeline frames 10 times. (See 92145d59)
Also by default the timeout is 60 seconds.
We could use WM_cursor_time instead of WM_cursor_wait.
But that is another topic and is not a Bug Tracker scope.

Are you sure it's infinite? [Redraw Timer ](https://docs.blender.org/manual/en/dev/advanced/operators.html?highlight=redraw%20timer) is an operator used to benchmark UI. By default it runs all timeline frames 10 times. (See 92145d59) Also by default the timeout is 60 seconds. We could use `WM_cursor_time` instead of `WM_cursor_wait`. But that is another topic and is not a Bug Tracker scope.
Author

You are correct - if you let it run it does loop 10 times which is about 44 seconds.
Which does seems like infinity.

Maybe some type of visual feedback and/or a cancel function would suffice.

You are correct - if you let it run it does loop 10 times which is about 44 seconds. Which does seems like infinity. Maybe some type of visual feedback and/or a cancel function would suffice.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Germano Cavalcante self-assigned this 2019-11-20 23:22:41 +01:00

Added subscriber: @Jewls

Added subscriber: @Jewls

can confirm on this one. on windows 10 + nvidea Gpu
it should run 10 times.
with or without an animation the result is the same on second run it hangs with nothing obvious wrong.
cant confirm its infinite loop only something strange is going on
2020-05-12 23-08-14.mp4
system-info.txt

can confirm on this one. on windows 10 + nvidea Gpu it should run 10 times. with or without an animation the result is the same on second run it hangs with nothing obvious wrong. cant confirm its infinite loop only something strange is going on [2020-05-12 23-08-14.mp4](https://archive.blender.org/developer/F8531474/2020-05-12_23-08-14.mp4) [system-info.txt](https://archive.blender.org/developer/F8531482/system-info.txt)
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Reference: blender/blender#71569
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