Hair particles crashing when baking or animating #71588

Open
opened 2019-11-14 21:57:17 +01:00 by daniel ribeiro · 5 comments

System Information
Operating system: windows 10 64 , windows 8 64
Graphics card: intel, nvidia

Blender Version
Broken: blender-2.81-9bd0d8b5505a-windows64
Worked: (optional)

Short description of error
when trying to bake a hair particles the system hangs giving this message

Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7CEBD24A4
Module : C:\Users\dribeiro\Desktop\blender-2.81-9bd0d8b5505a-windows64\blender.exe

Exact steps for others to reproduce the error

open the file
click 'play' on timeline or bake on hair particles

NEW INFO
removing the hair particles the animation runs normally
giselle.blend

**System Information** Operating system: windows 10 64 , windows 8 64 Graphics card: intel, nvidia **Blender Version** Broken: blender-2.81-9bd0d8b5505a-windows64 Worked: (optional) **Short description of error** when trying to bake a hair particles the system hangs giving this message Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF7CEBD24A4 Module : C:\Users\dribeiro\Desktop\blender-2.81-9bd0d8b5505a-windows64\blender.exe **Exact steps for others to reproduce the error** open the file click 'play' on timeline or bake on hair particles NEW INFO removing the hair particles the animation runs normally [giselle.blend](https://archive.blender.org/developer/F8080341/giselle.blend)
Author

Added subscriber: @dribeiroexpertise

Added subscriber: @dribeiroexpertise
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Short workaround:

  • get rid of the rigid body on giselle2_body [if you are after hair collisions, use Collision in the Physics Properties instead]

But yeah, with the rigid body active, it crashes [mesh->mloop is NULL]

1   rigidbody_get_shape_trimesh_from_mesh                                                                                                                                       rigidbody.c       433  0x2ef0f01 
2   rigidbody_validate_sim_shape                                                                                                                                                rigidbody.c       554  0x2ef13d8 
3   rigidbody_validate_sim_object                                                                                                                                               rigidbody.c       751  0x2ef1994 
4   rigidbody_update_simulation                                                                                                                                                 rigidbody.c       1741 0x2ef4567 
5   BKE_rigidbody_rebuild_world                                                                                                                                                 rigidbody.c       1969 0x2ef5088 
6   BKE_rigidbody_rebuild_sim                                                                                                                                                   rigidbody.c       2166 0x2ef54f1 
7   std::__invoke_impl<void, void ( *&)(Depsgraph *, Scene *), Depsgraph *, Scene *&>                                                                                           invoke.h          60   0x30ce797 
8   std::__invoke<void ( *&)(Depsgraph *, Scene *), Depsgraph *, Scene *&>                                                                                                      invoke.h          95   0x30ccce5 
9   std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>::__call<void, Depsgraph *&&, 0ul, 1ul>(std::tuple<Depsgraph *&&>&&, std::_Index_tuple<0ul, 1ul>) functional        400  0x30cab89 
10  std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>::operator()<Depsgraph *, void>(Depsgraph *&&)                                                    functional        484  0x30c8001 
11  std::_Function_handler<void (Depsgraph *), std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>>::_M_invoke(std::_Any_data const&, Depsgraph *&&)     std_function.h    300  0x30c4cd5 
12  std::function<void (Depsgraph *)>::operator()(Depsgraph *) const                                                                                                            std_function.h    690  0x30e3af1 
13  DEG::deg_task_run_func                                                                                                                                                      deg_eval.cc       86   0x30e3197 
14  BLI_task_pool_work_and_wait                                                                                                                                                 task.c            937  0x309f6fb 
15  DEG::deg_evaluate_on_refresh                                                                                                                                                deg_eval.cc       288  0x30e39f5 
                                                                                                                                                                                                
Short workaround: - get rid of the rigid body on `giselle2_body` [if you are after hair collisions, use `Collision` in the `Physics Properties` instead] But yeah, with the rigid body active, it crashes [mesh->mloop is NULL] ``` 1 rigidbody_get_shape_trimesh_from_mesh rigidbody.c 433 0x2ef0f01 2 rigidbody_validate_sim_shape rigidbody.c 554 0x2ef13d8 3 rigidbody_validate_sim_object rigidbody.c 751 0x2ef1994 4 rigidbody_update_simulation rigidbody.c 1741 0x2ef4567 5 BKE_rigidbody_rebuild_world rigidbody.c 1969 0x2ef5088 6 BKE_rigidbody_rebuild_sim rigidbody.c 2166 0x2ef54f1 7 std::__invoke_impl<void, void ( *&)(Depsgraph *, Scene *), Depsgraph *, Scene *&> invoke.h 60 0x30ce797 8 std::__invoke<void ( *&)(Depsgraph *, Scene *), Depsgraph *, Scene *&> invoke.h 95 0x30ccce5 9 std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>::__call<void, Depsgraph *&&, 0ul, 1ul>(std::tuple<Depsgraph *&&>&&, std::_Index_tuple<0ul, 1ul>) functional 400 0x30cab89 10 std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>::operator()<Depsgraph *, void>(Depsgraph *&&) functional 484 0x30c8001 11 std::_Function_handler<void (Depsgraph *), std::_Bind<void ( *(std::_Placeholder<1>, Scene *))(Depsgraph *, Scene *)>>::_M_invoke(std::_Any_data const&, Depsgraph *&&) std_function.h 300 0x30c4cd5 12 std::function<void (Depsgraph *)>::operator()(Depsgraph *) const std_function.h 690 0x30e3af1 13 DEG::deg_task_run_func deg_eval.cc 86 0x30e3197 14 BLI_task_pool_work_and_wait task.c 937 0x309f6fb 15 DEG::deg_evaluate_on_refresh deg_eval.cc 288 0x30e39f5 ``` ```
Contributor

Added subscriber: @Raimund58

Added subscriber: @Raimund58
Contributor

It still crashes in Blender 2.83.5 and the newest 2.9 build.

It still crashes in Blender 2.83.5 and the newest 2.9 build.
Philipp Oeser removed the
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Reference: blender/blender#71588
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