Shader Node/Eevee Issue between 2.80 and 2.81 #72018
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Reference: blender/blender#72018
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System Information
Operating system: macOS Mojave (10.14.6)
Graphics card: NVIDIA GeForce GT 755M (1GB VRAM)
Blender Version
Broken: 2.81 official release
Worked: 2.80 official release
Short description of error
I have a rather complex texture node setup for a 100% procedurally textured eye which works in both Cycles and the Eevee renderer in Blender 2.80 official release.
In 2.81 it contiues to render correctly in Cycles, but not in Evee.
Exact steps for others to reproduce the error
To recreate the issue, simply open up the same file (attached) in both the 2.80 and 2.81 official releases.
If the issue is not specific to my system, you should see that the "sclera" object renders correctly in 2.80, but in 2.81 complete disappears.
I've attached the .blend file and Eevee render results that I am seeing.
Thank you!
eveeEye05.blend
Added subscriber: @invertedNormal
Added subscriber: @lichtwerk
Looking fine here [both in 2.81 and 2.82]
System Information
Operating system: Linux-5.3.11-200.fc30.x86_64-x86_64-with-fedora-30-Thirty 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.31
2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash:
26bd5ebd42
Seeing this is on macOS Mojave, we had a fix for something related [maybe the same?], see
4e42a98edd
.Mind checking if todays fresh build resolves the issue for you? https://builder.blender.org/download/
Hi, Philipp
I get the same issue with the 2.82 alpha build.
Also, in 2.80 the scene loads and materials render almost instantly.
In 2.81+ Blender opens and the mac pinwheel spins for a while before ever displaying the rendering issues and also takes quite a while to be responsive after a slight material adjustment.
Something is wrong with the Mac build of 2.81 and 2.82alpha
The file works on Linux and Windows in those versions.
Added subscriber: @fclem
@fclem: coul you check on this, too?
@invertedNormal Can you try simplifying until it works?
My intuition tells me that it comes from the bump node that became high quality in 2.81. I think your system or the driver cannot compile a shader that big and just gives an incorrect result, instead of just doing the proper thing to do (which is to say that shader compilation could not succeed).
@fclem
Clément, you're exactly right! I disconnected all of the bump nodes in the scene and it now renders in Eevee in 2.81+
Thank you guys!
Is there an option somewhere to use legacy bump for Eevee?
@lichtwerk
Unfortunatelly no. You could try to simplify the heightmap node branch as it is duplicated 3 times internally. Also note that the noise texture node is one of the heaviest node there is.
Changed status from 'Open' to: 'Archived'
So it is an expected behavior. I'll close the report.