Normal Maps causing crazy lag in Eevee #72168

Closed
opened 2019-12-04 16:34:33 +01:00 by Spencer Singer · 7 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 960M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: 26bd5ebd42
Worked: (optional)

Short description of error
Whenever I decide to use Normal Maps in Eevee, it seems to cause crazy lag, even if the strength is set to 0 or the normal map is just a flat 1x1 pixel. Although if I change it to Bump Map, I get the results I do not want although it becomes lag-free. I find this to be very strange and it most likely is a bug so I thought it should be a good thing to report

Exact steps for others to reproduce the error

  1. Have a rigged model up and ready to go

  2. Add normal maps to it for the materials and BE SURE that the engine is set to Eevee.

  3. Go to material view or renderred view and mess around with the rig and you will notice some lag is present.

Blend File
https://sta.sh/0ypm0uslhvy

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 960M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: `26bd5ebd42` Worked: (optional) **Short description of error** Whenever I decide to use Normal Maps in Eevee, it seems to cause crazy lag, even if the strength is set to 0 or the normal map is just a flat 1x1 pixel. Although if I change it to Bump Map, I get the results I do not want although it becomes lag-free. I find this to be very strange and it most likely is a bug so I thought it should be a good thing to report **Exact steps for others to reproduce the error** 1. Have a rigged model up and ready to go 2. Add normal maps to it for the materials and BE SURE that the engine is set to Eevee. 3. Go to material view or renderred view and mess around with the rig and you will notice some lag is present. **Blend File** https://sta.sh/0ypm0uslhvy
Author

Added subscriber: @MLSpence

Added subscriber: @MLSpence
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Please attach an example .blend file where this issue occurs [including packed textures]
(This ensure we are all looking at the same thing when investigating...)

Please attach an example .blend file where this issue occurs [including packed textures] (This ensure we are all looking at the same thing when investigating...)
Author

In #72168#824112, @lichtwerk wrote:
Please attach an example .blend file where this issue occurs [including packed textures]
(This ensure we are all looking at the same thing when investigating...)

https://sta.sh/0ypm0uslhvy

Here ya go! (Sorry it’s a little big and I uploaded this one before so it’s a little easier for me to do it like this)

> In #72168#824112, @lichtwerk wrote: > Please attach an example .blend file where this issue occurs [including packed textures] > (This ensure we are all looking at the same thing when investigating...) https://sta.sh/0ypm0uslhvy Here ya go! (Sorry it’s a little big and I uploaded this one before so it’s a little easier for me to do it like this)
Member

Closed as duplicate of #60613

Closed as duplicate of #60613
Member

Added subscribers: @fclem, @EAW

Added subscribers: @fclem, @EAW
Member

It says that the file is no longer available when I try to download it.

I have merged this into a previous report (#60613) where @fclem explains that this a current know limitation.

It says that the file is no longer available when I try to download it. I have merged this into a previous report (#60613) where @fclem explains that this a current know limitation.
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Reference: blender/blender#72168
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