Shader Node Additions #72337
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Reference: blender/blender#72337
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This is to track Shader Node patches or tasks.
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{icon circle color=green} D6619: refract vector operation @pareware (updated see: D10622)
{icon circle color=green} D10622: Nodes: Add Refract and Faceforward functions to Vector Maths nodes @CharlieJolly
{icon circle color=green} D4971 added emission strength to the principled BSDF node. @astrand130
{icon circle color=green} D7065 Shading: Noise and Wave nodes. Add Roughness input. @BartekMoniewski
{icon circle color=green} D6932 Shading: Add invert option to Vector Rotate Node @CharlieJolly
{icon circle color=green} D3789 Vector Rotate Node using Axis and Angle method @CharlieJolly
{icon circle color=green} D6382 Shading: Wave texture node. Direction modes and Phase Offset input @BartekMoniewski
{icon circle color=green} D6713 Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functions @CharlieJolly
{icon circle color=green} D6375 Nodes: Add dynamic label support for Math Nodes @CharlieJolly
{icon circle color=green} D6742 Fix wrong default value for Lacunarity in Musgrave texture @BartekMoniewski
{icon circle color=green} D6672 Shading: Add color output option to White Noise node @CharlieJolly
{icon circle color=green} D5957 Maths Node: Additional functions @CharlieJolly
{icon circle color=green} D5827 Shading: Add Interpolation modes to Map Range node @CharlieJolly
{icon circle color=green} D6177 Shading: Noise and Wave nodes. Uniform texture distortion instead of diagonal shift. @BartekMoniewski
{icon circle color=green} D6154 Cycles: Add Random Per Island attribute. @OmarEmaraDev
{icon circle color=green} D5743 Shading: Add More Features To The Voronoi Node. @OmarEmaraDev
{icon circle color=green} D5767 Shading: Add Vertex Color node. @OmarEmaraDev
{icon circle color=green} D5566 Shading: Extend Musgrave node to other dimensions. @OmarEmaraDev
{icon circle color=green} D5541 Shading: Rewrite Mapping node with dynamic inputs. @OmarEmaraDev
{icon circle color=green} D5560 Shading: Extend Noise node to other dimensions. @OmarEmaraDev
{icon circle color=green} D5523 Shading: Add more operators to Vector Math node. @OmarEmaraDev
{icon circle color=green} D5550 Shading: Add White Noise node. @OmarEmaraDev
{icon circle color=green} D5551 Shading: Add Volume Info node. @OmarEmaraDev
{icon circle color=green} D5471 Shading: Add Map Range node to Cycles and EEVEE. @OmarEmaraDev
{icon circle color=gray} D6143 Shading: Add Seamless option to the Voronoi texture. @OmarEmaraDev
{icon circle color=red} D6336 Mandelbrot texture node @pareware
Added subscriber: @CharlieJolly
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Added subscribers: @pareware, @KenzieMac130
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Added subscriber: @c2ba
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Added subscriber: @bent
Can I make a suggestion here? A node for conversion between cartesian and polar coordinates would be a nice addition
@bent Polar coordinates are quite easy to create using the arctan math node and a vector length node but obviously needs you to split and combine vectors.
@CharlieJolly that's fair, but I think it'd be nice if one didn't have to link the node setup into every new project file. It's more of a convenience node like map range.
Added subscriber: @Nakara
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D4971 Has been accepted.
Added subscriber: @RedMser
D4971 has landed.
Added subscriber: @pragma37
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