Shader Node Additions #72337

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opened 2019-12-10 15:57:15 +01:00 by Charlie Jolly · 38 comments
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This is to track Shader Node patches or tasks.

Key

  • {icon circle color=blue} In Progress or Design Tasks
  • {icon circle color=yellow} In Review or Needs Review
  • {icon circle color=green} Accepted
  • {icon circle color=gray} Abandoned
  • {icon circle color=red} Rejected

Design Tasks

  • {icon circle color=blue} #73512 (Design: Shading: Extend Clamp and Map Range nodes to work with Vectors) @CharlieJolly

In Progress

In Review or Needs Review

Accepted / Rejected / Abandoned

This is to track Shader Node patches or tasks. **Key** - {icon circle color=blue} In Progress or Design Tasks - {icon circle color=yellow} In Review or Needs Review - {icon circle color=green} Accepted - {icon circle color=gray} Abandoned - {icon circle color=red} Rejected **Design Tasks** - {icon circle color=blue} #73512 (Design: Shading: Extend Clamp and Map Range nodes to work with Vectors) @CharlieJolly **In Progress** - {icon circle color=blue} [D6726: Shading: Extend Clamp and Map Range nodes to work with Vectors](https://archive.blender.org/developer/D6726) @CharlieJolly - {icon circle color=blue} [D6464: Shader Nodes: SDF Node (WIP)](https://archive.blender.org/developer/D6464) @CharlieJolly **In Review or Needs Review** - {icon circle color=yellow} [D11420: Geometry Nodes: Add LERP to Vector Math Node](https://archive.blender.org/developer/D11420) - {icon circle color=yellow} [D11267: Shader Nodes: Tileable Voronoi](https://archive.blender.org/developer/D11267) @IyadAhmed - {icon circle color=yellow} [D9008: Shader nodes object rotation](https://archive.blender.org/developer/D9008) - {icon circle color=yellow} [D10808: Nodes: Add Multiply Add to Vector Math nodes](https://archive.blender.org/developer/D10808) - {icon circle color=yellow} [D10591: Nodes: Add Root operation to math node (all Editors)](https://archive.blender.org/developer/D10591) @Beedy - {icon circle color=yellow} [D7124: Shading: Add rotation and scale outputs option Object Info Node](https://archive.blender.org/developer/D7124) @CharlieJolly - {icon circle color=yellow} ​[D7040: Shading: Add UV output to Brick node](https://archive.blender.org/developer/D7040) @CharlieJolly - {icon circle color=yellow} [D7030: Shading: Add UVW output to Voronoi node](https://archive.blender.org/developer/D7030) @CharlieJolly - {icon circle color=yellow} [D6410: Nodes: Add Hexagon Grid Texture node](https://archive.blender.org/developer/D6410) @CharlieJolly - {icon circle color=yellow} [D3495: Node: Gabor Noise Texture (WIP)](https://archive.blender.org/developer/D3495) @CharlieJolly - {icon circle color=yellow} [D6304: Shading: Truchet Texture Node](https://archive.blender.org/developer/D6304) @idomo-1 - {icon circle color=yellow} [D7270: Add Line material node](https://archive.blender.org/developer/D7270) @pragma37 **Accepted / Rejected / Abandoned** - {icon circle color=green} [D6619: refract vector operation](https://archive.blender.org/developer/D6619) @pareware (updated see: [D10622](https://archive.blender.org/developer/D10622)) - {icon circle color=green} [D10622: Nodes: Add Refract and Faceforward functions to Vector Maths nodes](https://archive.blender.org/developer/D10622) @CharlieJolly - {icon circle color=green} [D4971](https://archive.blender.org/developer/D4971) added emission strength to the principled BSDF node. @astrand130 - {icon circle color=green} [D7065](https://archive.blender.org/developer/D7065) Shading: Noise and Wave nodes. Add Roughness input. @BartekMoniewski - {icon circle color=green} [D6932](https://archive.blender.org/developer/D6932) Shading: Add invert option to Vector Rotate Node @CharlieJolly - {icon circle color=green} [D3789](https://archive.blender.org/developer/D3789) Vector Rotate Node using Axis and Angle method @CharlieJolly - {icon circle color=green} [D6382](https://archive.blender.org/developer/D6382) Shading: Wave texture node. Direction modes and Phase Offset input @BartekMoniewski - {icon circle color=green} [D6713](https://archive.blender.org/developer/D6713) Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functions @CharlieJolly - {icon circle color=green} [D6375](https://archive.blender.org/developer/D6375) Nodes: Add dynamic label support for Math Nodes @CharlieJolly - {icon circle color=green} [D6742](https://archive.blender.org/developer/D6742) Fix wrong default value for Lacunarity in Musgrave texture @BartekMoniewski - {icon circle color=green} [D6672](https://archive.blender.org/developer/D6672) Shading: Add color output option to White Noise node @CharlieJolly - {icon circle color=green} [D5957](https://archive.blender.org/developer/D5957) Maths Node: Additional functions @CharlieJolly - {icon circle color=green} [D5827](https://archive.blender.org/developer/D5827) Shading: Add Interpolation modes to Map Range node @CharlieJolly - {icon circle color=green} [D6177](https://archive.blender.org/developer/D6177) Shading: Noise and Wave nodes. Uniform texture distortion instead of diagonal shift. @BartekMoniewski - {icon circle color=green} [D6154](https://archive.blender.org/developer/D6154) Cycles: Add Random Per Island attribute. @OmarEmaraDev - {icon circle color=green} [D5743](https://archive.blender.org/developer/D5743) Shading: Add More Features To The Voronoi Node. @OmarEmaraDev - {icon circle color=green} [D5767](https://archive.blender.org/developer/D5767) Shading: Add Vertex Color node. @OmarEmaraDev - {icon circle color=green} [D5566](https://archive.blender.org/developer/D5566) Shading: Extend Musgrave node to other dimensions. @OmarEmaraDev - {icon circle color=green} [D5541](https://archive.blender.org/developer/D5541) Shading: Rewrite Mapping node with dynamic inputs. @OmarEmaraDev - {icon circle color=green} [D5560](https://archive.blender.org/developer/D5560) Shading: Extend Noise node to other dimensions. @OmarEmaraDev - {icon circle color=green} [D5523](https://archive.blender.org/developer/D5523) Shading: Add more operators to Vector Math node. @OmarEmaraDev - {icon circle color=green} [D5550](https://archive.blender.org/developer/D5550) Shading: Add White Noise node. @OmarEmaraDev - {icon circle color=green} [D5551](https://archive.blender.org/developer/D5551) Shading: Add Volume Info node. @OmarEmaraDev - {icon circle color=green} [D5471](https://archive.blender.org/developer/D5471) Shading: Add Map Range node to Cycles and EEVEE. @OmarEmaraDev - {icon circle color=gray} [D6143](https://archive.blender.org/developer/D6143) Shading: Add Seamless option to the Voronoi texture. @OmarEmaraDev - {icon circle color=red} [D6336](https://archive.blender.org/developer/D6336) Mandelbrot texture node @pareware
Charlie Jolly self-assigned this 2019-12-10 15:57:15 +01:00
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Can I make a suggestion here? A node for conversion between cartesian and polar coordinates would be a nice addition

Can I make a suggestion here? A node for conversion between cartesian and polar coordinates would be a nice addition
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@bent Polar coordinates are quite easy to create using the arctan math node and a vector length node but obviously needs you to split and combine vectors.

@bent Polar coordinates are quite easy to create using the arctan math node and a vector length node but obviously needs you to split and combine vectors.

@CharlieJolly that's fair, but I think it'd be nice if one didn't have to link the node setup into every new project file. It's more of a convenience node like map range.

@CharlieJolly that's fair, but I think it'd be nice if one didn't have to link the node setup into every new project file. It's more of a convenience node like map range.

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D4971 Has been accepted.

[D4971](https://archive.blender.org/developer/D4971) Has been accepted.
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D4971 has landed.

[D4971](https://archive.blender.org/developer/D4971) has landed.
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Brecht Van Lommel added this to the Render & Cycles project 2023-02-07 19:08:35 +01:00
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Reference: blender/blender#72337
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